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Decompiled source of FriendlyFaces v1.0.3
Xelf.FriendlyFaces.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Xelf.FriendlyFaces")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3+a5ca9fb04c538258c3b48de0072280e3052168b1")] [assembly: AssemblyProduct("FriendlyFaces")] [assembly: AssemblyTitle("Xelf.FriendlyFaces")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FriendlyFaces { [BepInPlugin("Xelf.FriendlyFaces", "FriendlyFaces", "1.0.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class FriendlyFaces : BaseUnityPlugin { public static AssetBundle CustomAssets; public static ConfigFile MyConfig; public static FriendlyFaces Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { int rarity = 30; Logger = ((BaseUnityPlugin)this).Logger; Instance = this; MyConfig = ((BaseUnityPlugin)this).Config; Assembly executingAssembly = Assembly.GetExecutingAssembly(); Stream manifestResourceStream = executingAssembly.GetManifestResourceStream("FriendlyFaces.assets.friendlyfaces"); CustomAssets = AssetBundle.LoadFromStream(manifestResourceStream); if ((Object)(object)CustomAssets == (Object)null) { Logger.LogError((object)"Xelf.FriendlyFaces v1.0.3 failed loading assets!"); return; } MyConfig.SaveOnConfigSet = false; string[] names = new string[3] { "Honza", "Jirka", "Mára" }; string[] paths = new string[3] { "assets/models/Honza.asset", "assets/models/Jirka.asset", "assets/models/Mára.asset" }; RegisterItems(rarity, names, paths); MyConfig.Save(); MyConfig.SaveOnConfigSet = true; Patch(); Logger.LogInfo((object)"Xelf.FriendlyFaces v1.0.3 has loaded!\n\n\"Kdybych měl lopatu, tak ti rozmlátím držku!\"\n"); } internal static void RegisterItems(int rarity, string[] names, string[] paths) { for (int i = 0; i < names.Length; i++) { Instance.RegisterHead(names[i], paths[i], rarity); } } internal void RegisterHead(string name, string path, int rarity) { ConfigEntry<int> val = ((BaseUnityPlugin)this).Config.Bind<int>("General", name + " Rarity", rarity, $"{name}'s item rarity. Default: {rarity}"); Item val2 = CustomAssets.LoadAsset<Item>(path); Utilities.FixMixerGroups(val2.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Items.RegisterScrap(val2, val.Value, (LevelTypes)(-1)); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("Xelf.FriendlyFaces"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Xelf.FriendlyFaces"; public const string PLUGIN_NAME = "FriendlyFaces"; public const string PLUGIN_VERSION = "1.0.3"; } }