using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Xelf.FriendlyFaces")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+a5ca9fb04c538258c3b48de0072280e3052168b1")]
[assembly: AssemblyProduct("FriendlyFaces")]
[assembly: AssemblyTitle("Xelf.FriendlyFaces")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FriendlyFaces
{
[BepInPlugin("Xelf.FriendlyFaces", "FriendlyFaces", "1.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
public class FriendlyFaces : BaseUnityPlugin
{
public static AssetBundle CustomAssets;
public static ConfigFile MyConfig;
public static FriendlyFaces Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
int rarity = 30;
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
MyConfig = ((BaseUnityPlugin)this).Config;
Assembly executingAssembly = Assembly.GetExecutingAssembly();
Stream manifestResourceStream = executingAssembly.GetManifestResourceStream("FriendlyFaces.assets.friendlyfaces");
CustomAssets = AssetBundle.LoadFromStream(manifestResourceStream);
if ((Object)(object)CustomAssets == (Object)null)
{
Logger.LogError((object)"Xelf.FriendlyFaces v1.0.3 failed loading assets!");
return;
}
MyConfig.SaveOnConfigSet = false;
string[] names = new string[3] { "Honza", "Jirka", "Mára" };
string[] paths = new string[3] { "assets/models/Honza.asset", "assets/models/Jirka.asset", "assets/models/Mára.asset" };
RegisterItems(rarity, names, paths);
MyConfig.Save();
MyConfig.SaveOnConfigSet = true;
Patch();
Logger.LogInfo((object)"Xelf.FriendlyFaces v1.0.3 has loaded!\n\n\"Kdybych měl lopatu, tak ti rozmlátím držku!\"\n");
}
internal static void RegisterItems(int rarity, string[] names, string[] paths)
{
for (int i = 0; i < names.Length; i++)
{
Instance.RegisterHead(names[i], paths[i], rarity);
}
}
internal void RegisterHead(string name, string path, int rarity)
{
ConfigEntry<int> val = ((BaseUnityPlugin)this).Config.Bind<int>("General", name + " Rarity", rarity, $"{name}'s item rarity. Default: {rarity}");
Item val2 = CustomAssets.LoadAsset<Item>(path);
Utilities.FixMixerGroups(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, val.Value, (LevelTypes)(-1));
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Xelf.FriendlyFaces");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Xelf.FriendlyFaces";
public const string PLUGIN_NAME = "FriendlyFaces";
public const string PLUGIN_VERSION = "1.0.3";
}
}