Decompiled source of Sybil v1.0.1

Sybil.dll

Decompiled 4 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Sybil")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Sybil")]
[assembly: AssemblyTitle("Sybil")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class Blinking : MonoBehaviour
{
	public PlayerControllerB player;

	public SkinnedMeshRenderer skinnedMeshRenderer;

	public string blendShapeName = "Blink1";

	public float minBlinkInterval = 2f;

	public float maxBlinkInterval = 5f;

	public float blinkSpeed = 5000f;

	private float nextBlinkTime;

	private bool isBlinking = false;

	private float blinkWeight = 0f;

	private void Start()
	{
		if ((Object)(object)skinnedMeshRenderer == (Object)null)
		{
			skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
		}
		nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
	}

	private void Update()
	{
		if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking)
		{
			((MonoBehaviour)this).StartCoroutine(DoBlink());
		}
	}

	private IEnumerator DoBlink()
	{
		isBlinking = true;
		while (blinkWeight < 100f)
		{
			blinkWeight += blinkSpeed * Time.deltaTime;
			blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
			skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
			yield return null;
		}
		yield return (object)new WaitForSeconds(0.1f);
		while (blinkWeight > 0f)
		{
			blinkWeight -= blinkSpeed * Time.deltaTime;
			blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
			skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
			yield return null;
		}
		isBlinking = false;
		nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
	}
}
public class JawMovement : MonoBehaviour
{
	public PlayerControllerB player;

	public float maxJawOpening = 100f;

	public SkinnedMeshRenderer skinnedMeshRenderer;

	public float sensibility = 1000f;

	protected VoicePlayerState voice;

	public string blendShapeName = "vrc.v_aa";

	public void Start()
	{
		if ((Object)(object)skinnedMeshRenderer == (Object)null)
		{
			skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
		}
	}

	private void Update()
	{
		if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
		{
			return;
		}
		if (voice == null)
		{
			init();
		}
		if (voice != null)
		{
			float num = 0f;
			if (voice.IsSpeaking)
			{
				num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening));
			}
			skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), num);
		}
	}

	public void init()
	{
		StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
		voice = player.voicePlayerState;
		if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
		{
			voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
		}
	}
}
namespace PseudoregaliaModels
{
	public class MRSYBIL1 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sybil1";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("Body")).gameObject;
			JawMovement jawMovement = gameObject.AddComponent(typeof(JawMovement)) as JawMovement;
			jawMovement.player = ((BodyReplacementBase)this).controller;
			jawMovement.init();
			GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("Body")).gameObject;
			Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
			blinking.player = ((BodyReplacementBase)this).controller;
		}
	}
	public class MRSYBIL2 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sybil2";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("Body")).gameObject;
			JawMovement jawMovement = gameObject.AddComponent(typeof(JawMovement)) as JawMovement;
			jawMovement.player = ((BodyReplacementBase)this).controller;
			jawMovement.init();
			GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("Body")).gameObject;
			Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
			blinking.player = ((BodyReplacementBase)this).controller;
		}
	}
	[BepInPlugin("sybilMod", "Sybil", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private void Awake()
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Sybil", typeof(MRSYBIL1));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sybil [Armor]", typeof(MRSYBIL2));
			Harmony val = new Harmony("sybilMod");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin sybilMod is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "sybilModel";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}