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Decompiled source of ProjectSekaiMiku v1.0.1
miku.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("miku")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("miku")] [assembly: AssemblyTitle("miku")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRHATSUNEMIKU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hatsune Miku"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ((BodyReplacementBase)this).AddModelScripts(); GameObject gameObject = ((Component)base.replacementModel.transform.Find("MainTimeline/Character/mdl_all_MIK/Face")).gameObject; Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class Blinking : MonoBehaviour { [CompilerGenerated] private sealed class <DoBlink>d__11 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Blinking <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DoBlink>d__11(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>4__this.isBlinking = true; goto IL_00ed; case 1: <>1__state = -1; goto IL_00ed; case 2: <>1__state = -1; break; case 3: { <>1__state = -1; break; } IL_00ed: if (<>4__this.blinkWeight < 100f) { <>4__this.blinkWeight += <>4__this.blinkSpeed * Time.deltaTime; <>4__this.blinkWeight = Mathf.Clamp(<>4__this.blinkWeight, 0f, 100f); <>4__this.skinnedMeshRenderer.SetBlendShapeWeight(<>4__this.skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(<>4__this.blendShapeName), <>4__this.blinkWeight); <>2__current = null; <>1__state = 1; return true; } <>2__current = (object)new WaitForSeconds(0.04f); <>1__state = 2; return true; } if (<>4__this.blinkWeight > 0f) { <>4__this.blinkWeight -= <>4__this.blinkSpeed * Time.deltaTime; <>4__this.blinkWeight = Mathf.Clamp(<>4__this.blinkWeight, 0f, 100f); <>4__this.skinnedMeshRenderer.SetBlendShapeWeight(<>4__this.skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(<>4__this.blendShapeName), <>4__this.blinkWeight); <>2__current = null; <>1__state = 3; return true; } <>4__this.isBlinking = false; <>4__this.nextBlinkTime = Time.time + Random.Range(<>4__this.minBlinkInterval, <>4__this.maxBlinkInterval); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public PlayerControllerB player; private SkinnedMeshRenderer skinnedMeshRenderer; private string blendShapeName = "eye_close"; private float minBlinkInterval = 5f; private float maxBlinkInterval = 8f; private float blinkSpeed = 1100f; private float nextBlinkTime; private bool isBlinking = false; private float blinkWeight = 0f; private void Start() { if ((Object)(object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), 0f); nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } private void Update() { if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking) { ((MonoBehaviour)this).StartCoroutine(DoBlink()); } } [IteratorStateMachine(typeof(<DoBlink>d__11))] private IEnumerator DoBlink() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DoBlink>d__11(0) { <>4__this = this }; } } public class JawSync : MonoBehaviour { public PlayerControllerB player; private float maxOpen1 = 100f; private float maxOpen2 = 100f; private SkinnedMeshRenderer skinnedMeshRenderer; private float sensibility = 100f * Plugin.voiceSensitivity.Value; protected VoicePlayerState voice; private string blendShapeName1 = "mouth_i2"; private string blendShapeName2 = "mouth_happy"; public void Start() { if ((Object)(object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } } private void Update() { if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null) { return; } if (voice == null) { init(); } if (voice != null) { float num = 0f; float num2 = 0f; if (voice.IsSpeaking) { num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen1)); num2 = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen2)); } skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName1), num); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName2), num2); } } public void init() { StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } } [BepInPlugin("com.wintermantis.miku", "Project Sekai Miku", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<float> voiceSensitivity { get; private set; } public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { voiceSensitivity = config.Bind<float>("Voice Sensitivity", "Sensitivity Value", 10f, "Sensitivity of Miku's Jaw. Number from 5 to 20"); enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Sekai Miku", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRHATSUNEMIKU)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRHATSUNEMIKU)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRHATSUNEMIKU)); } Harmony val = new Harmony("com.wintermantis.miku"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.wintermantis.miku is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "mikubundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }