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Decompiled source of Sleight Of Hand Piggy Variety Patch v1.0.3
BepInEx/plugins/SleightOfHandPiggyVarietyPatch/SleightOfHandPiggyVarietyPatch.dll
Decompiled 4 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using MoreShipUpgrades.Misc.Upgrades; using MoreShipUpgrades.Misc.Util; using MoreShipUpgrades.UpgradeComponents.TierUpgrades.Items.Shotgun; using PiggysVarietyMod.Items; using SleightOfHandPiggyVarietyPatch.NetcodePatcher; using SleightOfHandPiggyVarietyPatch.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SleightOfHandPiggyVarietyPatch { [BepInPlugin("com.github.WhiteSpike.SleightOfHandPiggyVarietyPatch", "Sleight Of Hand Piggy Variety Patch", "1.0.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static readonly Harmony harmony = new Harmony("com.github.WhiteSpike.SleightOfHandPiggyVarietyPatch"); internal static readonly ManualLogSource mls = Logger.CreateLogSource("Sleight Of Hand Piggy Variety Patch"); private void Awake() { harmony.PatchAll(typeof(M4ItemPatcher)); mls.LogInfo((object)"Patched the rifle succesfully"); mls.LogInfo((object)"Sleight Of Hand Piggy Variety Patch 1.0.3 has been loaded successfully."); } } public static class PluginInfo { public const string PLUGIN_GUID = "SleightOfHandPiggyVarietyPatch"; public const string PLUGIN_NAME = "SleightOfHandPiggyVarietyPatch"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace SleightOfHandPiggyVarietyPatch.Patches { [HarmonyPatch(typeof(RifleScript))] internal static class M4ItemPatcher { [CompilerGenerated] private sealed class <>c__DisplayClass2_0 { public RifleScript gun; internal bool <waitToEndReloadAnimation>b__0() { return gun.isReloading; } } [CompilerGenerated] private sealed class <waitToEndReloadAnimation>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public RifleScript gun; private <>c__DisplayClass2_0 <>8__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <waitToEndReloadAnimation>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass2_0(); <>8__1.gun = gun; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; <>2__current = (object)new WaitWhile((Func<bool>)(() => <>8__1.gun.isReloading)); <>1__state = 2; return true; case 2: { <>1__state = -1; Animator playerBodyAnimator = ((GrabbableObject)<>8__1.gun).playerHeldBy.playerBodyAnimator; playerBodyAnimator.speed /= 2f + SleightOfHand.ComputeSleightOfHandSpeedBoost(); Animator gunAnimator = <>8__1.gun.gunAnimator; gunAnimator.speed /= 2f + SleightOfHand.ComputeSleightOfHandSpeedBoost(); return false; } } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [HarmonyPatch("FinishReloadCoroutine")] [HarmonyPrefix] private static void FinishReloadCoroutinePrefix(RifleScript __instance) { if (BaseUpgrade.GetActiveUpgrade("Sleight of Hand")) { Animator playerBodyAnimator = ((GrabbableObject)__instance).playerHeldBy.playerBodyAnimator; playerBodyAnimator.speed *= 2f + SleightOfHand.ComputeSleightOfHandSpeedBoost(); Animator gunAnimator = __instance.gunAnimator; gunAnimator.speed *= 2f + SleightOfHand.ComputeSleightOfHandSpeedBoost(); ((MonoBehaviour)__instance).StartCoroutine(__instance.waitToEndReloadAnimation()); } } [HarmonyPatch("StartReload")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> StartReloadTranspiler(IEnumerable<CodeInstruction> instructions) { MethodInfo method = typeof(SleightOfHand).GetMethod("GetSleightOfHandSpeedBoost"); List<CodeInstruction> result = new List<CodeInstruction>(instructions); int num = 0; Tools.FindLocalField(ref num, ref result, 0, (object)method, false, false, false, "Not found"); return result; } [IteratorStateMachine(typeof(<waitToEndReloadAnimation>d__2))] private static IEnumerator waitToEndReloadAnimation(this RifleScript gun) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <waitToEndReloadAnimation>d__2(0) { gun = gun }; } } } namespace SleightOfHandPiggyVarietyPatch.Misc { internal static class Metadata { public const string GUID = "com.github.WhiteSpike.SleightOfHandPiggyVarietyPatch"; public const string NAME = "Sleight Of Hand Piggy Variety Patch"; public const string VERSION = "1.0.3"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace SleightOfHandPiggyVarietyPatch.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }