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Decompiled source of LEGO Employee v1.1.0
LegoEmployee.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LegoEmployee")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LegoEmployee")] [assembly: AssemblyTitle("LegoEmployee")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class Stud : MonoBehaviour { public AudioSource collectSound; public Rigidbody rb; private bool collected; public void Start() { collectSound = ((Component)this).gameObject.GetComponent<AudioSource>(); rb = ((Component)this).gameObject.GetComponent<Rigidbody>(); } public void FixedUpdate() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.Rotate(0f, 0f, 180f * Time.deltaTime); if (collected) { rb.isKinematic = true; Transform transform = ((Component)this).transform; transform.position += Vector3.up * 3f * Time.deltaTime; Object.Destroy((Object)(object)((Component)this).gameObject, 1f); } } private void OnTriggerEnter(Collider studZone) { if (((Component)studZone).gameObject.CompareTag("Player")) { if (!collected) { collectSound.Play(); } collected = true; } } } namespace LEGOModels { public class MREMPLOYEE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Employee"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown Transform val = base.replacementModel.transform.Find("Armature/Hips/lego_break/Studs"); GameObject[] array = (GameObject[])(object)new GameObject[val.childCount]; int num = 0; foreach (Transform item in val) { Transform val2 = item; array[num] = ((Component)val2).gameObject; Stud stud = array[num].AddComponent(typeof(Stud)) as Stud; num++; } } protected override void OnDeath() { //IL_0083: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = base.replacementDeadBody.GetComponentsInChildren<SkinnedMeshRenderer>(); SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null); if (!((Object)(object)val == (Object)null)) { val.SetBlendShapeWeight(0, 100f); val.SetBlendShapeWeight(0, 100f); } GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("Armature/Hips/lego_break")).gameObject; gameObject.SetActive(true); gameObject.transform.parent = null; gameObject.transform.rotation = Quaternion.identity; Object.Destroy((Object)(object)gameObject, 30f); } } [BepInPlugin("legoEmployee", "LEGO_Employee", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "LegoEmployee", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MREMPLOYEE)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MREMPLOYEE)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MREMPLOYEE)); } Harmony val = new Harmony("legoEmployee"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin legoEmployee is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "legoEmpBundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }