using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LCNephilimGhost.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCNephilimGhost")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCNephilimGhost")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("650ce902-cf29-4d4c-ad22-dcd3eff248af")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCNephilimGhost
{
internal class NephConfig
{
public static ConfigEntry<bool> useOriginalShader;
public static ConfigEntry<bool> useOriginalSound;
public static void ConfigSettings()
{
useOriginalShader = ((BaseUnityPlugin)LCModBase.Instance).Config.Bind<bool>("Shaders", "Use Original Shaders", false, "Enable this to make Nephilim use the original unlit shaders to give her the same \"glow-in-the-dark\" appearance as the Ghost Girl.");
useOriginalSound = ((BaseUnityPlugin)LCModBase.Instance).Config.Bind<bool>("Audio", "Use Original Audio", false, "Enable this to make Nephilim use the original sound effects of the Ghost Girl");
}
}
[BepInPlugin("Xeno.LCNephilimGhost", "LC Nephilim Ghost", "1.0.0.0")]
public class LCModBase : BaseUnityPlugin
{
private const string modGUID = "Xeno.LCNephilimGhost";
private const string modName = "LC Nephilim Ghost";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Xeno.LCNephilimGhost");
public static LCModBase Instance;
internal static AssetBundle NephBundle;
public static GameObject NephilimMesh;
public static AudioClip NephilimAudio;
public static Material NephilimMaterial;
public static ManualLogSource log;
private void Awake()
{
if ((Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this)
{
Object.Destroy((Object)(object)this);
}
else
{
Instance = this;
}
NephConfig.ConfigSettings();
log = Logger.CreateLogSource("Xeno.LCNephilimGhost");
log.LogInfo((object)"Nephilim Ghost loaded");
string text = ((BaseUnityPlugin)Instance).Info.Location.TrimEnd("NephGhost.dll".ToCharArray());
NephBundle = AssetBundle.LoadFromFile(text + "nephilim");
if ((Object)(object)NephBundle != (Object)null)
{
NephilimMesh = NephBundle.LoadAsset<GameObject>("Assets/Nephilim/NephilimGhostAtlas.prefab");
NephilimAudio = NephBundle.LoadAsset<AudioClip>("Assets/Nephilim/heartbeatMusic.wav");
NephilimMaterial = NephBundle.LoadAsset<Material>("Assets/Nephilim/NephAtlas.mat");
log.LogInfo((object)"Asset bundle loaded");
}
else
{
log.LogError((object)"Asset bundle not loaded");
}
harmony.PatchAll(typeof(DressGirlAIPatch));
}
}
}
namespace LCNephilimGhost.Patches
{
[HarmonyPatch(typeof(DressGirlAI))]
internal class DressGirlAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void StartPatch(DressGirlAI __instance)
{
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
Transform val = ((Component)__instance).transform.Find("DressGirlModel");
Transform val2 = val.Find("AnimContainer").Find("metarig");
SkinnedMeshRenderer component = ((Component)val.Find("basemesh")).GetComponent<SkinnedMeshRenderer>();
if ((Object)(object)component != (Object)null && ((Renderer)component).enabled)
{
((Renderer)component).enabled = false;
MeshRenderer[] componentsInChildren = ((Component)val2).GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val3 in componentsInChildren)
{
((Renderer)val3).enabled = false;
}
GameObject val4 = Object.Instantiate<GameObject>(LCModBase.NephilimMesh);
val4.transform.SetParent(val);
val4.transform.localPosition = Vector3.zero;
val4.transform.localRotation = Quaternion.identity;
val4.transform.localScale = Vector3.one;
Transform val5 = val4.transform.Find("metarig");
val5.SetParent(val2.parent, true);
((Component)val5).transform.localScale = ((Component)val2).transform.localScale;
((Component)val5).transform.localRotation = ((Component)val2).transform.localRotation;
((Component)val5).transform.localPosition = ((Component)val2).transform.localPosition;
Transform val6 = val4.transform.Find("Body");
SkinnedMeshRenderer component2 = ((Component)val6).GetComponent<SkinnedMeshRenderer>();
component2.rootBone = val5;
((Component)component2).gameObject.tag = "DoNotSet";
if (!NephConfig.useOriginalSound.Value)
{
__instance.heartbeatMusic.clip = LCModBase.NephilimAudio;
__instance.heartbeatMusic.pitch = 1f;
__instance.heartbeatMusic.Play();
}
if (NephConfig.useOriginalShader.Value)
{
((Renderer)component2).material = LCModBase.NephilimMaterial;
}
List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] skinnedMeshRenderers = ((EnemyAI)__instance).skinnedMeshRenderers;
foreach (SkinnedMeshRenderer item in skinnedMeshRenderers)
{
list.Add(item);
}
list.Add(component2);
((EnemyAI)__instance).skinnedMeshRenderers = list.ToArray();
((Object)val2).name = "old_metarig";
}
}
}
}