Decompiled source of SpaceShipDoor v1.0.1

BepInEx/plugins/SpaceShipDoor.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("SpaceShipDoor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SpaceShipDoor")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("A83A1998-FED0-4384-AE64-C6857AFB9A47")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SpaceShipDoor
{
	public class Main : MonoBehaviour
	{
		[HarmonyPatch(typeof(HangarShipDoor), "Update")]
		public class HangarShipDoorPatch
		{
			private static void Prefix(HangarShipDoor __instance)
			{
				if (!__instance.buttonsEnabled)
				{
					__instance.SetDoorButtonsEnabled(true);
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "TeleportPlayerInShipIfOutOfRoomBounds")]
		public class StartOfRoundPatch
		{
			private static bool Prefix(StartOfRound __instance)
			{
				return !__instance.inShipPhase;
			}
		}
	}
	[BepInPlugin("Nie_SpaceShipDoor", "SpaceShipDoor", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string MODNAME = "SpaceShipDoor";

		public const string AUTHOR = "Nie";

		public const string GUID = "Nie_SpaceShipDoor";

		public const string VERSION = "1.0.1";

		public Plugin()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}
	}
}