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XuXiaolan-CodeRebirth-1.0.0 icon

CodeRebirth

Content Expansion mod with Custom Moon, Enemies, Weathers, Items and more!

Date uploaded a day ago
Version 1.0.0
Download link XuXiaolan-CodeRebirth-1.0.0.zip
Downloads 955
Dependency string XuXiaolan-CodeRebirth-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-1.1.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.1.1
Rune580-LethalCompany_InputUtils-0.7.10 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.10
mrov-WeatherRegistry-0.6.1 icon
mrov-WeatherRegistry

A mod for controlling the game's weather system.

Preferred version: 0.6.1
IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
Zaggy1024-PathfindingLib-0.1.1 icon
Zaggy1024-PathfindingLib

Provides functionality for mod authors to run pathfinding off of the main thread.

Preferred version: 0.1.1
XuXiaolan-CodeRebirthLib-0.9.1 icon
XuXiaolan-CodeRebirthLib

Library for managing large Lethal Company mods.

Preferred version: 0.9.1
XuXiaolan-ReXuvination-0.4.0 icon
XuXiaolan-ReXuvination

Mod that tries to optimise various things in the game.

Preferred version: 0.4.0

README

He's Doing good

With everything we've mined... We've dug our own graves. Enraged forces beyond our comprehension...

Welcome to the team miner!⛏️

You've been selected to join Project Rebirth, only the best of the best are selected to partake in this highly prized intergalactic mining operation. So grab your trusty mole digger and get out there!

If you're interested in helping with the development of the mod or have issues or questions, feel free to reach out to @xuxiaolan on the Lethal Modding Discord!

Oxyde Update V1.0.0 Trailer : https://www.youtube.com/watch?v=2DDisD9TF_Y

GoodJob

Remember, a good job starts with you!

-Jimothy, Employee of the millennium

Current Additions

  • 1 Moon and lore
  • 12 Unique Hazards
  • 8 Inside enemies
  • 6 Outside Enemies
  • 2 Ambient Enemies
  • 3 Custom Weathers with variations
  • Equipment Crates and Item Safes
  • 8 Unlockable Ship Upgrades
  • 160+ Plant types!!!
  • 5 Ship Decorations
  • 2 Shop Items
  • 19 Scrap with unique effects
  • 9 Weapons
  • 1 [Redacted]

Enemies

Merchant

OldOxyde

Feature Details

[Login to site terminal]

All files are property of Halden Electronics. Activity may be monitored. Do not share any classified information.

📁 745-Oxyde

Long abandoned by the company, this moon has laid dormant for decades. Once a bustling hub for all mining activity, now a dust-ridden scrapyard. While no crewmate has stepped foot here for years, malfunctioning ships and machinery have brought multiple creatures to its once lifeless surface. Grab your trusty mole digger and start digging into Project Rebirth's mysterious past...

RuinedOxyde

Access to this moon has been prohibited by the company, however be on the lookout for a stray crashing ship. It may hold the key to your entry.

This moon acts like the company building where employees can sell their scrap for increased sell value, however this comes at a cost, creatures roam, weather shifts, danger lies around every corner. Pay a visit to the director's cabin to learn more about the standard selling process via the upstairs projector.

📁 Entities
--📁 Workforce Entities

Workforce [Access Clearance Level: LOW]

WorkForce

Access to this information is AVAILABLE to all and part of basic company teaching. This class of entities are the backbone of any mining operation and crew. These company units serve a variety of functions, from transportation to defense. Make sure to read all instruction manuals and maintenance of units before acquisition.

Jimothy (Transporter)

Jim

Strong. Fast. Reliable. Transporter units are known for their ability to move around cargo with ease. This friendly little fellow will move around hazards and crates around throwing a wrench into crewmates plans. He doesn't do this out of malice, he just thinks he's doing a good job.

Scrap-E (Janitor)

Scrappy

Scrap-E's keep the site clean. Armed with strong claws, a body cavity for storage and old trash cans, these robots make quick work of debris. They even clean up scrap off the floor and keep it. If this proves to be an inconvenience, simply ask them nicely, if this fails give them a good whack. Just don't get grabbed. Trash.

Nancy

Heal

The backbone of any team, this medical unit will fix your backbone and more. Possessing great medical knowledge and expertise, this robot can suture up any wound with ease. Just make sure to hold still while getting operated on to prevent injuries.

Peacekeeper

Shredder

Robust and deadly, do not fret, these big robots are here to keep the peace. Once used during war, now they serve as loyal guardians. They are totally harmless so long as crewmates show no suspicious or aggressive behavior towards others.

Guardsman

Strikebreaker

In the event of mass entity activity, a loyal guardsman may be sent down to clear the moons. Armed with giant shoulder cannons, strong claws and a robust frame, these units can tank and crush even the mightiest foes. Truly the pinnacle of war engineering.

