Wexop-MapHazardsMoves icon

MapHazardsMoves

[V50] Map hazards like turrets, landmines and spike traps now move in the factory ! It can also chase you, be careful... Configurable :)

Last updated 4 months ago
Total downloads 3405
Total rating 1 
Categories Mods Client-side Server-side Hazards
Dependency string Wexop-MapHazardsMoves-1.0.2
Dependants 3 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2
xilophor-StaticNetcodeLib-1.1.1 icon
xilophor-StaticNetcodeLib

A library/patcher for NGO in a static context.

Preferred version: 1.1.1

README

Static enemy are boring, so make them walk !

Turrets, landmines and spike traps can now move to make them more dangerous !

You can config the distance, the delay between each movement, and which map hazard is affected

You can config the chance for a map hazard to being able to move, 0% is never 100% is always

You can choose if map hazards are able to detect a player to run into him ! Disabled by default

You enable coil head mod so hazards will stop moving when you look at it, to have a behavior like coil heads you can enable playerDetection !

Note that only the host configuration is taken !

For any suggestion or issue feel free to open an issue on the github project !