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BigEyes

[V60] Add a new monster to the game, be careful if he is awake... Configurable !

CHANGELOG

Changelog

v1.3.4

  • Small fixs

v1.3.4

  • Fix BigEyes for v60, note that he won't work for others versions

v1.3.3

  • Fix (again) SmallEyes scan issues
  • Add a max spawn number config for BigEyes

v1.3.2

  • Fix an issue where SmallEyes item could be scan while grabbed
  • Better sync behavior between players
  • Update default spawn rarity. If you want this new default config, make sure to reset it and restart your game.
  • Update some behaviors default configs. Make sure every player have the same behavior configs to have a good sync.

v1.3.1

  • Add a volume config for the small eyes scrap item
  • Add compatibility with SellMyScrap, Add a new BigEyes Scrap Eater 👀

v1.3.0

  • Add a lot of configs for BigEyes behavior.
  • Add a new scrap item with the old BigEyes model, to remember where the mod come from :) You can use it like an air horn !

v1.2.0

  • Texture fix

v1.1.11

  • small fix

v1.1.1

  • Fix model texture
  • Change spawn control config

v1.1.0

  • New enemy model design, animations... More fear :) -> made by QWERTYrodrigo - Siphonife - Solidstone
  • When BigEyes wake up, he will now wait 2s before detect any player

v1.0.2

  • Fix scan node
  • BigEyes now fear player
  • better vision to detect player, some attack behavior change to have a better gameplay

v1.0.1

  • Clean some parts of the code
  • Fix enemy voice that could be heard everywhere on the map
  • On detect player, increase monster speed

v1.0.0

  • Release version