LethalWhaleNoises
[LC v49] Mid quality modpack containing 100+ "quality of life", cosmetic, and rebalance mods that improve the gameplay loop while increasing the difficulty curve slightly.
Last updated | 10 months ago |
Total downloads | 5786 |
Total rating | 1 |
Categories | Mods Modpacks |
Dependency string | WhaleTeam-LethalWhaleNoises-1.5.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
WhaleTeam-LethalWhaleNoisesCORE
Contains all of the core mods used within LethalWhaleNoises modpack. Please do not download this as a standalone.
Preferred version: 1.5.1WhaleTeam-LethalWhaleNoisesCOSMETICS
Contains all of the cosmetic mods used within LethalWhaleNoises modpack. Please do not download this as a standalone.
Preferred version: 1.3.1WhaleTeam-LethalWhaleNoisesMOONS
Contains all of the Moons and interior mods used within LethalWhaleNoises modpack. Please do not download this as a standalone.
Preferred version: 1.4.0README
[v1.5.0] [For Lethal Company v49] High quality modpack containing 100+ quality of life and rebalance mods that improve the gameplay loop while still remaining a challenging experience. Install this modpack if you are looking for an experience that:
- Is ideal for 4+ players (More is better).
- Increases the difficulty of vanilla LC, to some Brutal & Insane amounts.
- Adds fresh content to the game that stays true to the genre.
- Adds plenty of quality of life additions to streamline your gameplay.
- Recieves frequent updates and tweaks to ensure the best experience.
[Prerequisite] Installing R2ModManager:
Before installing the modpack, you need the recommended modloader, R2ModManager (AKA R2ModMan). We prefer this over the alternative, Thunderstore, as it is ad-free and does not require Overwolf, which is included with Thunderstore and forced to run.
To install:
- Download R2ModManager by pressing "Manual download" on the linked page.
- Create a folder to extract R2ModMan to that is memorable and easily accessible (example, a folder named "R2ModMan" on your desktop).
- Extract the contents of the downloaded .ZIP file to this newly created folder, and run the executable file contained within.
- This will begin the installation of R2ModMan. Follow the steps on the setup wizard, and run R2ModMan when finished.
Installing LethalWhaleNoises
Method 1: Installing from a profile code (recommended):
Fresh installation from a profile code:
- Select Lethal Company as your game, and press "Import/Update".
- Press "Import new profile", then "From code".
- In this field, copy and paste the current version code. This will be hopefully pinned in the latest update message in the Whale Noises Discord Server.
- Once imported, press "Create" and the mods will install.
- As the mod is preconfigured, press the "Modded" play button in the top right to launch it right away. You must always launch the game this way if you want to play on a modded instance.
Updating from a profile code:
- Check for an updated version number on the modpack (either through a download icon being present next to LethalWhaleNoises in your mods list, or by checking for new posts on the Whale Noises Discord Server).
- DO NOT press update. Instead, delete your current profile.
- Press "Import new profile", then "From code".
- In this field, copy and paste the current version code. This will be posted at the top of the latest update message in #updates.
- Once imported, press "Create" and the mods will install.
Method 2: Installing from searching directly the for modpack:
Fresh installation:
- Select Lethal Company as your game, and create a new profile (you can name it anything you want that's memorable).
- Select the profile, then click "Online" on the left toolbar. Search for "LethalWhaleNoises" (by WhaleTeam) and press install.
- As the mod is preconfigured, press the "Modded" play button in the top right to launch it right away. You must always launch the game this way if you want to play on a modded instance.
Updating:
- Check for an updated version number on the modpack (either through a download icon being present next to LethalWhaleNoises in your mods list, or by checking for new posts on the Whale Noises Discord Server).
- Delete your existing profile, and follow the fresh installation steps again.
- Lobby count increased (recommended for 4+ players).
- You can now have more than 3 active save slots.
- HUD now accurately displays Health, Stamina, and Battery Life.
- Discord Rich Presence is enabled, allowing your friends to see your current status in-game and join via Discord invite.
- Players can now join an ongoing session at any time.
- Three slots have been added to the hotbar for clothing items (See "Equipment").
- Hotkeys 1-7 will now select the corresponding item slot in your hotbar.
- Using open mic will now show when you are speaking, with a changing colour based on intensity.