--📁 Natural Entities

Nature [Access Clearance Level: NORMAL]

Nature

Access to this information is AVAILABLE to all. This class of entities is found naturally inhabiting many moons in the system. Danger level varies highly from entity to entity. Make sure to keep up to date with all information and new research conducted on these entities.

Snail Cat

Creatura

Small docile creature, feline in nature. This curious friend will follow crewmates around and even allow themselves to be picked up. And no, you can't keep them.

Cutiefly

Cutie

Delicate and graceful, these butterflies have wings akin to glass. Be careful not to step on them or to injure them. Help us preserve nature's beauty.

Monarch

Monarch

Nobody knows where they come from, a shattering and then a rumble. King of the skies, wings shimmering bright. strikes with a vengeance of blinding light.

Redwood Titan

Redwood

Surpassing the trees themselves, towering over the mountains, this titan roams the land in search of food. Stand clear of its path and try not to upset it.

Driftwood Menace

Driftwood

Stay away from this creature. Its violence and rage knows no bounds. Its strong arms crush any foes, its scream is deafening.

Cactus Budling

Cactus

Don't let its cute appearance fool you. This giant, while small compared to its peers, is even more dangerous than the others. Its cactus appendages can reach far and wide to strike its prey.

--📁 Manor Entities

Manor [Access Clearance Level: HIGH]

Manor

Access to this information is RESTRICTED to all unqualified personnel. This class of entities is anomalous in nature and poses a high risk to all. They mostly reside within abandoned locales and old living spaces. Any entity found in this classification should be reported to the site director if spotted.

Puppeteer (Manor Lord)

ManorLord

Little is known of its origin or motivations. This tall figure is an imposing sight, however it still manages to sneak around unseen. Inhabiting the manor, this entity creates puppets linked to its victims. While not directly deadly, the puppet puts the crewmate in great danger.

Magician

Magician

An old child's doll roaming the halls of the manor. Once it picks a crewmate, do not let anybody else see it.

Mistress

--📁 Unknown Entities

Unknown [Access Clearance Level: FORBIDDEN]

unknown

Access to this information is FORBIDDEN to all. This class of entities does not conform to any known laws of nature. Any entity found in this classification should be reported to corporate if spotted IMMEDIATELY.

Duck song

Duck

We don't know where it came from or why its here, but beware of its twisted games.

📁 Hazards

Air Control Unit

Hazard

An old military anti air cannon repurposed for defensive capabilities. It specializes in anti air and helps keep a clear sky. Essential kit for any mining crew.

Bear Traps

Hazard

Rusty but reliable, these traps snap once stepped on. If caught by one, they can be slowly pried open. Make sure to remember where you set them up. Stay clear of the red ones.

Cargo Crane

Hazard

Towering crane specializing in cargo carrying. Its strong frame is the backbone of company shipping. However stand clear of its heavy magnet when in use, less you be pancaked.

Industrial Fan

Hazard

Aeration device capable of producing fresh air to poorly ventilated mineshafts. Be cautious around the blades however.

Microwave Cart

Hazard

Experimental mining technology used to weaken and crack rock using microwave radiation. Slowly traversing the halls on an automatic timer, results for this technology have showed great promise.

Flash Turret

Hazard

Surveying camera equipped with various photoreceptors and movement detectors. Great for capturing critters and wildlife in action. Say cheese!

L.A.S.E.R Mining Rig

Hazard

Experimental mining technology using giant crystal rubies. Its powerful laser melts away rock with ease.

Cacti

Hazard

Naturally growing cacti with a rigid structure. Grazing these prickly plants causes them to quickly break open, releasing a blast of thorns. The earth blooms and more and more dangerous flora have started appearing...

Crates

Hazard Hazard

Wooden crates are used to store equipment while metal crates bring back valuables. Every mining crew uses these convenient containers. Pry open wooden crates with any tool but use a key to unlock a safe.

Infected Crates

Hazard Hazard

Beware of false crates, while visibly identical, listen to their growls. Crimson blight stirs within them. Who knows what else awaits on Haemoglobin's surface...

📁 Weathers

Windy

WS

Disastrous weather where the player is pulled and thrown by the strong winds of a tornado. Decreases outdoor and daytime power by 3 each and increases indoor power by 6.

Meteor Shower

MS

A rain of earth shattering meteorites. Keep an eye on the sky. A dangerous weather with the potential for rare crystals to spawn. Decreases outdoor and daytime power by 3 each and increases indoor power by 6.

📁 Shop Items

Hoverboard

HB

Shop Item that allows you to drift around the world, should be faster than walking speed and allows a boost using sprint.

Wallet

W

Shop Item to get some extra cash for the quota can pick up coins.

📁 Scraps

Weapons

Weapons

With the appearance of stronger foes, you will need better equipment. Whether its company issued monster mashers or rickety hunks of junk built in a cave with a box of scraps, these are sure to pack a punch.

