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Wexop-RandomEnemiesSizeHostOnly-1.0.2 icon

RandomEnemiesSizeHostOnly

[V50+] (Host only version for my mod RandomEnemiesSize) Monsters now spawn with a random size. Configurable with LethalConfig: Outside, Indoor, Custom enemies and map hazards !

Date uploaded 4 months ago
Version 1.0.2
Download link Wexop-RandomEnemiesSizeHostOnly-1.0.2.zip
Downloads 3519
Dependency string Wexop-RandomEnemiesSizeHostOnly-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2

README

Random Enemies Size Host Only

Every human don't have the same height no ? So why monsters do ?

This mod is an host-only version of my mod RandomEnemiesSize. This mean you can download this mod and surprise your friends with random sized enemies, without them having the mod !

For more infos on configs, check the official mod. They work exactly like the official mod.

What can I do with this mod ?

You can random size for enemies, modded included, turrets, spike trap and landmine. FunMode is working.

What I can't do with this mod ?

Every influence are removed. RedLocustBees are disabled.

Enjoy and surprise your friends :)

CHANGELOG

Changelog

v1.0.2

  • Fix an issue where map hazards doesn't despawn
  • Update the vanilla enemies check with v55 monsters

v1.0.1

  • Fix an issue where StaticNetcodeLib was a hard dependency (you don't need it)

v1.0.0

  • Release version