WinterMantis-Sylvunny icon

Sylvunny

[HQ+] Sylveon/Lopunny fusion ready to find some scrap!

Last updated 5 days ago
Total downloads 7832
Total rating 2 
Categories Client-side Suits Cosmetics Asset Replacements
Dependency string WinterMantis-Sylvunny-1.2.3
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
BunyaPineTree-ModelReplacementAPI-2.4.11 icon
BunyaPineTree-ModelReplacementAPI

API to simplify model replacement

Preferred version: 2.4.11
x753-More_Suits-1.4.5 icon
x753-More_Suits

Adds more suits to choose from, and can be used as a library to load your own suits!

Preferred version: 1.4.5

README

Sylvunny v1.2.3

Have you ever wanted a tall and cute bunny girl to help you in your scavenging? There's no better companion than a Sylvunny! She is a fusion between a Sylveon and a Lopunny, creating a new creature called a Sylvunny! Owing to her height, she can see over objects a normal employee cannot! However, she may not be able to fit in cramped spaces, such as pipes or server racks a normal employee can crouch through...
This is my first time making a model replacement that didn't break itself upon being imported to the game, so I'm very happy with out it turned out. MoreCompany cosmetics and held items might not be in the correct position due to her being taller than the average employee, and I cannot change that unless I make her shorter (which I don't really want to).

New 1.2.0 Update

New with version 1.2.0 is the ability to modify Sylvunny's proportions in the config! Input your own values in the "Body" configs and achieve your dream body! The changes will be applied the next time you put the suit on, so if you have LethalConfig you can edit these values ingame. These values are client-sided so nobody else can see what you choose. This feature also hasn't been tested in multiplayer so I don't know how it will work.
Additionally, using either of Lethal Company's base emotes (dance & point) will trigger facial animations and audio! These features can be disabled in your config if you desire.

Why is this called "HQ+"?

HQ+ is a tag that stands for "High Quality Plus." It means the model has multiple features such as adjusting the body shape, blinking, mouth movement, or emoting. These are the highest standard of model I can make, given my current constraints.

Credits

  • WarfareMachine: base model of Lopunny
  • GarBearSFM/Xenon2462: model edit work
  • AuntFolseh/OMDeskai: textures
  • GoblinKingShmee: camera height adjustment code
  • GhostsModels: blinking & improved mouth script
  • Xu Xiaolan: fixing some errors

Known Issues

  • CruiserImproved prevents the camera from adjusting to terminal height with default settings.
  • Other suit mods with older Camera Visuals code (such as NatlanSuitsVol1) can cause issues with scaling. For this reason, the default suit has been assigned as the universal camera reset.
  • TooManyEmotes may cause an issue where the facial emote code stops running. An option has been provided in the config to disable it when using TME. LethalEmotesAPI does not cause the same issue.

Instructions

  • Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.

Feedback

If you do encounter an issue, you can report it here, in the Winter Mantis' Mods & Model Swaps thread of the Lethal Company Modding Discord server.

Changelog

- v0.1.0
	- Release
- v0.1.1
	- Added voice-activated jaw movement (w/ config)
	- Made ribbons slightly more stiff
- v1.0.0
	- Added script to adjust camera height, to make you feel taller
	- Adjusted model positions to allow better appearance with certain items like the Belt Bag
- v1.1.0
	- Added blinking script
	- Improved voice activation script
	- Fixed camera script when using terminal
- v1.1.1
	- Adjusted tail's jiggle rig
	- Aligned HUD helmet to better match vanilla suits
- v1.1.2
	- Removed redundant code
	- Fixed typo causing error spam
- v1.1.3
	- Fixed Harmony exception causing the remove code to fail
- v1.1.4
	- Changed some camera code to be additive instead of direct set, to lessen overrides
	- Added code to forcefully reset camera visuals to default when switching to the orange suit (can be disabled in config)
	- Finally aligned terminal camera properly
- v1.2.0
	- You can now configure certain aspects of the model in the config
	- Facial animations and sounds have been added to the base Lethal Company emotes (can be turned off in config)
	- Reimported model using a different tool, leading to better model quality
	- Finally added normal maps
	- Improved some textures
	- Fixed potential NullReferenceException on leaving and reentering lobby
	- Force reset code changed to apply to all other suits
- v1.2.1
	- Rewrote body-changing code
	- Fixed an issue where body changes were not applied to dead bodies
- v1.2.2
	- Readme update: Added link to Discord
- v1.2.3
	- Removed EnableSuitAsDefault and EnableSuitForAllSuits options, as they were potentially causing issues on game launch