- A noise meter is present under the chat, giving you a visual indicator of how much noise you are making.
- Players that die on a moon will have a note added to their performance report explaining their cause of death.
- The game will skip to the main menu when booting.
- Pressing "M" by default will toggle your microphone on and off in-game.
- A crosshair is now visible on-screen, to show where you are aiming.
- Flashlights can now be toggled from the inventory [F].
- Walkie-talkies can now be toggled from the inventory [R].
- Weight values of purchaseable equipment have been generally reduced to not punish the player as much for bringing heavier items into the facility.
- Store discounts will now appear on the employees' HUD if one becomes available.
- Active Walkie-talkies can now be heard even when you are not the one holding them.
- Extension Ladders no longer retract automatically after being deployed.
- Flashlights will now begin to dim as their battery expires.
- Changes to Radar Boosters:
- Radar Booster range is increased by x2 on the map.
- Radar Boosters can now be recovered via a Teleporter, the same as a player.
- Radar Boosters can be randomly teleported into the facility using an Inverse Teleporter.
- Using an Inverse Teleporter will now anchor your teleport location to the Radar Booster's location if it is currently tracked on the ship's map.
- New clothing items, passive wearables that are purchaseable at the terminal:
- Nightvision Goggles (■200) [Head], allows the wearer to toggle [F] night vision with a limited battery life.
- Headset (■50) [Head], allows a user to equip a walkie [R] to their head.
- Helmet lamp (■50) [Head], allows the user to toggle [F] flashlight on their helmat.
- Flippers (■80) [Boots], allows the wearer to swim in flooded environments at the cost of stamina.
- Rocket Boots (■100) [Boots], allows the wearer to double jump.
- Bulletproof Vest (■100) [Body], a limited durability wearable that reduces damage taken.
- New equipment, purchaseable at the terminal:
- Missile Launcher (■150), a three-shot firework launcher, perfect for celebrations.
- Will stun Forest Giants and distract Eyeless Dogs temporarily.
- Lightning Rod (■120), a heavy target for lightning to focus on during stormy moons. Cannot be retrieved when deployed, but will protect nearby employees from lightning strikes.
- Personal Radar (■300), allows the user to view the ship's radar on the go, allowing them to see their (or another player's) surroundings.
- Has 80s of battery life.
- Links to the ship's radar. So changing the tracked target on the remote will also change it on the ship and vice-versa.
- Only allows viewing of player's positions. Does not allow the use of terminal commands.
- Hacking Tool (■45), allows the user to connect to turrets, landmines, and bulkheads to hack them, which would perform the same interaction as typing their code into the ship's terminal.
- Has 60s of battery life.
- Flare Gun (■100), can be loaded with Emergency Flares (■20) to fire a flare into the air:
- Automatically pings for nearby employees when fired, and attracts certain enemies.
- Missile Launcher (■150), a three-shot firework launcher, perfect for celebrations.
- The clock is now no longer hidden while on the ship.
- The ship will now passively heal any crewmate standing inside it.
- The ship now has additional monitors showing various info about your current mission status.
- Shoving a metallic item into the ship's item charger will now electrocute the user.
- Using a teleporter will now allow you to keep holding equipment from the store.
- Added more decor items to the shop rotation, including rugs and a auto-updating fatalities sign.
- New/altered entities. I've added them here in a style similar to the bestiary and obfuscated them for those who want to be surprised. If you want to know the details and see some images, reveal away:
CLICK TO ACCESS FILE ENTITY-01: B■■■■A
ENTITY-01: BOOMBA
Image captured of a Boomba on crewmate A-03's bodycam.
SIGURD'S DANGER LEVEL: 20%
NOTABLE FEATURES:
- A ROAMING LANDMINE THAT SEARCHES FOR NEARBY TARGETS AND ATTEMPTS TO DRIVE UNDERNEATH THEM.
- STEPPING ON THEM OR DESTROYING THEM WILL CAUSE THEM TO EXPLODE.
- MOUNTED WITH A FLASHLIGHT. CAN BE MISTAKEN FOR FLASHLIGHTS OF OTHER CREW MEMBERS IN SOME SITUATIONS.
CAN SEE? YES.
CAN HEAR? YES.
RECOMMENDATION:
- BE AWARE OF THEIR EXISTENCE. THEY ARE DECEPTIVELY SMALL AND QUIET AND WILL SNEAK UP ON UNSUSPECTING CREWS.
