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Wexop-MapHazardsMoves-1.0.2 icon

MapHazardsMoves

[V50] Map hazards like turrets, landmines and spike traps now move in the factory ! It can also chase you, be careful... Configurable :)

Date uploaded 4 months ago
Version 1.0.2
Download link Wexop-MapHazardsMoves-1.0.2.zip
Downloads 2580
Dependency string Wexop-MapHazardsMoves-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2
xilophor-StaticNetcodeLib-1.1.1 icon
xilophor-StaticNetcodeLib

A library/patcher for NGO in a static context.

Preferred version: 1.1.1

README

Static enemy are boring, so make them walk !

Turrets, landmines and spike traps can now move to make them more dangerous !

You can config the distance, the delay between each movement, and which map hazard is affected

You can config the chance for a map hazard to being able to move, 0% is never 100% is always

You can choose if map hazards are able to detect a player to run into him ! Disabled by default

You enable coil head mod so hazards will stop moving when you look at it, to have a behavior like coil heads you can enable playerDetection !

Note that only the host configuration is taken !

For any suggestion or issue feel free to open an issue on the github project !

CHANGELOG

Changelog

v1.0.2

  • New coilHeadMode config, hazards will stop walking when a player look at it ! Enable PlayerDetection to have a behavior like coil heads :)

v1.0.1

  • You can config the chance for a map hazard to being able to move, 0% is never 100% is always
  • You can choose if map hazards are able to detect a player to run into him ! Disabled by default

v1.0.0

  • Release version
  • Landmine, turret and spike trap sometimes move
  • You can config the distance, the delay, and which map hazard this mod affect