Decompiled source of BigEyes v1.3.5

BigEyes.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BigEyes.Utils;
using GameNetcodeStuff;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using com.github.zehsteam.SellMyScrap;
using com.github.zehsteam.SellMyScrap.MonoBehaviours;
using com.github.zehsteam.SellMyScrap.ScrapEaters;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BigEyes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("BigEyes")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a77a41c82694558a85d9f9cab228cf0095d2325b")]
[assembly: AssemblyProduct("BigEyes")]
[assembly: AssemblyTitle("BigEyes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BigEyes
{
	[BepInPlugin("wexop.bigeyes", "BigEyes", "1.3.5")]
	[BepInDependency("evaisa.lethallib", "0.15.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BigEyesPlugin : BaseUnityPlugin
	{
		private const string GUID = "wexop.bigeyes";

		private const string NAME = "BigEyes";

		private const string VERSION = "1.3.5";

		public bool isSellMyScrapIsHere;

		public static string SellMyScrapReferenceChain = "com.github.zehsteam.SellMyScrap";

		public static BigEyesPlugin instance;

		public ConfigEntry<string> spawnMoonRarity;

		public ConfigEntry<string> scrapMoonRarity;

		public ConfigEntry<float> smallEyesScrapVolume;

		public ConfigEntry<float> minSleepTimeEntry;

		public ConfigEntry<float> maxSleepTimeEntry;

		public ConfigEntry<float> minSearchTimeEntry;

		public ConfigEntry<float> maxSearchTimeEntry;

		public ConfigEntry<float> wakeUpTimeEntry;

		public ConfigEntry<float> visionWidthEntry;

		public ConfigEntry<float> searchSpeedEntry;

		public ConfigEntry<float> angrySpeedEntry;

		public ConfigEntry<float> normalAccelerationEntry;

		public ConfigEntry<float> angryAccelerationEntry;

		public ConfigEntry<float> angularSpeedEntry;

		public ConfigEntry<float> chaseTime;

		public ConfigEntry<float> openDoorMutliplierNormalEntry;

		public ConfigEntry<float> openDoorMutliplierAngryEntry;

		public ConfigEntry<int> scrapEaterWeight;

		public ConfigEntry<int> maxBigEyesSpawnNb;

		private void Awake()
		{
			instance = this;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"BigEyes starting....");
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "bigeyes");
			AssetBundle bundle = AssetBundle.LoadFromFile(text);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"BigEyes bundle found !");
			LoadConfigs();
			RegisterMonster(bundle);
			RegisterScrap(bundle);
			if (Chainloader.PluginInfos.ContainsKey(SellMyScrapReferenceChain))
			{
				Debug.Log((object)"SellMyScrap found !");
				isSellMyScrapIsHere = true;
				LoadScrapEater(bundle);
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"BigEyes is ready!");
		}

		private void LoadScrapEater(AssetBundle bundle)
		{
			scrapEaterWeight = ((BaseUnityPlugin)this).Config.Bind<int>("SellMyScrap", "bigEyesScrapEaterWeight", 1, "BigEyes scrap eater weight");
			CreateIntConfig(scrapEaterWeight);
			GameObject val = bundle.LoadAsset<GameObject>("Assets/LethalCompany/Mods/BigEyes/BigEyesScrapEaterPrefab.prefab");
			Debug.Log((object)(((Object)val).name + " FOUND"));
			ScrapEaterManager.AddScrapEater(val, (Func<int>)(() => scrapEaterWeight.Value));
			ConfigHelper.AddScrapEaterConfigItem("BigEyesScrapEater", (Action<string>)delegate(string value)
			{
				scrapEaterWeight.Value = int.Parse(value);
			}, (Func<string>)(() => scrapEaterWeight.Value.ToString()));
		}