- CAN BE EASILY OUTMANEUVERED AND DO NOT POSE A SIGNIFICANT THREAT.
- DO NOT DAMAGE THEM IF YOU WISH TO SURVIVE.
CLICK TO ACCESS FILE ENTITY-02: M■■■C
ENTITY-02: MIMIC
Last image captured by crewmate A-01 before he was devoured by a Mimic.
SIGURD'S DANGER LEVEL: 80%
NOTABLE FEATURES:
- WHEN ESCAPE FROM THE FACILITY SEEMS NEAR, THE MIMIC POSES A FINAL THREAT TO SAFETY.
- A CREATURE THAT LURKS IN FIRE ESCAPE DOORS AND WILL INSTANTLY DEVOUR ANY UNSUSPECTING VICTIMS WHO TRY TO PASS THROUGH.
- UNAVOIDABLE AND UNKILLABLE ONCE PROVOKED.
CAN SEE? NO.
CAN HEAR? NO.
RECOMMENDATION:
- CAREFULLY INSPECT ALL FIRE ESCAPE DOORS BEFORE USING THEM. ANY NOTABLE DISCREPANCY CAN SIGNIFY THE PRESENCE OF A MIMIC.
- VERIFY THE EXISTENCE OF FIRE ESCAPE DOORS WITH YOUR RESIDENT TERMINAL OPERATOR. IF THEY DO NOT SEE A DOOR, THE DOOR IS NOT REAL.
- ENSURE YOU ONLY TRUST THE DOORS YOU ENTERED THROUGH THE FACILITY WITH, OR HAVE SEEN ANOTHER CREWMATE USE SAFELY.
CLICK TO ACCESS FILE ENTITY-03: M■■■■D
ENTITY-03: THE MASKED
Footage captured of crewmate A-12 from crewmate A-11's bodycam. A-12 exhibited aggressive behaviour and was unresponsive to verbal cues. A-12 still replied in their own voice, but repeated words said previously. Shortly after this still was captured, crewmate A-11 became unresponsive, but their radar remained active.
SIGURD'S DANGER LEVEL: 70%
NOTABLE FEATURES:
- A TWISTED VERSION OF A FORMER COMPANY EMPLOYEE. A MASK NOTABLY GRAFTED TO THEIR FACE AS WELL AS THEIR TENDANCY TO HUNT OTHER CREWMATES
SIGNIFIES THEM AS A THREAT.
- ACTS IN A ZOMBIFIED MANNER, AND ATTEMPTS TO GRAB UNINFECTED CREWMATES WHEN CLOSE TO SPREAD THEIR CONDITION.
- LURES TARGETS IN THROUGH THE USE OF WEARING COMPANY CLOTHES AND SPEAKING IN FAMILIAR VOICES.
CAN SEE? YES.
CAN HEAR? YES.
RECOMMENDATION:
- ODD BEHAVIOUR FROM FELLOW CREWMATES, EITHER IN PERSON OR ON THE RADAR, MAY SIGNAL THEIR TURN INTO ONE OF THE MASKED.
- BEHAVIOUR MAY INCLUDE: REPEATED PHRASES FROM ANY CREWMATE'S VOICE, FOLLOWING CREWMATES CLOSELY, OR RAISING ARMS TO GRAPPLE A CREWMATE
IN CLOSE PROXIMITY.
- BE WARY OF REMAINING MASKED EMPLOYEES FROM PREVIOUS EXPEDITIONS WHO MAY LURK ON THE MOON.
CLICK TO ACCESS FILE ENTITY-04: D■■■ T■■■■H M■
ENTITY-04: DONT TOUCH ME
Footage captured by A-14 of the entity in a natural state. (Exhibit footage to be obtained at a later date)
SIGURD'S DANGER LEVEL: 50%
NOTABLE FEATURES:
HAS THE APPEARANCE OF A CUBE WITH A BUTTON ON TOP... MOST OF THE TIME.
ENTITY HAS A CHANCE TO DISGUISE ITSELF AS SCRAP TO TEMPT EMPLOYEES INTO PRESSING IT.
BESTIARY ENTRIES HAVE BEEN FOUND TO BE CONSTANTLY REWRITTEN EACH TIME.
CAN SEE? NO.