Special items

Special

Many items possess special capabilities, most of these are beneficial and can help crewmates in their endeavors. So long as you can find them or cough up a coin or two.

Ship upgrade unlockers

Unlockers

Some helpful robots and ship upgrades lay mangled and unusable. They might as well be hunks of junk, less you can find a way to fix them.

Many More!

Over 30+ lore documents, regular scrap and other references.

📁 Moon Changes

Diverse Flora

F

📁 Unlockable Ship Upgrades

Piggy Bank

Piggy

While wallets can be fickle things and vanish on team wipe. Coins stored withing this bank will be saved. To regain your stored coins simply whack it open.

Shockwave Gal (SWRD-1)

ShG1

Strong and Reliable, this robotic assistant can carry items back to the ship and kill enemies

Seamine Gal (SEA-M1)

SeG

A mix of Mechanical and biological components, gives players the ability to detect surrounding hazards and enemies through its sonar ping. Combat based robot, Attacks and kills enemies, its blast is strong enough to kill "unkillable" enemies. Attack charges recharge in orbit or when a key is used on her belt!

Terminal Gal (DAISY)

TeG

Utility based robot that has a few special abilities! Emergency teleport right back to the ship with a long cooldown. Immediate recharging of any held item. Unlock any door or safe!

Cruiser Gal (MISS CRUISER)

CrG

Utility based robot that holds unlimited scrap and follows you around! Can lead you into entrances both inside and outside. Has a special little tune included.

999 Gal (LIZ-ZIE)

LIZ

Friendly Gelatinous smile dressed as a nurse that heals players that interact with her. Can also revive players nearby. Recharges on orbit or on quota depending on config. Highly configurable.

Shrimp Dispenser

SD

Dispenses Shrimp that deals 3 damage to enemies and 60 damage to players. One time use unless you dispense another. Dropping the Shrimp despawns it. Inspired by the shrimp from lockdown protocol, it's a lovely game.

📁 Ship Decorations

SB

AIRCONTROL, BEARTRAP, HERMIT and CLEANER. Animated Ship decorations, no practical use. Zedfox not included.

📁 Melanie [File Access Restricted]

MelanieMelicious

Yeehaw

Hazard Config Explanation

Hazard Config and tool
  • Small tidbit on how the hazard config works for the inside hazards such as LaserTurret, FlashTurret, TeslaShock, etc.
  • Config follows this structure: MoonName - X1,Y1 ; X2,Y2 ; X3,Y3 | MoonName2 - Etc.....
  • The separators are:
    • - for MoonName and Coordinates
    • , for x and y value of a coordinate.
    • ; for separating coordinates.
    • | for separating entries.
  • This follows how vanilla spawns hazards on moons accurately, where vanilla generates a number between 0 and 1 and assigns it to the X-axis.
  • Using that X-axis value, it picks the corresponding Y-value, rounds it to an integer and spawns that amount of hazards.
  • It's done as a curve so that, depending on luck, you can have days where you spawn almost no hazards and on some days you have Microwave Hell, similar to some moons' Turret Hell rare occurance.
  • Tool for visualising and creating curves easily https://cosmobrain0.github.io/graph-generation/.

Credits

  • Xu Xiaolan : Coding, Moon work,

  • QWERTYrodrigo : Modeling/Designs, Moon work, Sounds, Ideas/lore, Voice acting

  • Bongo : Coding

  • S1ckboy : Modeling/Designs, Moon work,

  • MrSaltedBeef : Concept art, Art, New mod icon

  • Siphonife : Modeling/Designs, Visuals

  • SolidStone : Modeling/Designs, Moon work,

  • TestAccount666 : Coding

  • WhiteSpike : Coding

  • v0xx : Modeling/Designs

  • IntegrityChaos : Modeling/Designs

  • Bobilka : Modeling/Designs

  • Oof Bubble : Sounds

  • Moroxide : Sounds

  • Flameburnt : Concept art

  • NutDaddy : Ideas, Testing

  • Lizziegirl0099 : Voice acting, Testing

  • A Glitched NPC : Testing, Bald

  • Smxrez : Misc/Organisation

  • Slayer6409 : Testing

  • CoddingCat : Old snail cat model

  • MayaModez : Visit Bozoros poster in shipyard

  • NatsuBerry : Shockwave and Seamine gal art on the cabin magazine

  • SkittyMuffins : Made a funny trailer that one time

  • Fumo M. Borsh : Backseating

The 4 Instrument models and music are from the game "Zort" by Londer Software. (Great game, grab some friends and play it)

Credits - Misc Online Assets

"Carnivorous Plant" (https://skfb.ly/oLzIp) by mike69420 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Various Sound Effects" (https://pixabay.com)