		private void LoadConfigs()
		{
			spawnMoonRarity = ((BaseUnityPlugin)this).Config.Bind<string>("General", "SpawnRarity", "Modded:40,ExperimentationLevel:20,AssuranceLevel:20,VowLevel:20,OffenseLevel:25,MarchLevel:25,RendLevel:30,DineLevel:30,TitanLevel:50,Adamance:50,Embrion:50,Artifice:55", "Chance for big eyes to spawn for any moon, example => assurance:100,offense:50 . You need to restart the game.");
			CreateStringConfig(spawnMoonRarity, requireRestart: true);
			scrapMoonRarity = ((BaseUnityPlugin)this).Config.Bind<string>("General", "ScrapSpawnRarity", "Modded:15,ExperimentationLevel:10,AssuranceLevel:10,VowLevel:15,OffenseLevel:15,MarchLevel:15,RendLevel:20,DineLevel:20,TitanLevel:20,Adamance:20,Embrion:30,Artifice:30", "Chance for big eyes to spawn for any moon, example => assurance:100,offense:50 . You need to restart the game.");
			CreateStringConfig(scrapMoonRarity, requireRestart: true);
			smallEyesScrapVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "smallEyesScrapVolume", 0.7f, "SmallEyes scrap item sound volume. You need to restart the game.");
			CreateFloatConfig(smallEyesScrapVolume, 0f, 1f);
			maxBigEyesSpawnNb = ((BaseUnityPlugin)this).Config.Bind<int>("Custom Behavior", "maxSpawnNumber", 2, "BigEyes max spawn number in one moon. You don't need to restart the game !");
			CreateIntConfig(maxBigEyesSpawnNb, 1, 20);
			minSleepTimeEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "minSleepDuration", 10f, "BigEyes min sleep phase duration. You don't need to restart the game !");
			CreateFloatConfig(minSleepTimeEntry);
			maxSleepTimeEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "maxSleepDuration", 25f, "BigEyes max sleep phase duration. You don't need to restart the game !");
			CreateFloatConfig(maxSleepTimeEntry);
			minSearchTimeEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "minSearchDuration", 10f, "BigEyes min search phase duration. You don't need to restart the game !");
			CreateFloatConfig(minSearchTimeEntry);
			maxSearchTimeEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "maxSearchDuration", 25f, "BigEyes max search phase duration. You don't need to restart the game !");
			CreateFloatConfig(maxSearchTimeEntry);
			wakeUpTimeEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "wakeUpDuration", 2f, "BigEyes wake up duration, where he can't detect any player. You don't need to restart the game !");
			CreateFloatConfig(wakeUpTimeEntry);
			visionWidthEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "visionWidth", 100f, "BigEyes vision with. You don't need to restart the game !");
			CreateFloatConfig(visionWidthEntry, 1f, 500f);
			searchSpeedEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "searchSpeed", 5f, "BigEyes speed on search phase. See NavMeshAgent from Unity for more infos. You don't need to restart the game !");
			CreateFloatConfig(searchSpeedEntry);
			angrySpeedEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "angrySpeed", 9f, "BigEyes speed on angry phase. See NavMeshAgent from Unity for more infos. You don't need to restart the game !");
			CreateFloatConfig(angrySpeedEntry);
			normalAccelerationEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "normalAcceleration", 10f, "BigEyes acceleration on angry phase. See NavMeshAgent from Unity for more infos. You don't need to restart the game !");
			CreateFloatConfig(normalAccelerationEntry);
			angryAccelerationEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "angryAcceleration", 12f, "BigEyes acceleration on angry phase. See NavMeshAgent from Unity for more infos. You don't need to restart the game !");
			CreateFloatConfig(angryAccelerationEntry);
			angularSpeedEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "angularSpeed", 400f, "BigEyes angularSpeed. See NavMeshAgent from Unity for more infos. You don't need to restart the game !");
			CreateFloatConfig(angularSpeedEntry, 1f, 1500f);
			chaseTime = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "chaseDuration", 4f, "BigEyes chase duration when he detect a player. You don't need to restart the game !");
			CreateFloatConfig(chaseTime);
			openDoorMutliplierNormalEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "openDoorMultiplierNormal", 1.5f, "BigEyes open door multiplier on search phase. You don't need to restart the game !");
			CreateFloatConfig(openDoorMutliplierNormalEntry);
			openDoorMutliplierAngryEntry = ((BaseUnityPlugin)this).Config.Bind<float>("Custom Behavior", "openDoorMultiplierAngry", 0.8f, "BigEyes open door multiplier on angry phase. You don't need to restart the game !");
			CreateFloatConfig(openDoorMutliplierAngryEntry);
		}

