RandomEnemiesSizeHostOnly
[V50+] (Host only version for my mod RandomEnemiesSize) Monsters now spawn with a random size. Configurable with LethalConfig: Outside, Indoor, Custom enemies and map hazards !
Date uploaded | 4 months ago |
Version | 1.0.2 |
Download link | Wexop-RandomEnemiesSizeHostOnly-1.0.2.zip |
Downloads | 3519 |
Dependency string | Wexop-RandomEnemiesSizeHostOnly-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2README
Random Enemies Size Host Only
Every human don't have the same height no ? So why monsters do ?
This mod is an host-only version of my mod RandomEnemiesSize. This mean you can download this mod and surprise your friends with random sized enemies, without them having the mod !
For more infos on configs, check the official mod. They work exactly like the official mod.
What can I do with this mod ?
You can random size for enemies, modded included, turrets, spike trap and landmine. FunMode is working.
What I can't do with this mod ?
Every influence are removed. RedLocustBees are disabled.
Enjoy and surprise your friends :)
CHANGELOG
Changelog
v1.0.2
- Fix an issue where map hazards doesn't despawn
- Update the vanilla enemies check with v55 monsters
v1.0.1
- Fix an issue where StaticNetcodeLib was a hard dependency (you don't need it)
v1.0.0
- Release version