CHANGELOG

v1.1.1

  • Renamed Wallet to something else for compatibility reasons.
  • Fixed host with oxyde crane animation not working properly.
  • Fixed Oxyde config in terms of not unlocking.
  • Fixed spawn weight configs on CodeRebirthLib's end.
  • Fixed snailcat not being able to be brought into orbit.
  • Fixed Xui desync issues in latejoin between players.

v1.1.0

  • Misc changes to mistress.
    • Uncrouch crouched player.
    • Mess with head rotations.
    • Drop entire inventory on grab.
    • Make head players unable to pick up anything.
    • Rewrite some of the LOS stuff.
  • Probably fixed SnailCat name desync between players. (might've made it worse, not sure, i realised too late the desync comes from late joiners lol)

v1.0.2

  • Fixed the 4 main gals' colliders not properly disabling with the disable interact.
  • Added config for snailcat names editing.
  • Bigger range for crane to deactivate and added smaller range for crane to despawn.
  • Config added for Oxyde to always be enabled.
  • Fixed Oxyde name to not have the dash in it.
  • Maybe fixed some snailcat hitting errors.

v1.0.1

  • Fixed duck not aggroing on another player.
  • Fixed Driftwood not moving because it would target itself.
  • Fixed some scannode inconsistencies with vanilla.
  • Decreased Crane hazard defaults.
  • Decreased other hazards defaults.
  • Made tornado a bit weaker, it's a bit overwhelming rn even if you arent super close.
  • Fixed a rare monarch error.
  • Crane deactivates fully if its too close to the ship on spawn.
  • Maybe fixed flash turrets not working, someone reported they dont work, they work in dev version so uh maybe its fixed now.

v1.0.0

  • Lots of stuff lol.
  • Dozens of new items with special effects added.
  • Multiple enemies reworked and rewritten.
  • I forced a lot of your configs to reset to true for the first time to experience the new content.
  • Multiple new enemies added.
  • Fixed redwood titan.
  • Got rid of model replacement suits per demand.
Spoilers!!!
  • Moons

    • Oxyde
  • Enemies

    • Cactus Budling.
    • Guardsman.
    • Mistress.
    • Monarch.
    • Redid cutiefly.
    • Nancy.
    • Peacekeeper.
    • Rabbit Magician.
    • Snailcat redid.
  • Items

    • Marrow Splitter.
    • Credit Pad 100 500 and 1000.
    • Fog Horn.
    • Guardsman Phone.
    • Infinikey.
    • Lifeform Analyser.
    • Mole Digger.
    • Nitroglycerin Crate.
    • Oxidizer.
    • Rail Slugger.
    • Remote Detonator.
    • Rocky.
    • Ship Upgrade Unlocker.
    • Timestop watch.
    • Walkie Yellie.
    • Reverted wallet to only be the held version.
    • Melanie's drawing.
    • 6 new meteorite crystals.
    • Talking head.
    • Haemoglobin Tablet.
    • Oxyde Tablet.
    • Mountaineer.
    • 32 Lore documents.
    • Ceasefire.
    • Swatter.
    • Tomahop.
    • Turbulence.
    • Xui and KingRigo plushies.
  • Hazards

    • Autonomous Crane.
    • Gunslinger greg.
    • Merchant.
    • Naturally spawning cactus.
    • Oxyde's crashing ship.
  • Weathers

    • NightShift (Oxyde Only)
  • Store Unlockables.

    • Piggy bank.
  • Misc

    • New lore accurate manor lord death animation/effect.
Older Versions

v0.15.3

  • Disabled the broken extra weathers, had them added by accident.
  • Also see that, this was a thing I did by accident that would crash your game, and fixing it took a couple hours because I have a lot to work with, and I'm also running on a fever right now, I'm not gonna say what mod, but I'm not just silently crashing your game randomly and not fixing it immediately.

v0.15.2

  • Another one, fix for seamine gal and shockwave gal bloowing up and causing errors.
  • Manor Lord also reflects damage proportional to how much damage you deal to it (so you're dead if you shoot it while its in its reflect state).
  • Extra checks in manor lord to make sure he doesnt bug out.

v0.15.1

  • Well this was bound to happen.
  • Fixed bear trap spawning to stop... spawning on walls???

v0.15.0

  • Added BoomTrap
  • Improved readme yet again.
  • Optimised the following additions a bit.
    • Janitor.
    • ACUnit.
    • Biomes.
    • Hazards.
    • Seamine Gal.
    • Shockwave Gal.
    • Terminal Gal.
    • Explosions in CR.
    • Spawning of redwood titan and seed through CR weapons.
    • Anything that plays a sound a dog or other enemies can hears.
    • A lot more lol.
  • Fixed cruiser gal carrying you causing you to be spun out of existence, that was fun.
  • Separated Windy into 3 weathers, the last two arent available currently.
    • Tornado.
    • Hurricane.
    • Firestorm.
  • Gave cruiser gal a new song.
  • Optimised a lot of collision detection in a lot of things.
  • This is gonna be the last update for a while before the 1.0.0 release which will contain more content than this mod currently has, look forward to it.

