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Decompiled source of ScanVision v0.0.1
ScanVision.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ScanVision.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(/*Could not decode attribute arguments.*/)] [assembly: TargetFramework(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")] [assembly: AssemblyCompany("ScanVision")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ScanVision")] [assembly: AssemblyTitle("ScanVision")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : System.Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableAttribute : System.Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableContextAttribute : System.Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class RefSafetyRulesAttribute : System.Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ScanVision { public class PLUGIN_INFO { public const string PLUGIN_GUID = "yunussahinio.lethalcompanyscanvision"; public const string PLUGIN_NAME = "Scan Vision"; public const string PLUGIN_VERSION = "0.0.1"; } [BepInPlugin("yunussahinio.lethalcompanyscanvision", "Scan Vision", "0.0.1")] public class ScanVision : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("yunussahinio.lethalcompanyscanvision"); internal static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"__________________Awake"); harmony.PatchAll(typeof(ScanVision)); harmony.PatchAll(typeof(HudManagerPatch)); harmony.PatchAll(typeof(AudioSourcePatch)); } } } namespace ScanVision.Patches { [HarmonyPatch(typeof(AudioSource))] internal class AudioSourcePatch { [HarmonyPatch("PlayOneShotHelper", new System.Type[] { typeof(AudioSource), typeof(AudioClip), typeof(float) })] [HarmonyPrefix] public static void PlayOneShotHelper(AudioSource source, ref AudioClip clip, float volumeScale) { if ((Object)(object)clip == (Object)(object)HUDManager.Instance?.scanSFX) { HudManagerPatch.EnableScanVision = true; HudManagerPatch.AnimateScanVision = true; ScanVision.Log.LogInfo((object)HudManagerPatch.EnableScanVision); ScanVision.Log.LogInfo((object)HudManagerPatch.AnimateScanVision); } } } [HarmonyPatch(typeof(HUDManager))] internal class HudManagerPatch { public static bool EnableScanVision; public static bool AnimateScanVision; [HarmonyPrefix] [HarmonyPatch("Update")] public static void Update() { if (!AnimateScanVision) { return; } PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; if ((Object)(object)localPlayerController == (Object)null) { return; } if (EnableScanVision) { Light nightVision = localPlayerController.nightVision; nightVision.intensity += ((localPlayerController.nightVision.intensity >= 6500f) ? 50f : 300f); Light nightVision2 = localPlayerController.nightVision; nightVision2.range += 100f; if (localPlayerController.nightVision.intensity >= 7500f) { localPlayerController.nightVision.range = 100000f; localPlayerController.nightVision.shadowStrength = 0f; localPlayerController.nightVision.shadows = (LightShadows)0; localPlayerController.nightVision.shape = (LightShape)2; EnableScanVision = false; } } if (!EnableScanVision) { Light nightVision3 = localPlayerController.nightVision; nightVision3.intensity -= 200f; Light nightVision4 = localPlayerController.nightVision; nightVision4.range -= 100f; if (localPlayerController.nightVision.intensity <= 366.9317f) { localPlayerController.nightVision.intensity = 366.9317f; localPlayerController.nightVision.range = 12f; localPlayerController.nightVision.shadowStrength = 1f; localPlayerController.nightVision.shadows = (LightShadows)0; localPlayerController.nightVision.shape = (LightShape)0; AnimateScanVision = false; ScanVision.Log.LogInfo((object)"ScanVision Disabled"); } } } } }