Woecust-Immersive_Visor icon

Immersive Visor

More reactive visor mod. Currently in BETA

By Woecust

CHANGELOG

0.5.2

  • Fixed visor rim positioning wrong while using TerminalDesktop.
  • Fixed blood splatter not clearing immediately after dying.
  • Blood splatter won't happen anymore when damage inflicted was zero.

0.5.1

  • Fixed config not working correctly.

0.5.0

  • Added an option to choose between post processing visor and physical visor.
  • Added an option to stretch visor.
  • Physical visor now gets affect by game's Depth Of Field effect.
  • Config updated.

0.4.8

  • Fixed post processing sorting problem.
  • Fixed pixelate effect stretching.
  • Added RaindropIntensity option.
  • Minor shader changes.

0.4.7

  • Fixed visor rim not showing with HDLethalCompany EnablePP set to false.
  • Optimized visor rim.

0.4.6

  • Fixed visor still being visible in 3rd camera.
  • Fixed RimShow option not working.

0.4.5

  • Change post processing visor rim to physical visor rim.
  • Added options to pixelize Raindrop/BloodSplatter/Crack effects.

0.4.4

  • Fixed raindrop dry time option not working;

0.4.3

  • Fixed visor rim appearing wrong.

0.4.2

  • Fixed cause of damage check for crack and blood splatter not working.

0.4.1

  • Fixed blood splatter not scaling accurately.
  • Added blood splatter self option.
  • Added randomness to splatter position.

0.4.0

  • Added blood splatter effect (Very primitive at the moment).
  • Added an option to make raindrops last longer when fully disappearing.
  • Fixed crack effect not showing with cetain mods.

0.3.4

  • Optimized raindrop effect.
  • Fixed post processing volume error when quitting.
  • Fixed visor crack intrupting OpenBodyCams and other camera mods.
  • Added an option to display raindrop only on player's view.
  • Visor rim on ultrawide stretches more accurately.

0.3.3

  • Views through OpenBodyCams now displays raindrops too.
  • Fixed camera blacking out / shaders not working when going third person through other mods.
  • Fixed main menu background not clearing when quitting to main menu.
  • Fixed visor breaking no matter the health and playing breaking sound effect on every hit taken.
  • Changed default visor condensation image to not appear when looking up in rainy weather.
  • Changed visor rim to not stretch on ultra wide resolutions.

0.3.2

  • Raindrop effect now works with OpenBodyCams by Zaggy1024.
  • Fixed visor crack level going higher than max value.
  • minor bug fixes.

0.3.1

  • Fixed the deafult visor coming back after going third person.
  • Fixed visor rim shader appearing wrong in ultra wide resolutions.
  • Changed assetbundle name to avoid conflicts.

0.3.0

  • Added raindrop effecf
  • Added visor rim effect. This disables the mesh that surrounds the camera and replace it with post processing effect.
  • Changed crack effect pattern.

0.2.1

  • Fixed post-process effect not showing.

v0.2.0

  • Version number naming reverted
  • Fixed visor not checking if it was the local player was getting attacked.
  • Fixed visor not repairing for non-host when quota was fulfilled.
  • Adjusted glass shader to be less noisy.
  • Circular crack pattern removed temporarily.

v0.1.601

  • Changed version number naming format.
  • Fixed compatibility issue with MirrorDecor by quackandcheese.
  • Added a config option for visor breaking SFX volume.

v0.1.6

  • Fixed version number and some typos.
  • Using emote won't cycle through cracks anymore.

v0.1.5

  • Added crack variant Vertical. Previous is Circular. You can change between them through config. This option is ON by default.
  • Added configs for setting when the visor will get repaired ( New Day / Death / Quota Fulfilled ).
  • Fixed the default LocalVolumetricFog on Rend/Dine not being visible through the visor.

v0.1.2

  • Changed glass material to use simple custom shader. They won't obscure view too much under lights now.
  • Added compatibility for FOV Adjust mod by Rozebud.

v0.1.0

  • Added screen cracking effect depending on your health. Visor won't crack for taking damages caused by Abandoned/Drowning/Electrocution/Suffocation