CAN HEAR? NO.
RECOMMENDATION:
- BE ON THE ALERT FOR SCRAP THAT ENTICE EMPLOYEES INTO PRESSING IT.
- WHO WOULDN'T WANT TO PRESS IT? FOR THE COMPANY OF COURSE!
- ENTITY-03 WILL TRY TO PUSH THE BUTTON, EXERCISE EXTREME CAUTION AROUND THEM HOLDING THIS ENTITY.
- OTHER ENTITIES WITHIN THE FACILITY SEEM SUSCEPTIBLE TO THIS ENTITY. EMPLOYEES PROCEED WITH CAUTION.
- New facility hazards. I've added them here in a style similar to the bestiary and obfuscated them for those who want to be surprised. If you want to know the details and see some images, reveal away:
CLICK TO ACCESS FILE HAZ-01: T■■■P■■■■R TRAP
HAZARD-01: TELEPORTER TRAP
Image captured of a Teleporter Trap on crewmate A-09's bodycam.
SIGURD'S DANGER LEVEL: 5%
NOTABLE FEATURES:
- SIMILAR TO LANDMINES BUT APPEAR LESS FREQUENTLY. DISTINGUISHABLE BY THEIR HEXAGONAL SHAPE AND PATTERNS.
- STEPPING ON THIS WILL IMMEDIATELY TRANSPORT THE VICTIM TO A RANDOM LOCATION IN THE FACILITY.
- THE VICTIM WILL SUFFER NO DAMAGE TO THEMSELVES OR THEIR HELD ITEMS.
RECOMMENDATION:
- WATCH THE FLOORS AND BRING A FLASHLIGHT TO SPOT THEM EASIER.
- USE A HACK PAD OR ASK YOUR RESIDENT TERMINAL OPERATOR TO DISABLE IT TEMPORARILY OVER RADIO IF THE TRAP IS IMPASSABLE.
- CAN BE USED AS A TOOL TO ESCAPE MORE DANGEROUS THREATS IF NECESSARY.
- Thumpers spawn less frequently.
- Hoarding Bugs will now cheer. This breaks immersion a bit, but is way too funny to not include.
- Hoarding Bugs can now sometimes use items they are carrying, provided they are usable.
- Jester will now rock out to Free Bird. You will feel the stomps as it chases after you.
- The Masked spawn as frequently as Brackens, will copy a player's skin, and will copy and repeat words spoken by any player.
- Masks will now possess nearby corpses.
- Coil Heads now watch the player closest to them.
- The terminal will now periodically "glitch" (indicated by a beeping noise) which will randomly toggle a door inside the facility, or make a turret enter a berserk state.
- All monsters now take damage from turrets if they happen to be in the line of fire. They will not be targeted by turrets, however.
- Several monsters now trigger Boombas and Landmines. These include:
- Centipedes,
- Thumpers,
- Hoarding Bugs,
- Jesters,
- Masked,
- Nutcrackers,
- Spore Lizards.
- Boombas that collide will now cause each other to detonate.
- Passive wallet changes:
- When starting a session (landing on a moon for the first time), you will begin with ■200 for any party size under 4.
- For each player over this limit, you will gain an additional ■50.
- For the Company:
- The ship will now land instantly at the company moon if it is selected.
- The cap on how many items can be sold at once has been removed.
- Employees have infinite stamina while at the company moon to haul scrap faster.
- Current quota is now shown at the deposit point on the company moon.
- A gambling terminal is now available on the company moon, allowing you to risk the value of the scrap item you are holding to potentially increase or decrease it.
- The item dropship now arrives and leaves faster on purchasing items.
- New scrap items are present on all moons.
- Ouija Board can be found as a scrap item. Press [O] when dead to send a limited character message through the board if one is present.
- Emotes are now rebound by default, and several new emotes are added:
- TooManyEmotes can be viewed and played using the emote wheel [`].
- MoreEmotes can be viewed and played using the emote wheel [H].
- F1: Dance
- F2: Point
- F3: Fuck You
- F4: Clap
- F5: Shy
- F6: Griddy
- F7: Twerk
- F8: Salute
- F9: Prisyadka
- F10: Sign
- Suits are now stored on several racks. Switch between racks by pressing [B] or [N].
- Various hats and accessories can be equipped on the main menu.
- Your last worn suit will be remembered between sessions.
