You are viewing a potentially older version of this package. View all versions.
Wexop-TheThing-1.0.6 icon

TheThing

[V60+] Add a new monster to the game, don't look at it too much...

Date uploaded 15 hours ago
Version 1.0.6
Download link Wexop-TheThing-1.0.6.zip
Downloads 4802
Dependency string Wexop-TheThing-1.0.6

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2
xilophor-StaticNetcodeLib-1.1.1 icon
xilophor-StaticNetcodeLib

A library/patcher for NGO in a static context.

Preferred version: 1.1.1
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1

README

The Thing

“I didn’t believe the rumors. Why would I? Just another 'ghost story' to spook the new recruits. But then I saw it… The Thing…”

“At first, it was just a shadow—nothing more than a flicker at the edge of my vision. I shrugged it off, focused on the objective. But then, I felt it watching. Not like when you sense someone staring at you. No, this was different... heavier.”

“It’s patient, you know. It waits… letting you think it’s gone. But every time you move, every turn, it’s still there. Closer. Watching.”

“By the time I realized what was happening, it was too late. I was alone, all the others gone. And then, there it was—right in front of me.”

“Next thing I knew, I was dragged, swallowed up by darkness, no matter how hard I fought. I ended up in that room. You know the one—the one no one wants to talk about.”

“It was waiting for me, setting the rules… the game. It knew I’d play. It knew I’d try to survive. It watched me the whole time, from the dark corners, as I struggled to escape.”

“I barely made it out… but I don’t think I’m really free. Because no matter where I go, I still feel it watching. And I know… I’ll have to play again.”

Monster behavior

Spoiler behavior

The Thing is a creature that lurks in the darkness, observing players quietly and strategically. It doesn’t rush its prey; instead, it follows them subtly, keeping itself hidden and waiting for the right moment. Each time it appears, it’s only a fleeting glimpse—a shadow slipping out of sight, just enough to be noticed and trigger a sense of dread.

The creature has a unique pattern: it watches multiple players, as if it’s studying them, but it only acts after observing a specific number. Once it has its eyes set, The Thing abducts the last player it saw. It doesn’t simply chase them; instead, it pulls them suddenly into a dark, ominous room.

In this room, the abducted player is trapped and must play a game to escape. The rules of this game are unknown at first, and the player has no choice but to play to survive. The Thing watches them the entire time from the shadows, observing each struggle and mistake. If they manage to escape, The Thing releases them, but it leaves a lasting feeling of being watched, as if it may one day return for another game.

Room game spoiler

The room game is simple, when a player come in the room, a shovel spawn next to him.

The player need to find and hit with the shovel a certain amount of monster in the room in a certain amount of time.

If the time is running out, the monster come to the player and kill him with a jumpscare

Asset Credit

Monster asset by Shedmon : https://sketchfab.com/3d-models/scary-creature-b996bf84da3d49edb52202cb4fab457c

Issues or idea

For any idea or issues please create an issue on the GitHub project or send a message into the modded lethal discord server channel :)

CHANGELOG

Changelog

v1.0.6

  • Change room Y position, to fix compatibility with backrooms mod
  • Add a config to change room Y position

v1.0.5

  • Add config to change fog distance in the room
  • Change default fog distance in the room
  • Increase perf by destroying the room when a player quit it

v1.0.4

  • Change some behavior in stalking phase
  • Add fog in the room, to be scarier :)

v1.0.2 & v1.0.3

  • Add enemy power level config
  • Update default spawn rarity values

v1.0.1

  • Fix items desync issue when player got teleported to the room

v1.0.0

  • Release version