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Static enemy are boring, so make them walk !
Turrets, landmines and spike traps can now move to make them more dangerous !
You can config the distance, the delay between each movement, and which map hazard is affected
You can config the chance for a map hazard to being able to move, 0% is never 100% is always
You can choose if map hazards are able to detect a player to run into him ! Disabled by default
Note that only the host configuration is taken !
For any suggestion or issue feel free to open an issue on the github project !