- A mirror (■10) is now available for the ship, allowing you to preview your appearance.
- Several custom suits are included and unlocked by default:
Click here to view all suit added to the pack.
- Coloured Suits:
- Red
- Dark Red
- Yellow
- Blue
- Light Blue
- Neon Green
- Olive Green
- Cyan
- Purple
- Pink
- Magenta
- Orange
- Black
- White
- Grey
- Facility Guard (SCP)
- Big Boss (Metal Gear)
- Combine Elite (Half-Life)
- Death Korps of Krieg (WH40K)
- ODST (Halo)
- LIDL Suit (LIDL)
- Tesco Suit (Tesco)
- Cook Suit (Breaking Bad)
- Vault Boy (Fallout)
- Mario (Super Mario Bros)
- Luigi (Super Mario Bros)
- Kirby (Kirby)
- Knuckles (Sonic the Hedgehog)
- Minion (Despicable Me)
- Doomslayer (DOOM)
- Skeleton
- Glowing Skeletons:
- Red
- Purple
- Pink
- Orange
- Green
- Blue
- White
- Yellow
- Reverse
- Glowing Hazmat Suit
- Santa Claus
- Dallas (Payday)
- Beekeeper
- Realistic Suits:
- Construction
- Maintenance
- Custodian
- Relay
- Squad I (Orange)
- Squad II (Blue)
- Ghostbuster Suit (Ghostbusters)
- Imposters (Among Us):
- Red
- Orange
- Blue
- Green
- Utilities:
UP ARROW
andDOWN ARROW
will navigate through command history, allowing you to reinput a command if needed.LEFT ARROW
andRIGHT ARROW
are now aliased with theswitch
command. This allows you to cycle through cameras on your keyboard when usingcams
orview monitor
.
- Extra Terminal Commands:
map
is now the alias forview monitor
, allowing you to access that screen faster than typing the entire phrase. In addition, multiple viewing types are available as separate commands:cams
will display the ship's bodycam screen. Can swap between players as you wouldwhile tracking using the radar.minimap
will display the ship's bodycam screen, but also add a minimap in the topright corner.overlay
will display the ship's bodycam screen, but also add a faded overlay of the map above it.door
will toggle the ship's door to an open or closed state.lights
will toggle the ship's lights to an on or off state.tp
will teleport the currently tracked player back to the ship, provided you have a teleporter off cooldown.itp
will trigger the inverse teleporter, provided you have a teleporter off cooldown.clear
will clear the screen of text.quit
/exit
will force the user out of the terminal screen.loot
will show the total value of scrap onboard the ship.fov <value>
will adjust your field of view. Works identically to the chat command.vitals
will provide a summary of a player's health, carried weight, and sanity.
- Perks:
- Access the perks interface by pressing [X] to pull up the terminal. Perks are split into two categories:
- Player:
- Sprint Speed - Increases the speed of sprint.
- Jump Height - Increases the height of your jumps. (Also affects the rocket boots double jump).
- Sprint Endurance - Reduces the stamina usage for sprinting.
- Jump Endurance - Reduces the stamina usage for jumping.
- Reinforced Legs - Increases the heights for the damage and death zone of falls.
- Protective Skin - Increases your protection against damage from enemies. (Won't protect you from instant kills like mines or dogs).
- Weight Reducer - Reduces the strain weight has on your stamina.
- Strong Arms - Increases the chance for a critical attack (one-hit) on enemies.
- Carry bags - Increase the inventory space allowing to hold more scarp.
- Climbing Speed - Increases the speed you can climb on ladders.
- Ship:
- Scanner Distance - Increases the distance from which items can be scanned.
- Batterypack - Increases the capacity of batteries for all items.
- Landing Speed - Reduced the time needed for landing and taking off.
- Loot Saver - Increases the chance for loot items to stay on your ship when all players die.
- Travel Discount - Reduces the price to travel to moons.
- Chat Commands:
- Typing /fov <value> in chat will now adjust your field of view.
- Typing /toggleVisor in chat will now disable the visor vignette on your HUD.
[100+ Total, including the Modpack file itself] If you have a different number of mods compared to the number specified here in your install, please create a new profile and reinstall the pack to get the correct amount.
MOD TOTAL: 181
- Modpack is being polished a lot recently. Do not update mods otherwise.