Decompiled source of ProjectSekaiMiku v1.0.0

miku.dll

Decompiled 10 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("miku")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("miku")]
[assembly: AssemblyTitle("miku")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRHATSUNEMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hatsune Miku";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			((BodyReplacementBase)this).AddModelScripts();
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("MainTimeline/Character/mdl_all_MIK/Face")).gameObject;
			Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking;
			blinking.player = ((BodyReplacementBase)this).controller;
			JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
			jawSync.player = ((BodyReplacementBase)this).controller;
			jawSync.init();
		}
	}
	public class Blinking : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <DoBlink>d__11 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Blinking <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DoBlink>d__11(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0116: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>4__this.isBlinking = true;
					goto IL_00ed;
				case 1:
					<>1__state = -1;
					goto IL_00ed;
				case 2:
					<>1__state = -1;
					break;
				case 3:
					{
						<>1__state = -1;
						break;
					}
					IL_00ed:
					if (<>4__this.blinkWeight < 100f)
					{
						<>4__this.blinkWeight += <>4__this.blinkSpeed * Time.deltaTime;
						<>4__this.blinkWeight = Mathf.Clamp(<>4__this.blinkWeight, 0f, 100f);
						<>4__this.skinnedMeshRenderer.SetBlendShapeWeight(<>4__this.skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(<>4__this.blendShapeName), <>4__this.blinkWeight);
						<>2__current = null;
						<>1__state = 1;
						return true;
					}
					<>2__current = (object)new WaitForSeconds(0.04f);
					<>1__state = 2;
					return true;
				}
				if (<>4__this.blinkWeight > 0f)
				{
					<>4__this.blinkWeight -= <>4__this.blinkSpeed * Time.deltaTime;
					<>4__this.blinkWeight = Mathf.Clamp(<>4__this.blinkWeight, 0f, 100f);
					<>4__this.skinnedMeshRenderer.SetBlendShapeWeight(<>4__this.skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(<>4__this.blendShapeName), <>4__this.blinkWeight);
					<>2__current = null;
					<>1__state = 3;
					return true;
				}
				<>4__this.isBlinking = false;
				<>4__this.nextBlinkTime = Time.time + Random.Range(<>4__this.minBlinkInterval, <>4__this.maxBlinkInterval);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public PlayerControllerB player;

		private SkinnedMeshRenderer skinnedMeshRenderer;

		private string blendShapeName = "eye_close";

		private float minBlinkInterval = 5f;

		private float maxBlinkInterval = 8f;

		private float blinkSpeed = 1100f;

		private float nextBlinkTime;

		private bool isBlinking = false;

		private float blinkWeight = 0f;

		private void Start()
		{
			if ((Object)(object)skinnedMeshRenderer == (Object)null)
			{
				skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
			}
			skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), 0f);
			nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
		}

		private void Update()
		{
			if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking)
			{
				((MonoBehaviour)this).StartCoroutine(DoBlink());
			}
		}

		[IteratorStateMachine(typeof(<DoBlink>d__11))]
		private IEnumerator DoBlink()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DoBlink>d__11(0)
			{
				<>4__this = this
			};
		}
	}
	public class JawSync : MonoBehaviour
	{
		public PlayerControllerB player;

		private float maxOpen1 = 100f;

		private float maxOpen2 = 100f;

		private SkinnedMeshRenderer skinnedMeshRenderer;

		private float sensibility = 100f * Plugin.voiceSensitivity.Value;

		protected VoicePlayerState voice;

		private string blendShapeName1 = "mouth_i2";

		private string blendShapeName2 = "mouth_happy";

		public void Start()
		{
			if ((Object)(object)skinnedMeshRenderer == (Object)null)
			{
				skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
			}
		}

		private void Update()
		{
			if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				init();
			}
			if (voice != null)
			{
				float num = 0f;
				float num2 = 0f;
				if (voice.IsSpeaking)
				{
					num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen1));
					num2 = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen2));
				}
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName1), num);
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName2), num2);
			}
		}

		public void init()
		{
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}
	}
	[BepInPlugin("com.wintermantis.miku", "miku", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			voiceSensitivity = config.Bind<float>("Voice Sensitivity", "Sensitivity Value", 10f, "Sensitivity of Miku's Jaw. Number from 5 to 20");
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Hatsune Miku", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRHATSUNEMIKU));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRHATSUNEMIKU));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRHATSUNEMIKU));
			}
			Harmony val = new Harmony("com.wintermantis.miku");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.wintermantis.miku is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "mikubundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}