Decompiled source of Sleight Of Hand Piggy Variety Patch v1.0.3

BepInEx/plugins/SleightOfHandPiggyVarietyPatch/SleightOfHandPiggyVarietyPatch.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoreShipUpgrades.Misc.Upgrades;
using MoreShipUpgrades.Misc.Util;
using MoreShipUpgrades.UpgradeComponents.TierUpgrades.Items.Shotgun;
using PiggysVarietyMod.Items;
using SleightOfHandPiggyVarietyPatch.NetcodePatcher;
using SleightOfHandPiggyVarietyPatch.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SleightOfHandPiggyVarietyPatch
{
	[BepInPlugin("com.github.WhiteSpike.SleightOfHandPiggyVarietyPatch", "Sleight Of Hand Piggy Variety Patch", "1.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static readonly Harmony harmony = new Harmony("com.github.WhiteSpike.SleightOfHandPiggyVarietyPatch");

		internal static readonly ManualLogSource mls = Logger.CreateLogSource("Sleight Of Hand Piggy Variety Patch");

		private void Awake()
		{
			harmony.PatchAll(typeof(M4ItemPatcher));
			mls.LogInfo((object)"Patched the rifle succesfully");
			mls.LogInfo((object)"Sleight Of Hand Piggy Variety Patch 1.0.3 has been loaded successfully.");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SleightOfHandPiggyVarietyPatch";

		public const string PLUGIN_NAME = "SleightOfHandPiggyVarietyPatch";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace SleightOfHandPiggyVarietyPatch.Patches
{
	[HarmonyPatch(typeof(RifleScript))]
	internal static class M4ItemPatcher
	{
		[CompilerGenerated]
		private sealed class <>c__DisplayClass2_0
		{
			public RifleScript gun;

			internal bool <waitToEndReloadAnimation>b__0()
			{
				return gun.isReloading;
			}
		}

		[CompilerGenerated]
		private sealed class <waitToEndReloadAnimation>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public RifleScript gun;

			private <>c__DisplayClass2_0 <>8__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <waitToEndReloadAnimation>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>8__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Expected O, but got Unknown
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>8__1 = new <>c__DisplayClass2_0();
					<>8__1.gun = gun;
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = (object)new WaitWhile((Func<bool>)(() => <>8__1.gun.isReloading));
					<>1__state = 2;
					return true;
				case 2:
				{
					<>1__state = -1;
					Animator playerBodyAnimator = ((GrabbableObject)<>8__1.gun).playerHeldBy.playerBodyAnimator;
					playerBodyAnimator.speed /= 2f + SleightOfHand.ComputeSleightOfHandSpeedBoost();
					Animator gunAnimator = <>8__1.gun.gunAnimator;
					gunAnimator.speed /= 2f + SleightOfHand.ComputeSleightOfHandSpeedBoost();
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[HarmonyPatch("FinishReloadCoroutine")]
		[HarmonyPrefix]
		private static void FinishReloadCoroutinePrefix(RifleScript __instance)
		{
			if (BaseUpgrade.GetActiveUpgrade("Sleight of Hand"))
			{
				Animator playerBodyAnimator = ((GrabbableObject)__instance).playerHeldBy.playerBodyAnimator;
				playerBodyAnimator.speed *= 2f + SleightOfHand.ComputeSleightOfHandSpeedBoost();
				Animator gunAnimator = __instance.gunAnimator;
				gunAnimator.speed *= 2f + SleightOfHand.ComputeSleightOfHandSpeedBoost();
				((MonoBehaviour)__instance).StartCoroutine(__instance.waitToEndReloadAnimation());
			}
		}

		[HarmonyPatch("StartReload")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> StartReloadTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			MethodInfo method = typeof(SleightOfHand).GetMethod("GetSleightOfHandSpeedBoost");
			List<CodeInstruction> result = new List<CodeInstruction>(instructions);
			int num = 0;
			Tools.FindLocalField(ref num, ref result, 0, (object)method, false, false, false, "Not found");
			return result;
		}

		[IteratorStateMachine(typeof(<waitToEndReloadAnimation>d__2))]
		private static IEnumerator waitToEndReloadAnimation(this RifleScript gun)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <waitToEndReloadAnimation>d__2(0)
			{
				gun = gun
			};
		}
	}
}
namespace SleightOfHandPiggyVarietyPatch.Misc
{
	internal static class Metadata
	{
		public const string GUID = "com.github.WhiteSpike.SleightOfHandPiggyVarietyPatch";

		public const string NAME = "Sleight Of Hand Piggy Variety Patch";

		public const string VERSION = "1.0.3";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace SleightOfHandPiggyVarietyPatch.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}