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Decompiled source of NephilimGhostLC v1.0.3
LCNephilimGhost.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LCNephilimGhost.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LCNephilimGhost")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LCNephilimGhost")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("650ce902-cf29-4d4c-ad22-dcd3eff248af")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LCNephilimGhost { internal class NephConfig { public static ConfigEntry<bool> useOriginalShader; public static ConfigEntry<bool> useOriginalSound; public static void ConfigSettings() { useOriginalShader = ((BaseUnityPlugin)LCModBase.Instance).Config.Bind<bool>("Shaders", "Use Original Shaders", false, "Enable this to make Nephilim use the original unlit shaders to give her the same \"glow-in-the-dark\" appearance as the Ghost Girl."); useOriginalSound = ((BaseUnityPlugin)LCModBase.Instance).Config.Bind<bool>("Audio", "Use Original Audio", false, "Enable this to make Nephilim use the original sound effects of the Ghost Girl"); } } [BepInPlugin("Xeno.LCNephilimGhost", "LC Nephilim Ghost", "1.0.0.0")] public class LCModBase : BaseUnityPlugin { private const string modGUID = "Xeno.LCNephilimGhost"; private const string modName = "LC Nephilim Ghost"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Xeno.LCNephilimGhost"); public static LCModBase Instance; internal static AssetBundle NephBundle; public static GameObject NephilimMesh; public static AudioClip NephilimAudio; public static Material NephilimMaterial; public static ManualLogSource log; private void Awake() { if ((Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this) { Object.Destroy((Object)(object)this); } else { Instance = this; } NephConfig.ConfigSettings(); log = Logger.CreateLogSource("Xeno.LCNephilimGhost"); log.LogInfo((object)"Nephilim Ghost loaded"); string text = ((BaseUnityPlugin)Instance).Info.Location.TrimEnd("NephGhost.dll".ToCharArray()); NephBundle = AssetBundle.LoadFromFile(text + "nephilim"); if ((Object)(object)NephBundle != (Object)null) { NephilimMesh = NephBundle.LoadAsset<GameObject>("Assets/Nephilim/NephilimGhostAtlas.prefab"); NephilimAudio = NephBundle.LoadAsset<AudioClip>("Assets/Nephilim/heartbeatMusic.wav"); NephilimMaterial = NephBundle.LoadAsset<Material>("Assets/Nephilim/NephAtlas.mat"); log.LogInfo((object)"Asset bundle loaded"); } else { log.LogError((object)"Asset bundle not loaded"); } harmony.PatchAll(typeof(DressGirlAIPatch)); } } } namespace LCNephilimGhost.Patches { [HarmonyPatch(typeof(DressGirlAI))] internal class DressGirlAIPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void StartPatch(DressGirlAI __instance) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Component)__instance).transform.Find("DressGirlModel"); Transform val2 = val.Find("AnimContainer").Find("metarig"); SkinnedMeshRenderer component = ((Component)val.Find("basemesh")).GetComponent<SkinnedMeshRenderer>(); if ((Object)(object)component != (Object)null && ((Renderer)component).enabled) { ((Renderer)component).enabled = false; MeshRenderer[] componentsInChildren = ((Component)val2).GetComponentsInChildren<MeshRenderer>(); foreach (MeshRenderer val3 in componentsInChildren) { ((Renderer)val3).enabled = false; } GameObject val4 = Object.Instantiate<GameObject>(LCModBase.NephilimMesh); val4.transform.SetParent(val); val4.transform.localPosition = Vector3.zero; val4.transform.localRotation = Quaternion.identity; val4.transform.localScale = Vector3.one; Transform val5 = val4.transform.Find("metarig"); val5.SetParent(val2.parent, true); ((Component)val5).transform.localScale = ((Component)val2).transform.localScale; ((Component)val5).transform.localRotation = ((Component)val2).transform.localRotation; ((Component)val5).transform.localPosition = ((Component)val2).transform.localPosition; Transform val6 = val4.transform.Find("Body"); SkinnedMeshRenderer component2 = ((Component)val6).GetComponent<SkinnedMeshRenderer>(); component2.rootBone = val5; ((Component)component2).gameObject.tag = "DoNotSet"; if (!NephConfig.useOriginalSound.Value) { __instance.heartbeatMusic.clip = LCModBase.NephilimAudio; __instance.heartbeatMusic.pitch = 1f; __instance.heartbeatMusic.Play(); } if (NephConfig.useOriginalShader.Value) { ((Renderer)component2).material = LCModBase.NephilimMaterial; } List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] skinnedMeshRenderers = ((EnemyAI)__instance).skinnedMeshRenderers; foreach (SkinnedMeshRenderer item in skinnedMeshRenderers) { list.Add(item); } list.Add(component2); ((EnemyAI)__instance).skinnedMeshRenderers = list.ToArray(); ((Object)val2).name = "old_metarig"; } } } }