Lethal Company
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Latest version
0.4.5
Last Updated
First Uploaded
Downloads
683
Likes
1
Size
289KB
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NSFW

Changelog

0.4.5

  • Tweaked several DeviousTurret settings, specifically the new Morter to make them a little less annoying and lowering some of their audio

0.4.3

  • Updated dependencies. So thrilling.

0.4.2

  • Updated a ton of mods to their current
  • This also adds a few new mods that are requirements for them to work

0.4.1

  • Tweaked some lethalbots configs I forgot to tweak ~w~

0.4.1

  • Added guabunny playermodels
  • Updated a few depenencies

0.4.0

  • Updated a ton of mods to their current
  • This also ads a few new mods that are requirements for them to work

0.3.2

  • General maintenance

0.3.1

  • Tweaked ship inventory config
    • Changed max stored to 9000
    • Unlocked by default
    • To access the ship's inventory, use terminal command terminal

0.3.0

  • Added back ship inventory! Thank you SoftDiamond!
  • Updated all of the mods

0.2.9

  • Hey! It's been a bit. Updated all of the mods
  • Added the new interiors to the configs

0.2.8

  • Removed destroy item fix as DawnLib implemented a more in-depth fix
  • Added Immersive Entrance
  • Updated mods

0.2.7

  • Updated all dependencies
  • Added another model

0.2.6

  • Added a mod to replace record player music
  • Added TV Stuff too

0.2.5

  • Added back lethalbots because apparently, it got nuked somehow.

0.2.4

  • Another fake update to once again, hopefully fix friends being unable to join. Idk wtf keeps changing, because I haven't touched anything since 0.2.2

0.2.3

  • Friend was having issues joining, so hoping this push fixes that lol

0.2.2

  • Increased required quota to gain an extra day
  • Blacklisted paintings from sell command
  • Slightly sped up time passing.

0.2.1

  • Config changes
  • Updated mod versions
  • Added temp mod to fix Elads Hud for V81

0.2.0

  • Re-added lead factory as DungeonGen updated to v81
  • Lots of new insides :3

0.1.8

  • Increasing the version number, because I've touched stuff.. I think.. and want to makes sure everything is still in-sync
  • Updated mod versions Facepalm they update so much, i'm sorry lol

0.1.7

  • Added more traps
  • Updated all mods again
  • Added and tweaked new traps
  • Added more creatures to the suit rack

0.1.6

  • Updated mod dependencies
  • Added more suits because I can
  • Updated configs for LethalBots

0.1.5

  • Made a booboo in custompainting config, it's fixed now

0.1.4

  • Added Coroner as it's been updated for v81
  • Added 2 new models to choose from
  • Updated mods .. again

0.1.3

  • Disabled logging for LethalBots to greatly improve performance
  • Added AsyncLoggers to move logs to their own thread to further improve performance
  • Updated mods

0.1.2

  • Tweaked some Poltergeist config options. Including disabling pestering for bracken and jester.
  • Tweaked some spawn chances for some interiors
  • Inverted change log order from newest-oldest. Less scrolling for me and you for newest changes.

0.1.1

  • Fixed scrap eater not spawning (Literally had a 1% chance)
  • Added & configured Barber and spawn cycle fixes for enemy distribution

0.1.0

  • Updated a ton of mods
  • Added some furry suit models i've updated for player variety
  • Added more v80 moons
  • Added Universal Radar
  • Updated all of the painting mods to use CustomPainting
  • Added General Improvement and customized most of the config
  • Added Better Monitor

0.0.4

  • Added some more moon & interior variety

0.0.3

  • removed Lead Interiors as a dependency isn't v80+ compatible
  • added the custom mod that was meant for 0.0.2
  • tweaked some configs, which ones? I don't know haha

0.0.2

  • Fixed the main menu video not working properly, needed to create a sep mod for it as a dependency

0.0.1

  • Initial release
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