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BigEyes
[V60] Add a new monster to the game, be careful if he is awake... Configurable !
CHANGELOG
Changelog
v1.3.9
- Recompile mod to be compatible with v81
v1.3.8
- Recompile mod to be compatible with v73
v1.3.7
- Fix error log when player hit BigEyes
v1.3.6
- Fix compatibility with SellMyScraps
v1.3.5
- Small fixs
v1.3.4
- Fix BigEyes for v60, note that he won't work for others versions
v1.3.3
- Fix (again) SmallEyes scan issues
- Add a max spawn number config for BigEyes
v1.3.2
- Fix an issue where SmallEyes item could be scan while grabbed
- Better sync behavior between players
- Update default spawn rarity. If you want this new default config, make sure to reset it and restart your game.
- Update some behaviors default configs. Make sure every player have the same behavior configs to have a good sync.
v1.3.1
- Add a volume config for the small eyes scrap item
- Add compatibility with SellMyScrap, Add a new BigEyes Scrap Eater 👀
v1.3.0
- Add a lot of configs for BigEyes behavior.
- Add a new scrap item with the old BigEyes model, to remember where the mod come from :) You can use it like an air horn !
v1.2.0
- Texture fix
v1.1.11
- small fix
v1.1.1
- Fix model texture
- Change spawn control config
v1.1.0
- New enemy model design, animations... More fear :) -> made by QWERTYrodrigo - Siphonife - Solidstone
- When BigEyes wake up, he will now wait 2s before detect any player
v1.0.2
- Fix scan node
- BigEyes now fear player
- better vision to detect player, some attack behavior change to have a better gameplay
v1.0.1
- Clean some parts of the code
- Fix enemy voice that could be heard everywhere on the map
- On detect player, increase monster speed
v1.0.0
- Release version