v0.14.3

  • Added poster boy to the top of the readme.
  • He thinks he's doing a good job.
  • He shall open the gates when you are ready.
  • Prepare.

v0.14.2

  • Updated README, it SHOULD have everything currently in here plus a bit more...
  • Gave CruiserGal collisions.
  • She also wont run over players and send them under the map anymore, probably, lol.
  • Added a small eject while you're riding cruiser gal.
  • Manor Lord no longer damages the puppet via collisions.
  • Puppet can now only take damage once every 1 second rather than 0.5 seconds.

v0.14.1

  • Reverted a crate attempt fix cuz my friend has a luck skill issue.
  • Fixed cruiser gal sounds and client bugs.
  • Fixed IndustrialFan error spam.

v0.14.0

  • Added the last gal, cruiser gal.

v0.13.7

  • You can now ride jimothy inside or outside safely without problems.
  • Fixed lag-spike when a coderebirth enemy spawns.
  • Fixed Janitor breaking randomly-atleast for clients and in cases where it wouldn't grab objects but did for host.
  • Fixed Jimothy sounds.
  • Fixed Jimothy holding items incompat with cullfactory.
  • Fixed problem with jimothy holding IndustrialFans, probably?

v0.13.6

  • Made performance of jimothy a bit better, and gonna do similar stuff with other coderebirth things later.
  • Fixed AirControlUnit not being able to fire, at all, lol.

v0.13.5

  • Made it so my weathers dont spawn on Galetry.

v0.13.4

  • Fixed aircontrolunit despawn fix, and removed some code so that would make orbiting a tiny bit faster.

v0.13.3

  • Bear trap despawn fix, i think anyway.

v0.13.2

  • smol Pathfinding hotfix.

v0.13.1

  • I do what mel says.

v0.13.0

  • Added second member of cleanup crew, jimothy the transporter.
  • Damage fix for janitor when you hit him.
  • Extra fix for dropping stuff infront of janitor while he's grabbing an item.
  • Added cleaning drone gal.
  • Improved pathfinding completely in all CodeRebirth entities, this makes them able to fluidly use all fire exits, entrances, anything they need to reach you no matter where you are, should preform better than usual too (added a dependency to help since it'd be too much to include it into coderebirth itself).
  • Hazards despawn if they spawn on top of doors.
  • New weight defaults for manor lord, redwood titan and janitor.
  • Did some fixing with tesla shock.
  • Redid the tornado visuals entirely.
  • Rewrote a lot of the code for tornados and meteor shower, let me know if anything breaks.
  • Removed a meh performance thingy when you leave a moon for the crates and biomes.
  • Crates opened by terminal gal should be sync'd with everyone.
  • Fixed abuse of puppeteer's on hit animation.
  • Probably fixed laser turret desync, let me know if i have not.
  • Fixed bug with SCP 999 gal reviving body-less dead bodies and reviving more people than it should be able to via group revives.
  • Fixed global duck song not playing.
  • Can now store all the furniture like the gals etc.
  • Changed layer of spike trap to be the maphazards layer (thanks zeekerss).

v0.12.3

  • Fixed shockwave gal spammin error.
  • Balanced cleanup crew faster.
  • Fixed misc bugs with him when hitting him mid animation.

v0.12.2

  • Made cleanup turn faster.
  • Made him only be able to grab things infront of him.
  • Fixed meteor shower sounds not working.

v0.12.1

  • Some stabilisation fixes to the cleanup crew.
  • picks random trash can.
  • Gave it higher priority.
  • Misc fixes to janitor.

v0.12.0

  • Added cleanup crew.
  • Cleaned up some assetbundles, if you notice loss of quality let me know and I'll restore some stuff.
  • Fixed a bug with manor lord spawning enemies that its not supposed to know.
  • Optimised navmesh code a bit.
  • Fixed laser turret going through walls (woo fuck interiors that fucked it up, if it fucks up still then I'm gonna be sending you straight to the interior creators).
  • Fixed tesla shock to actually trigger more often.

v0.11.0

  • Added Lord of the manor.

v0.10.4

  • Readme update! woo
  • Forgot to include zort assets into the release build.
  • Added a punishment from the duck abuse.
  • Fixed bug with hoverboard weight not disappearing when dismounting with held.

v0.10.3

  • Added the 4 instruments from zort as scrap, harmonize together with your friends.

v0.10.2

  • Improved detection from terminal gal for scrap and items.
  • Added warning sounds to suspicious thing.
  • Fixed collisions with terminal gal and gave her a new facial expression for it.
  • Added T!tan from rebalanced moons for weight of 0 for ACUnit.
  • Put the suspicious thing into the enemy layer.

v0.10.1

  • Decreased chance of rare idle song from terminal gal.
  • Accidently included unreleased assets into build.