		private void RegisterMonster(AssetBundle bundle)
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			EnemyType val = bundle.LoadAsset<EnemyType>("Assets/LethalCompany/Mods/BigEyes/BigEyes.asset");
			val.MaxCount = maxBigEyesSpawnNb.Value;
			((BaseUnityPlugin)this).Logger.LogInfo((object)(((Object)val).name + " FOUND"));
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"{val.enemyPrefab} prefab");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Utilities.FixMixerGroups(val.enemyPrefab);
			TerminalNode val2 = new TerminalNode();
			val2.creatureName = "BigEyes";
			val2.displayText = "Don't wake him, or he will be very angry...";
			TerminalKeyword val3 = new TerminalKeyword();
			val3.word = "BigEyes";
			RegisterUtil.RegisterEnemyWithConfig(spawnMoonRarity.Value, val, val2, val3, val.PowerLevel, val.MaxCount);
		}

		private void RegisterScrap(AssetBundle bundle)
		{
			Item val = bundle.LoadAsset<Item>("Assets/LethalCompany/Mods/BigEyes/SmallEyesItem.asset");
			((BaseUnityPlugin)this).Logger.LogInfo((object)(((Object)val).name + " FOUND"));
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"{val.spawnPrefab} prefab");
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			RegisterUtil.RegisterScrapWithConfig(scrapMoonRarity.Value, val);
		}

		private void CreateFloatConfig(ConfigEntry<float> configEntry, float min = 0f, float max = 100f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			FloatSliderOptions val = new FloatSliderOptions();
			((BaseRangeOptions<float>)val).Min = min;
			((BaseRangeOptions<float>)val).Max = max;
			((BaseOptions)val).RequiresRestart = false;
			FloatSliderConfigItem val2 = new FloatSliderConfigItem(configEntry, val);
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
		}

		private void CreateIntConfig(ConfigEntry<int> configEntry, int min = 0, int max = 100)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			IntSliderOptions val = new IntSliderOptions();
			((BaseRangeOptions<int>)val).Min = min;
			((BaseRangeOptions<int>)val).Max = max;
			((BaseOptions)val).RequiresRestart = false;
			IntSliderConfigItem val2 = new IntSliderConfigItem(configEntry, val);
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
		}

		private void CreateStringConfig(ConfigEntry<string> configEntry, bool requireRestart = false)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			TextInputFieldConfigItem val = new TextInputFieldConfigItem(configEntry, new TextInputFieldOptions
			{
				RequiresRestart = requireRestart
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "BigEyes";

		public const string PLUGIN_NAME = "BigEyes";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace BigEyes.Utils
{
	public class RegisterUtil
	{
		public static void RegisterEnemyWithConfig(string configMoonRarity, EnemyType enemy, TerminalNode terminalNode, TerminalKeyword terminalKeyword, float powerLevel, int spawnCount)
		{
			enemy.MaxCount = spawnCount;
			enemy.PowerLevel = powerLevel;
			var (dictionary, dictionary2) = ConfigParsing(configMoonRarity);
			Enemies.RegisterEnemy(enemy, dictionary, dictionary2, terminalNode, terminalKeyword);
		}

		public static void RegisterScrapWithConfig(string configMoonRarity, Item scrap)
		{
			var (dictionary, dictionary2) = ConfigParsing(configMoonRarity);
			Items.RegisterScrap(scrap, dictionary, dictionary2);
		}

		public static void RegisterShopItemWithConfig(bool enabledScrap, Item item, TerminalNode terminalNode, int itemCost, string configMoonRarity)
		{
			Items.RegisterShopItem(item, (TerminalNode)null, (TerminalNode)null, terminalNode, itemCost);
			if (enabledScrap)
			{
				RegisterScrapWithConfig(configMoonRarity, item);
			}
		}

		public static (Dictionary<LevelTypes, int> spawnRateByLevelType, Dictionary<string, int> spawnRateByCustomLevelType) ConfigParsing(string configMoonRarity)
		{
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>();
			Dictionary<string, int> dictionary2 = new Dictionary<string, int>();
			foreach (string item in from s in configMoonRarity.Split(',')
				select s.Trim())
			{
				string[] array = item.Split(':');
				if (array.Length != 2)
				{
					continue;
				}
				string text = array[0];
				if (!int.TryParse(array[1], out var result))
				{
					continue;
				}
				if (Enum.TryParse<LevelTypes>(text, ignoreCase: true, out LevelTypes result2))
				{
					dictionary[result2] = result;
					continue;
				}
				string value = text + "Level";
				if (Enum.TryParse<LevelTypes>(value, ignoreCase: true, out result2))
				{
					dictionary[result2] = result;
				}
				else
				{
					dictionary2[text] = result;
				}
			}
			return (dictionary, dictionary2);
		}
	}
}
namespace BigEyes.Scripts
{
	public class BigEyesEnemyAI : EnemyAI
	{
		public AudioClip wakeUpSound;

