using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("miku")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("miku")]
[assembly: AssemblyTitle("miku")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRHATSUNEMIKU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hatsune Miku";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
((BodyReplacementBase)this).AddModelScripts();
GameObject gameObject = ((Component)base.replacementModel.transform.Find("MainTimeline/Character/mdl_all_MIK/Face")).gameObject;
Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class Blinking : MonoBehaviour
{
[CompilerGenerated]
private sealed class <DoBlink>d__11 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Blinking <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DoBlink>d__11(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>4__this.isBlinking = true;
goto IL_00ed;
case 1:
<>1__state = -1;
goto IL_00ed;
case 2:
<>1__state = -1;
break;
case 3:
{
<>1__state = -1;
break;
}
IL_00ed:
if (<>4__this.blinkWeight < 100f)
{
<>4__this.blinkWeight += <>4__this.blinkSpeed * Time.deltaTime;
<>4__this.blinkWeight = Mathf.Clamp(<>4__this.blinkWeight, 0f, 100f);
<>4__this.skinnedMeshRenderer.SetBlendShapeWeight(<>4__this.skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(<>4__this.blendShapeName), <>4__this.blinkWeight);
<>2__current = null;
<>1__state = 1;
return true;
}
<>2__current = (object)new WaitForSeconds(0.04f);
<>1__state = 2;
return true;
}
if (<>4__this.blinkWeight > 0f)
{
<>4__this.blinkWeight -= <>4__this.blinkSpeed * Time.deltaTime;
<>4__this.blinkWeight = Mathf.Clamp(<>4__this.blinkWeight, 0f, 100f);
<>4__this.skinnedMeshRenderer.SetBlendShapeWeight(<>4__this.skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(<>4__this.blendShapeName), <>4__this.blinkWeight);
<>2__current = null;
<>1__state = 3;
return true;
}
<>4__this.isBlinking = false;
<>4__this.nextBlinkTime = Time.time + Random.Range(<>4__this.minBlinkInterval, <>4__this.maxBlinkInterval);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public PlayerControllerB player;
private SkinnedMeshRenderer skinnedMeshRenderer;
private string blendShapeName = "eye_close";
private float minBlinkInterval = 5f;
private float maxBlinkInterval = 8f;
private float blinkSpeed = 1100f;
private float nextBlinkTime;
private bool isBlinking = false;
private float blinkWeight = 0f;
private void Start()
{
if ((Object)(object)skinnedMeshRenderer == (Object)null)
{
skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), 0f);
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
private void Update()
{
if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking)
{
((MonoBehaviour)this).StartCoroutine(DoBlink());
}
}
[IteratorStateMachine(typeof(<DoBlink>d__11))]
private IEnumerator DoBlink()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DoBlink>d__11(0)
{
<>4__this = this
};
}
}
public class JawSync : MonoBehaviour
{
public PlayerControllerB player;
private float maxOpen1 = 100f;
private float maxOpen2 = 100f;
private SkinnedMeshRenderer skinnedMeshRenderer;
private float sensibility = 100f * Plugin.voiceSensitivity.Value;
protected VoicePlayerState voice;
private string blendShapeName1 = "mouth_i2";
private string blendShapeName2 = "mouth_happy";
public void Start()
{
if ((Object)(object)skinnedMeshRenderer == (Object)null)
{
skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
}
private void Update()
{
if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
{
return;
}
if (voice == null)
{
init();
}
if (voice != null)
{
float num = 0f;
float num2 = 0f;
if (voice.IsSpeaking)
{
num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen1));
num2 = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen2));
}
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName1), num);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName2), num2);
}
}
public void init()
{
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
}
[BepInPlugin("com.wintermantis.miku", "miku", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<float> voiceSensitivity { get; private set; }
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
voiceSensitivity = config.Bind<float>("Voice Sensitivity", "Sensitivity Value", 10f, "Sensitivity of Miku's Jaw. Number from 5 to 20");
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Hatsune Miku", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRHATSUNEMIKU));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRHATSUNEMIKU));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRHATSUNEMIKU));
}
Harmony val = new Harmony("com.wintermantis.miku");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.wintermantis.miku is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "mikubundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}