v0.10.0

  • Added terminal gal.
  • Added bear trap gal.
  • Added ACUnit gal.
  • Fixed explosions happening outside for clients through microwave.
  • Added something suspicious...

v0.9.7

  • Fixed meteor shower craters not disappearing for clients.
  • Fixed blue shrimp bug with dropping and grabbing in midair.
  • Added pikmin to shockwave and seamine gal blacklist config.
  • Added voicelines to bald man.
  • Fixed some UI issues with duck.
  • Gave value to grape and lemonade pitcher.

v0.9.6

  • Fixed inside bear traps.
  • Change defaults of hazards to be more vanilla friendly and more like how zeekerss does turrets and landmines etc.
  • Gave duck song enemy more configs.
  • Lowered repeat quest chance to 15% from 99%.
  • Added a thing for someone.

v0.9.5

  • Apparently despawning of crates was broken, no idea how, but reverted to how they despawned in previous versions.
  • SCP 999 gal had a bug when somebody died and lost their corpse, this has been fixed.
  • SCP 999 gal was also not interactable for quite a while because of a false/true accident.

v0.9.4

  • Added configs to the new thing I added.
  • Added configs for acu for strength and knockback power.

v0.9.3

  • Fixed bug with seamine gal targetting inside enemies.
  • Made craters in meteor shower disappear after 20 seconds to help performance.
  • Bam bam bam ba rum da dum......
  • Helped performance a bit when loading into orbit and despawning crates etc.
  • Made crates not spawn the same items if more than one is broken in a moon.
  • Fixed 999 not working with company config.
  • Added sound to cruiser tires popping from bear trap.

v0.9.2

  • Fixed bug with gals not being activatable on company moon with navmeshcompany mod.
  • Added a new unlockable dispenser, costs only 150, something from lockdown protocol, one of my favourite games recently.
  • Messed with seamine gal range when outside for attacking.
  • Changed interact message for scp 999 gal.
  • Fixed scannode for hoverboard, bell crab and scp 999 gal.

v0.9.1

  • Rebuilt mod for latest game version.

v0.9.0

  • Added 15% chance event for wooden crate's to explode and damage the player.
  • Gave bellcrab gal a dancing animation.
  • Fixed 999 Gal not being interactable by players other than host.
  • Fixed microwave scrap being on the bottom.
  • Fixed microwave explosion not showing on client's end.
  • Fixed microwave scrap always being grabbable despite microwave closed.
  • Fixed "Vanilla" and "Modded" for hazard curves.
  • Fixed microwave scannode not having a box collider.
  • Gave 999 Gal and BellCrab Gal a ScanNode.
  • Added config for bear traps, they can now pop the cruiser's tires, fuck you cruiser drivers, burn and die.

v0.8.16

  • Fixed lethal hands damage with crate.
  • Forgot something.

v0.8.15

  • Fixed hazard stuff fully, assuming LethalLib updated before i put out this update, which i hope it did.
  • Added new gal, SCP 999 Gal, with keyword LIZ-ZIE, this one is a very configurable healer type gal, have fun.
  • Fixed dance animation for seamine gal.

v0.8.14

  • Forgot to check if company moon didnt have an interior.

v0.8.13

  • Forgot to include bellcrabgal assets.

v0.8.12

  • Fixed shockwave gal textures for crismas.
  • Made some of wesley's interiors in toy store scan for hazards properly like the cake and stuff.
  • Made spikerooftrap on hazard layer so seamine gal scans it.
  • Added bellcrab gal (she's purely decor with some luck value added).
  • Fixed bugs with seamine and shockwave hug and pat bug with doing it after directly getting out of charger.
  • Added config for seamine gal only owner sees scan results.

v0.8.11

  • Fixed ACUnit sound continuously playing.

v0.8.10

  • Actually added the seamine and shockwave gal christmas textures.
  • Fixed rare animation bug for seamine gal.
  • Increased range seamine gal needs to stop to explode at an enemy.
  • Added config for sounds of hazards.

v0.8.9

  • Added christmas texture for shockwave gal and seamine gal.

v0.8.8

  • Fixed icy hammer and made it have a 75% chance to slow.
  • Fixed microwave scrap not following microwave for clients (maybe).
  • Fan doesn't push you through railing now :<.
  • Added redwood spawning with breaking trees sometimes.
  • Fixed seamine gal dance anim.
  • Changed weights of all the weapons to be less and gave them a small sound when grabbing dropping etc.
  • Fixed hazard spawning for non host clients in debug mode.
  • Fixed item spawning value for microwave scrap.
  • Fixed wooden seed spawning (maybe).
  • Got rid of lineofsight check for seamine gal's explosion.
  • Fixed bug with gals where they'd disappear when lobby was reloaded.

v0.8.7

  • Fixed redwood explosion.

v0.8.6

  • Fixed position desync of laser turret.

