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BigMouth
Add a new monster to the game. Be careful, sometimes an item can hide a monster...
| Date uploaded | 2 days ago |
| Version | 1.1.4 |
| Download link | Wexop-BigMouth-1.1.4.zip |
| Downloads | 2376 |
| Dependency string | Wexop-BigMouth-1.1.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6README
Big Mouth
Add a new monster to the game. Be careful, sometimes an item can hide a monster...
There are a lot of configs to so you can custom BigMouth behavior !
A config 'canBeEveryItem' can be enabled so BigMouth can transform to any crap item, even modded ones !
For any issue or suggestion, feel free to open an issue on the GitHub project :)
CHANGELOG
Changelog
v1.1.4
- Recompile the code to be compatible with v 81
v1.1.2 => v1.1.3
- Recompile the code to be compatible with v 73
v1.1.1
- Fix an issue where BigMouth die but no item spawn and his body stay on the floor
- Teeth dropped by BigMouth when he dies is now called "BigMouth body"
v1.1.0
- Add a lots of configs to custom BigMouth behavior
- Add a config 'canBeEveryItem', disabled by default. If enabled, BigMouth can transform into any scrap item, even modded ones !
- You can also config which item BigMouth cannot transform into.
v1.0.3
- Set power level to 1 and max count to 4
v1.0.2
- Fix monster without scrap value
v1.0.1
- Thunderstore ate my categories
v1.0.0
- Release version