Wexop-RandomEnemiesSize icon

RandomEnemiesSize

[V50] Monsters now spawn with a random size. Configurable with LethalConfig: Outside, Indoor, Custom enemies and map hazards !

Last updated a day ago
Total downloads 16690
Total rating 6 
Categories Mods Client-side Server-side Monsters Hazards
Dependency string Wexop-RandomEnemiesSize-1.1.7
Dependants 10 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2
xilophor-StaticNetcodeLib-1.0.3 icon
xilophor-StaticNetcodeLib

A library/patcher for NGO in a static context.

Preferred version: 1.0.3

README

Every human don't have the same height no ? So why monsters do ?

This mod make monsters spawn with a random size !

You can configure the range size for :

  • Outside enemies
  • Indoor enemies
  • Custom enemies
  • Hazards (landmines, turrets, spike traps)

You can configure if this mod affect vanilla and / or modded enemies (both activated by default)

You can configure the chance for each monster to have a random size (0% never to 100% always).

Note that:

  • Others mods enemies should be impacted by this mod.
  • Only the player who host the game config will be taken.

FOR CUSTOM ENEMIES

Recommended:

You can use this generator and copy the result in the input 'CustomEnemiesSize' to custom the range size of each monsters!

Manualy:

This is an input, you can for example write -> ForestGiant:1:2;NutCracker:1:2 Make sure to have a separator ';' between monsters, even if you have only one custom enemies !

FOR CUSTOM INTERIORS

To use this feature you need install the mod LethalLevelLoader.

You can multiply the previous configs size for every interior (and every monster in every interior !)

Recommended:

You can use the generator and copy the result in the input ' CustomInteriorsSize'!

Manualy:

This is an input, you can for example write -> HauntedMansion#any:1,Puffer:2;

The formula is interiorName, an # to tell this is the end of the name, then you can write any (or not) and tell the mulitplier (here its one), or write any enemie (list on the generator).

Make sure to have a separator ';' between interiors, even if you have only one !

INFLUENCES

  • Hp influence is activated by default, the hp of enemies will be multiplied with their size (bigger enemy -> more hp, smaller -> less hp)
  • Sound influence is activated by default, the sound pitch of every audio sources of the monster will be multiplied with their size. You can also set the minimum and maximum pitch value in configs

FUN MODE

You can activate the fun mode to randomize the size of every axis (x,y,z). The height range is based on initial configs, but you can config horizontals ranges (x,z)

You can lock the horizontal axis (x and z) to have the same value.

This normaly should work with modded enemies. For any issues, create an issue on the git page :)

Have fun :)

QUESTIONS

  • Why LethalLevelLoader as soft dependence ?

LLL give an easy way to know the dungeon name (for custom interiors multiplier), and most of the mods use this api to create custom dungeon, so can find the interior name easily !

RELATED MODS

LittleCompany - A Lethal Company mod for anything size-related! Enemies behaviour change depending on the size of enemies and yours!