v0.8.5

  • Buffed redwood giant's kick and jump actions.
  • Laser turret should perform a tiny bit better.
  • Crates should shoot up the same as for host and client now.
  • Completely fixed parenting and position issues with latejoin clients and other clients with the gals and their chargers.
  • Improved redwood giant search routine for clients.

v0.8.4

  • Made the seamine gal scanner a LOT better, you can put down the pitch forks now.
  • Tried to fix automatic issues with gal.

v0.8.3

  • Fixed very rare config issue with the hazard curve stuff with non english systems(?) and added more error logging.
  • Readded config (true by default) to remove interior fog.

v0.8.2

  • Fixed gal being outside in orbit for late joining clients.
  • Fixed pathing issues with seamine gal if enemy is in an unreachable position.
  • Check the readme for how the hazards config works!!!

v0.8.1

  • Fixed harmless error with MRAPI and CodeRebirth when MRAPI isn't found.
  • Fixed harmless error with gal's chargers when the owner dies.

v0.8.0

  • Added seamine gal.
  • Added seamine gal as a player suit.
  • Added configs for enabling/disabling seamine and shockwave gal player models.
  • Fixed meteor shower initial volume stuff.
  • Microwave has a chance to spawn scrap inside of it now, making it more deadly.
  • Nerfed meteor shower fire damage a bit and reduced the particles to save on some frames.
  • Lowered the default speed of the meteor shower meteor's from 50 to 30.
  • Made meteor shower automatically end at 80% through the day by default and start only after the ship has nearly landed.
  • Made meteor shower strike on ship by default false because I got scolded, and also improved the non-hitting of the ship to be a decent radius around the ship.
  • Made meteor shower scrap amount multiplier and scrap value multiplier 1.2x by default and lowered spawn weight from 50 to 30 (and tornado from 50 to 40).
  • Added a special death interaction for Pjonk, die often for the sake of us (this is a config disabled by default because most people aren't Pjonk).
  • Added a config in general category for the gal ai owner being the only person able to disable her.
  • Probably fixed tornado type desync.
  • Maybe fixed position desync for late-join clients (clients that joined AFTER the gal was bought).
  • Gave All inside hazards an animation curve in the config stuff, have fun.
  • Gave industrial fan and laser turret config to not destroy body.

v0.7.18

  • Removed readjustment of camera with the shockwave gal model cuz that seems like a bad idea in hindsight.
  • Also credited rodrigo with a funny video.

v0.7.17

  • Fixed bug with wooden crate where it would error/spawn normal items despite config not allowing it.
  • Allowed you to be teleported away/use entrance teleports while in a bear trap to escape.
  • Gave bear traps a more advanced config.
  • Fixes to do with functional microwave.
  • Fixes to do with laser turret.
  • Fixes to do with wooden seeds.
  • Added config for wooden seed spawn chance from tree.
  • Shockwave gal fix with being fired, again.

v0.7.16

  • Metal crates no longer abusable.
  • Fixed exploit with metal crates.
  • Added safeguards to wooden crates with desynced shops.
  • Maybe fixed bug where you would sometimes get flashed by flash camera for a long time.
  • Fan doesn't push/pull through doors now.
  • Laser turret doesnt shoot through doors too.

v0.7.15

  • Forgot to get rid of dependency.

V0.7.14

  • Added to README about the model replacement feature.
  • Added a first time message saying what mods you can enable.
  • Added compatibility with shockwave gal with openbodycams camera.

v0.7.13

  • Added a new thunderstore dependency, keep in mind it is OPTIONAL, you can get rid of it if you dont like it!

v0.7.12

  • Added config for safe item value multiplier, default is 1.4f value;
  • Turned all flora into static shadow casters, should help with performance a bit.
  • Reduced fan push force into 3 from 4 to help with not clipping through walls.
  • Beartraps are hopefully more synced up.
  • Redwood giant no longer lingers forcefully around the ship.
  • Fixed problems with metal crate.
  • I left a present for if a player enters a metal crate.
  • Fixed problems with hitting wooden crate part 2 electric bogaloo.
  • Fixed ACU being an explosive mess.
  • Added whitelist option for wooden crates, auto generates if blacklist field is empty and whitelist is toggled on.

v0.7.11

  • Fixed problems with hitting wooden crate.
  • Tried to fix problems with gal's selling features.
  • Fixed problem with gal erroring when employee gets fired.

v0.7.10

  • Fixed bug with gal for clients.
  • If crates are pulled up with fists, the player gets damaged a little bit.

v0.7.9

  • Fixed metal crate for clients.
  • Slightly updated metal crate textures.
  • Changed how I handle pathing for the gal and redwood giant, so let me know how those feel.
  • Disabled Cutiefly, SnailCat and Biomes in teh config by default.

v0.7.8

  • Fixed error where mod wouldn't load (whoopsie).

