Changelog
0.4.5
- Tweaked several DeviousTurret settings, specifically the new Morter to make them a little less annoying and lowering some of their audio
0.4.3
- Updated dependencies. So thrilling.
0.4.2
- Updated a ton of mods to their current
- This also adds a few new mods that are requirements for them to work
0.4.1
- Tweaked some lethalbots configs I forgot to tweak ~w~
0.4.1
- Added guabunny playermodels
- Updated a few depenencies
0.4.0
- Updated a ton of mods to their current
- This also ads a few new mods that are requirements for them to work
0.3.2
0.3.1
- Tweaked ship inventory config
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- Changed max stored to 9000
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- To access the ship's inventory, use terminal command terminal
0.3.0
- Added back ship inventory! Thank you SoftDiamond!
- Updated all of the mods
0.2.9
- Hey! It's been a bit. Updated all of the mods
- Added the new interiors to the configs
0.2.8
- Removed destroy item fix as DawnLib implemented a more in-depth fix
- Added Immersive Entrance
- Updated mods
0.2.7
- Updated all dependencies
- Added another model
0.2.6
- Added a mod to replace record player music
- Added TV Stuff too
0.2.5
- Added back lethalbots because apparently, it got nuked somehow.
0.2.4
- Another fake update to once again, hopefully fix friends being unable to join. Idk wtf keeps changing, because I haven't touched anything since 0.2.2
0.2.3
- Friend was having issues joining, so hoping this push fixes that lol
0.2.2
- Increased required quota to gain an extra day
- Blacklisted paintings from sell command
- Slightly sped up time passing.
0.2.1
- Config changes
- Updated mod versions
- Added temp mod to fix Elads Hud for V81
0.2.0
- Re-added lead factory as DungeonGen updated to v81
- Lots of new insides :3
0.1.8
- Increasing the version number, because I've touched stuff.. I think.. and want to makes sure everything is still in-sync
- Updated mod versions Facepalm they update so much, i'm sorry lol
0.1.7
- Added more traps
- Updated all mods again
- Added and tweaked new traps
- Added more creatures to the suit rack
0.1.6
- Updated mod dependencies
- Added more suits because I can
- Updated configs for LethalBots
0.1.5
- Made a booboo in custompainting config, it's fixed now
0.1.4
- Added Coroner as it's been updated for v81
- Added 2 new models to choose from
- Updated mods .. again
0.1.3
- Disabled logging for LethalBots to greatly improve performance
- Added AsyncLoggers to move logs to their own thread to further improve performance
- Updated mods
0.1.2
- Tweaked some Poltergeist config options. Including disabling pestering for bracken and jester.
- Tweaked some spawn chances for some interiors
- Inverted change log order from newest-oldest. Less scrolling for me and you for newest changes.
0.1.1
- Fixed scrap eater not spawning (Literally had a 1% chance)
- Added & configured Barber and spawn cycle fixes for enemy distribution
0.1.0
- Updated a ton of mods
- Added some furry suit models i've updated for player variety
- Added more v80 moons
- Added Universal Radar
- Updated all of the painting mods to use CustomPainting
- Added General Improvement and customized most of the config
- Added Better Monitor
0.0.4
- Added some more moon & interior variety
0.0.3
- removed Lead Interiors as a dependency isn't v80+ compatible
- added the custom mod that was meant for 0.0.2
- tweaked some configs, which ones? I don't know haha
0.0.2
- Fixed the main menu video not working properly, needed to create a sep mod for it as a dependency
0.0.1
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