		public AudioClip angrySound;

		public GameObject eyesBody;

		public GameObject normalLight;

		public GameObject angryLight;

		private float minSleepTime = 10f;

		private float maxSleepTime = 25f;

		private float minSearchTime = 10f;

		private float maxSearchTime = 20f;

		private float wakeUpTime = 2f;

		private float visionWidth = 150f;

		private float searchSpeed = 5f;

		private float angrySpeed = 10f;

		private float normalAcceleration = 10f;

		private float angryAcceleration = 13f;

		private float angularSpeed = 400f;

		private float chaseTime = 4f;

		private float openDoorMutliplierNormal = 1.5f;

		private float openDoorMutliplierAngry = 0.8f;

		private float sleepingTimer = 15f;

		private float searchTimer = 15f;

		private float attackPlayerTimer = 2f;

		private float wakeUpTimer = 2f;

		public bool isSleeping;

		public float aiInterval;

		private Renderer _render;

		public Material normalMaterial;

		public Material angryMaterial;

		private static readonly int Attack = Animator.StringToHash("Attack");

		private static readonly int Sleep = Animator.StringToHash("Sleep");

		public int lastBehaviorState;

		private static readonly int DamagePlayer = Animator.StringToHash("DamagePlayer");

		public void ChangeEyesMaterial(bool angry)
		{
			normalLight.SetActive(!angry);
			angryLight.SetActive(angry);
			if ((Object)(object)_render != (Object)null)
			{
				_render.material = (angry ? angryMaterial : normalMaterial);
			}
		}

		public void SetConfigs()
		{
			minSleepTime = BigEyesPlugin.instance.minSleepTimeEntry.Value;
			maxSleepTime = BigEyesPlugin.instance.maxSleepTimeEntry.Value;
			minSearchTime = BigEyesPlugin.instance.minSearchTimeEntry.Value;
			maxSearchTime = BigEyesPlugin.instance.maxSearchTimeEntry.Value;
			wakeUpTime = BigEyesPlugin.instance.wakeUpTimeEntry.Value;
			visionWidth = BigEyesPlugin.instance.visionWidthEntry.Value;
			searchSpeed = BigEyesPlugin.instance.searchSpeedEntry.Value;
			angrySpeed = BigEyesPlugin.instance.angrySpeedEntry.Value;
			normalAcceleration = BigEyesPlugin.instance.normalAccelerationEntry.Value;
			angryAcceleration = BigEyesPlugin.instance.angryAccelerationEntry.Value;
			angularSpeed = BigEyesPlugin.instance.angularSpeedEntry.Value;
			chaseTime = BigEyesPlugin.instance.chaseTime.Value;
			openDoorMutliplierNormal = BigEyesPlugin.instance.openDoorMutliplierNormalEntry.Value;
			openDoorMutliplierAngry = BigEyesPlugin.instance.openDoorMutliplierAngryEntry.Value;
		}

		public override void Start()
		{
			((EnemyAI)this).Start();
			ChangeEyesMaterial(angry: false);
			SetAnimation();
			SetConfigs();
			List<Renderer> list = eyesBody.GetComponents<Renderer>().ToList();
			foreach (Renderer item in list)
			{
				if (((Object)item.material).name.Contains("BigEyeNormalText"))
				{
					_render = item;
				}
			}
			base.agent.angularSpeed = angularSpeed;
		}

		public override void Update()
		{
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			aiInterval -= Time.deltaTime;
			wakeUpTimer -= Time.deltaTime;
			if (isSleeping)
			{
				sleepingTimer -= Time.deltaTime;
			}
			else
			{
				searchTimer -= Time.deltaTime;
			}
			attackPlayerTimer -= Time.deltaTime;
			if (lastBehaviorState != base.currentBehaviourStateIndex)
			{
				lastBehaviorState = base.currentBehaviourStateIndex;
				SetAnimation();
				ChangeEyesMaterial(base.currentBehaviourStateIndex == 2);
				isSleeping = base.currentBehaviourStateIndex == 0;
			}
			if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.25f, 100f, 60, -1f) && base.currentBehaviourStateIndex == 2)
			{
				GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.8f, true);
			}
			if (aiInterval <= 0f && ((NetworkBehaviour)this).IsOwner)
			{
				aiInterval = base.AIIntervalTime;
				((EnemyAI)this).DoAIInterval();
			}
		}

