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Decompiled source of DisablePostprocessing v0.0.2
BepInEx/plugins/DisablePostprocessing.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("DisablePostprocessing")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("DisablePostprocessing")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9ae26515-5052-481e-a32d-31d2c7f7c06b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace DisablePostprocessing; [BepInPlugin("woowz.lethalcompany.disablepostprocessing", "Disable Postprocessing", "0.0.2")] public class DisablePostprocessingBase : BaseUnityPlugin { public const string pluginGuid = "woowz.lethalcompany.disablepostprocessing"; public const string pluginName = "Disable Postprocessing"; public const string pluginVersion = "0.0.2"; private ConfigEntry<bool> Config_DisableOutline; private ConfigEntry<bool> Config_DisableVolume; private ConfigEntry<bool> Config_DisableHelmet; private ConfigEntry<bool> Config_DisableUI; public void Awake() { Config_DisableOutline = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable Outline Effect", true, "Выключить обводку"); Config_DisableVolume = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable Fog", false, "Выключить туман"); Config_DisableHelmet = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable Helmet UI", false, "Выключить UI шлема"); Config_DisableUI = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable GUI", false, "Выключить GUI"); } public void Update() { GameObject val = GameObject.Find("Systems"); if ((Object)(object)val != (Object)null) { ((Component)val.transform.Find("Rendering").Find("CustomPass")).gameObject.SetActive(!Config_DisableOutline.Value); ((Component)val.transform.Find("Rendering").Find("VolumeMain")).gameObject.SetActive(!Config_DisableVolume.Value); ((Component)val.transform.Find("Rendering").Find("PlayerHUDHelmetModel")).gameObject.SetActive(!Config_DisableHelmet.Value); Transform val2 = val.transform.Find("UI").Find("Canvas").Find("IngamePlayerHUD"); ((Component)val2.Find("Inventory")).gameObject.SetActive(!Config_DisableUI.Value); ((Component)val2.Find("TopLeftCorner").Find("SprintMeter")).gameObject.SetActive(!Config_DisableUI.Value); ((Component)val2.Find("TopLeftCorner").Find("Batteries")).gameObject.SetActive(!Config_DisableUI.Value); ((Component)val2.Find("TopLeftCorner").Find("WeightUI")).gameObject.SetActive(!Config_DisableUI.Value); ((Component)val2.Find("TopLeftCorner").Find("Self")).gameObject.SetActive(!Config_DisableUI.Value); ((Component)val2.Find("TopLeftCorner").Find("SelfRed")).gameObject.SetActive(!Config_DisableUI.Value); ((Component)val2.Find("BottomLeftCorner")).gameObject.SetActive(!Config_DisableUI.Value); ((Component)val2.Find("BottomLeftCorner").Find("ProfitQuota")).gameObject.SetActive(!Config_DisableUI.Value); } } }