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Decompiled source of NoMorePush v1.0.2
NoMorePush.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoMorePush")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Mod that prevents getting pushed by other players")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2")] [assembly: AssemblyProduct("NoMorePush")] [assembly: AssemblyTitle("NoMorePush")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoMorePush { [BepInPlugin("NoMorePush", "NoMorePush", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class NoMorePush : BaseUnityPlugin { public static NoMorePush Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"NoMorePush v1.0.2 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("NoMorePush"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "NoMorePush"; public const string PLUGIN_NAME = "NoMorePush"; public const string PLUGIN_VERSION = "1.0.2"; } } namespace NoMorePush.Patches { [HarmonyPatch(typeof(PlayerControllerB))] [HarmonyPatch("Update")] public class PlayerControllerBPatch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(); list.AddRange(instructions); List<CodeInstruction> list2 = list; for (int i = 3; i < list2.Count - 1; i++) { if (list2[i - 3].opcode == OpCodes.Ldc_R4 && list2[i].opcode == OpCodes.Ldc_R4 && (int)((float)list2[i].operand * 100f) == 120) { list2[i].operand = 0f; } } return list2.AsEnumerable(); } } }