		public override void DoAIInterval()
		{
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Expected O, but got Unknown
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 0f;
				isSleeping = true;
				base.openDoorSpeedMultiplier = 0f;
				if (sleepingTimer <= 0f)
				{
					isSleeping = false;
					sleepingTimer = Random.Range(minSleepTime, maxSleepTime);
					wakeUpTimer = wakeUpTime;
					((EnemyAI)this).SwitchToBehaviourState(1);
				}
				break;
			case 1:
				base.agent.speed = searchSpeed;
				base.agent.acceleration = normalAcceleration;
				((EnemyAI)this).TargetClosestPlayer(1.5f, true, visionWidth);
				base.openDoorSpeedMultiplier = openDoorMutliplierNormal;
				if ((Object)(object)base.targetPlayer == (Object)null)
				{
					if (searchTimer <= 0f)
					{
						searchTimer = Random.Range(minSearchTime, maxSearchTime);
						((EnemyAI)this).SwitchToBehaviourState(0);
					}
					if (!(wakeUpTimer > 0f) && !base.currentSearch.inProgress)
					{
						AISearchRoutine val = new AISearchRoutine();
						val.searchWidth = 50f;
						val.searchPrecision = 8f;
						((EnemyAI)this).StartSearch(((EnemyAI)this).ChooseFarthestNodeFromPosition(((Component)this).transform.position, true, 0, false, 50, false).position, val);
					}
				}
				else if (((EnemyAI)this).PlayerIsTargetable(base.targetPlayer, false, false))
				{
					if ((Object)(object)base.targetPlayer != (Object)(object)GameNetworkManager.Instance.localPlayerController)
					{
						((EnemyAI)this).ChangeOwnershipOfEnemy(base.targetPlayer.actualClientId);
						break;
					}
					attackPlayerTimer = chaseTime;
					searchTimer = Mathf.Clamp(searchTimer, 0f, 100f) + 3f;
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourState(2);
				}
				break;
			case 2:
				base.agent.speed = angrySpeed;
				base.agent.acceleration = angryAcceleration;
				base.openDoorSpeedMultiplier = openDoorMutliplierAngry;
				if (attackPlayerTimer <= 0f)
				{
					((EnemyAI)this).TargetClosestPlayer(1.5f, true, visionWidth);
					attackPlayerTimer = chaseTime / 2f;
					searchTimer += 2f;
				}
				if ((Object)(object)base.targetPlayer != (Object)null && ((EnemyAI)this).PlayerIsTargetable(base.targetPlayer, false, false))
				{
					((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
				}
				else
				{
					((EnemyAI)this).SwitchToBehaviourState(1);
				}
				break;
			}
		}

		public void SetAnimation()
		{
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				searchTimer = Random.Range(minSearchTime, maxSearchTime);
				base.creatureVoice.clip = null;
				base.creatureAnimator.SetBool(Attack, false);
				base.creatureAnimator.SetBool(Sleep, true);
				break;
			case 1:
				sleepingTimer = Random.Range(minSearchTime, maxSearchTime);
				base.creatureVoice.clip = wakeUpSound;
				base.creatureVoice.Play();
				base.creatureAnimator.SetBool(Attack, false);
				base.creatureAnimator.SetBool(Sleep, false);
				break;
			case 2:
				base.creatureVoice.clip = angrySound;
				base.creatureVoice.Play();
				base.creatureAnimator.SetBool(Attack, true);
				base.creatureAnimator.SetBool(Sleep, false);
				break;
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			if (!isSleeping)
			{
				base.creatureAnimator.SetTrigger(DamagePlayer);
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, true);
				if ((Object)(object)val != (Object)null)
				{
					val.KillPlayer(Vector3.forward * 3f, true, (CauseOfDeath)0, 0, default(Vector3));
				}
				((EnemyAI)this).PlayAnimationOfCurrentState();
			}
		}
	}
	public class SmallEyeItem : NoisemakerProp
	{
		public Animator Animator;

