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Wexop-SurprisingHazards-1.0.3 icon

SurprisingHazards

Map hazard now appear at a certain distance, and make a random voice line sound

Date uploaded a month ago
Version 1.0.3
Download link Wexop-SurprisingHazards-1.0.3.zip
Downloads 383
Dependency string Wexop-SurprisingHazards-1.0.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2
xilophor-StaticNetcodeLib-1.1.1 icon
xilophor-StaticNetcodeLib

A library/patcher for NGO in a static context.

Preferred version: 1.1.1
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1

README

Surprising Hazards

Map hazard are too easy to dodge, so make them able to hide !

With this mod map hazards will become visible only on a certain distance, be careful when running into the factory !

Hazards will also play a random voice line when they become visible, for funny moments !

You can config the visible distance, every player must have the same values, or it will cause desyncs

You can config if it affect vanilla, modded hazards. There is also a blacklist config.

Credits

Thanks to Wesley for all his voice lines ! Check out his works :)

CHANGELOG

Changelog

v1.0.3

  • Add a volume config

v1.0.2

  • Add affect vanilla, affect modded configs
  • Add a blacklist config, where you can write names of hazards you want to disable
  • Add a HazardNames list, this not a config, this is just for you to know what hazard names is in your mod pack. You reset to default to refresh list data.

v1.0.1

  • Add customVisibleRange, where you can custom the visible range for every hazards by using their prefab name
  • Modded hazards will now be affected by the mod

v1.0.0

  • Release