Lethal Company
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Date Uploaded
2 years ago
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12MB

Explicit Sylvunny v1.2.2

Have you ever wanted a tall and cute bunny girl to help you in your scavenging? There's no better companion than a Sylvunny! She is a fusion between a Sylveon and a Lopunny, creating a new creature called a Sylvunny! Owing to her height, she can see over objects a normal employee cannot! However, she may not be able to fit in cramped spaces, such as pipes or server racks a normal employee can crouch through...
If you've reached this page after purposely displaying explicit content in Thunderstore, you should already know this model contains sexual content and isn't meant for anyone under the age of 18 years old. The SFW version can be found here. Like the SFW model, MoreCompany cosmetics and some held items might not be in the right position.

New 1.2.0 Update

New with version 1.2.0 is the ability to modify Sylvunny's proportions in the config! Input your own values in the "Body" configs and achieve your dream body! The changes will be applied the next time you put the suit on, so if you have LethalConfig you can edit these values ingame. These values are client-sided so nobody else can see what you choose. This feature also hasn't been tested in multiplayer so I don't know how it will work.
Additionally, using either of Lethal Company's base emotes (dance & point) will trigger facial animations and audio! These features can be disabled in your config if you desire.

Why is this called "HQ+"?

HQ+ is a tag that stands for "High Quality Plus." It means the model has multiple features such as adjusting the body shape, blinking, mouth movement, or emoting. These are the highest standard of model I can make, given my current constraints.

Credits

  • WarfareMachine: base model of Lopunny
  • GarBearSFM/Xenon2462: model edit work
  • AuntFolseh/OMDeskai: textures

Known Issues

  • CruiserImproved prevents the camera from adjusting to terminal height with default settings.
  • Other suit mods with older Camera Visuals code (such as NatlanSuitsVol1) can cause issues with scaling. For this reason, the default suit has been assigned as the universal camera reset.
  • TooManyEmotes may cause an issue where the facial emote code stops running. An option has been provided in the config to disable it when using TME. LethalEmotesAPI does not cause the same issue
    If you do encounter an issue, you can report it here, in the Winter Mantis' Mods & Model Swaps thread of the Lethal Company Modding Discord server.

Instructions

  • Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.

Changelog

- v1.0.0
	- Release
- v1.0.1
	- Removed redundant code
	- Fixed typo causing error spam
- v1.0.2
	- Fixed Harmony exception causing the remove code to fail
- v1.0.3
	- Changed some camera code to be additive instead of direct set, to lessen overrides
	- Added code to forcefully reset camera visuals to default when switching to the orange suit (can be disabled in config)
	- Finally aligned terminal camera properly
- v1.2.0
	- Consolidated version number with SFW version
	- You can now configure certain aspects of the model in the config
	- Facial animations and sounds have been added to the base Lethal Company emotes (can be turned off in config)
	- Reimported model using a different tool, leading to better model quality
	- Finally added normal maps
	- Improved some textures
	- Fixed potential NullReferenceException on leaving and reentering lobby
	- Force reset code changed to apply to all other suits
- v1.2.1
	- Rewrote body-changing code
	- Fixed an issue where body changes were not applied to dead bodies
- v1.2.2
	- Fixed a body change not having code
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