		private static readonly int Angry = Animator.StringToHash("Angry");

		public AudioClip grabSFX;

		public override void Start()
		{
			((NoisemakerProp)this).Start();
			ResetVolume();
		}

		public override void PocketItem()
		{
			((GrabbableObject)this).PocketItem();
			ResetVolume();
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			ResetVolume();
			((NoisemakerProp)this).ItemActivate(used, buttonDown);
			Animator.SetTrigger(Angry);
		}

		public void ResetVolume()
		{
			base.noiseAudio.volume = BigEyesPlugin.instance.smallEyesScrapVolume.Value;
			base.noiseAudioFar.volume = BigEyesPlugin.instance.smallEyesScrapVolume.Value;
			base.minLoudness = BigEyesPlugin.instance.smallEyesScrapVolume.Value;
			base.maxLoudness = BigEyesPlugin.instance.smallEyesScrapVolume.Value;
		}

		public override void GrabItem()
		{
			ResetVolume();
			base.noiseAudio.PlayOneShot(grabSFX);
			((GrabbableObject)this).GrabItem();
		}
	}
}
namespace BigEyes.ScrapEater
{
	public class BigEyesScrapEater : ScrapEaterExtraBehaviour
	{
		public Animator animator;

		private static readonly int Angry = Animator.StringToHash("Angry");

		public List<Transform> mouthPos;

		public Collider collider;

		protected override IEnumerator StartAnimation()
		{
			yield return ((MonoBehaviour)this).StartCoroutine(((ScrapEaterExtraBehaviour)this).MoveToPosition(base.spawnPosition, base.startPosition, 2f));
			((ScrapEaterExtraBehaviour)this).PlayOneShotSFX(base.landSFX, base.landIndex, 1f);
			((ScrapEaterExtraBehaviour)this).ShakeCamera(8f, 18f);
			yield return (object)new WaitForSeconds(1f);
			((ScrapEaterExtraBehaviour)this).PlayAudioSource(base.movementAudio);
			yield return ((MonoBehaviour)this).StartCoroutine(((ScrapEaterExtraBehaviour)this).MoveToPosition(base.startPosition, base.endPosition, base.movementDuration));
			((ScrapEaterExtraBehaviour)this).StopAudioSource(base.movementAudio);
			yield return (object)new WaitForSeconds(base.pauseDuration);
			MoveScrapsToEyes(base.suckDuration - 0.1f);
			yield return (object)new WaitForSeconds(base.suckDuration * 0.25f);
			animator.SetBool(Angry, true);
			HUDManager.Instance.ShakeCamera((ScreenShakeType)3);
			HUDManager.Instance.ShakeCamera((ScreenShakeType)2);
			collider.enabled = true;
			yield return (object)new WaitForSeconds(((ScrapEaterExtraBehaviour)this).PlayOneShotSFX(base.eatSFX, 1f));
			((ScrapEaterExtraBehaviour)this).PlayAudioSource(base.movementAudio);
			yield return ((MonoBehaviour)this).StartCoroutine(((ScrapEaterExtraBehaviour)this).MoveToPosition(base.endPosition, base.startPosition, base.movementDuration));
			((ScrapEaterExtraBehaviour)this).StopAudioSource(base.movementAudio);
			yield return (object)new WaitForSeconds(1f);
			((ScrapEaterExtraBehaviour)this).PlayOneShotSFX(base.takeOffSFX, 1f);
			yield return ((MonoBehaviour)this).StartCoroutine(((ScrapEaterExtraBehaviour)this).MoveToPosition(base.startPosition, base.spawnPosition, base.takeOffSFX.length));
		}

		private void MoveScrapsToEyes(float duration)
		{
			((ScrapEaterBehaviour)this).targetScrap.ForEach(delegate(GrabbableObject item)
			{
				if (!((Object)(object)item == (Object)null))
				{
					SuckBehaviour val = ((Component)item).gameObject.AddComponent<SuckBehaviour>();
					val.StartEvent(mouthPos[Random.Range(0, mouthPos.Count)], Random.Range(duration * 0.5f, duration * 2f));
				}
			});
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			if (((Component)other).CompareTag("Player"))
			{
				PlayerControllerB component = ((Component)other).GetComponent<PlayerControllerB>();
				if (!component.isPlayerDead)
				{
					component.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 0, default(Vector3));
				}
			}
		}
	}
}