v0.7.7

  • Fixed really strong industrial fans.
  • Added metal safes, removed metal crates, changed how metal safes work from metal crates, same with wooden crates, changed how they work.
    • Basically swapped features of metal crate and wooden crate.

v0.7.6

  • Fixed endless growing of the plants by abusing going to company moon.
  • Reverted the halloween fog changes because zeekerss made it less common.
  • Added gal compatibility with openbodycams.
  • Cleaned up the gal's hand triggers, they won't show unless she's activate and you're holding an item.
  • Added appropriate screenshakes.
  • Polished tesla shock to be a stronger hit that has a longer cooldown.
  • Added a config to enable bear traps inside the interior.
  • Industrial fan had frame rate issues.
  • Fixed flash turret not working for clients.
  • Gave ACUnit bullet a trail that explodes you less far.
  • Fixed readme with bear trap and flash turret mix-up.

v0.7.5

  • Made shockwave gal resync with clients on lobby reload/late joiners.
  • Fixed teslashock shocking everyone lol.

v0.7.4

  • Improving ACU as best as I can, doesn't target you if you're actively on the ground or have something blocking LoS.
  • Improved BearTrap spawning.
  • Decreased IndustrialFan power by 25%.

v0.7.3

  • Added a debug config to disable halloween fog for my own testing and whoever else wants.
  • Reworked config names and values for hazards to be less and gave a better description for them.

v0.7.2

  • Gave ACU a spawn weight config based on moon + value.
  • Gave microwave bigger collider to open doors.
  • Gave all hazards lore in the readme.

v0.7.1

  • Fixed potential bug with ACUnit where it wouldnt despawn on moon unload.
  • Fixed animator bug with bear trap.
  • Fixed problem with industrial fan not spawning red mist.
  • Fixed Tesla Shock targetting the first person through walls.
  • Fixed Laser Turret not rotating for clients.
  • Stopped ACU while ship is leaving.
  • Potentially fixed flash camera not working on other clients.
  • Nerfed ACU a tiny bit.
  • Fixed bug with gal not picking up items properly or not able to be activated by clients.

v0.7.0

  • Added 7 new hazards.
    • TeslaShock.
      • Damages nearby players with metallic items, chains enemies and players alike.
    • Functional Microwave.
      • Wanders the facility... very slowly... while cooking it up.
    • Air Control Unit.
      • Screw jetpack users.
    • Laser Turret.
      • With gems stolen from Henry Stickman, some mad scientist created a big ass turret that went wild.
    • Bear Traps.
      • Usually is for bears.
    • Flash Turret.
      • Say cheese!
    • Industrial Fan.
      • Back when employees used to work overtime in the hot summers.
  • Fixed bug with getting fired.
  • Made it so you can drop gal's items while she's delivering them.
  • Cleaned up triggers with gal so prompt wont pop up unless you fulfill conditions.
  • Gave gal a radar dot so you can look at her in the terminal's radar, goes by Delilah.
    • Works with the OpenBodyCams mod not really the POV is from her feet.
  • Made it so gal doesnt jitter for clients on ship land/takeoff.
  • Gal probably doesnt jitter in the elevator anymore.
  • Fixed several bugs with gal killing enemies.
  • Fixed gal dropping off items onto ship, they now stay there with the ship, notif doesnt always show up though, so gal has her own notif now.
  • Massively improved gal selling mechanics.

v0.6.8

  • Forgot to make metal crate whitelist into a blacklist.

v0.6.7

  • Trying the 3rd time to fix the propeller sounds.
  • Fixed gal staring at player causing weird rotation.
  • Fixed her following enemy too much before attacking.
  • Changed some texts around.

v0.6.6

  • Fixed some propeller volume stuff.
  • Fixed hand interaction.
  • Fixed some movement pathing issues.
  • Will do a more detailed fix update when i'm more available (weekend).

v0.6.5

  • Updated the looks of the wooden crate.
  • Fixed some misc bugs with shockwave gal.
    • Laser not doing as intended for clients.
    • Triggers not disappearing when you dont meet conditions to use em.
    • etc
  • Fixed a bug involving automatic config with the gal.

v0.6.4

  • Added propeller volume config lol.
  • Auto start on ship start config.
  • Fixed the shovels spawning wooden seeds randomly.

v0.6.3

  • Fixed parenting issue with shockwave gal.
  • Turn crate configs into whitelists from blacklists.
  • Stopped gal from targetting enemies while you're inside and its outside or vice versa.
  • Give tomatoes an inventory icon.
  • Give seeds an inventory icon.
  • Config for propeller volume for shockwavegal.
  • Allow redwood to eat the driftwood giant.
  • Give config for seed spawn weights.
  • Fix meteor spam for clients.
  • Better pathing when coming to ship with items.
  • Fixed constant error for clients on meteor shower.
  • Fixed some rare config error with tornado smoky version.

v0.6.2

  • Adjusted redwood spawn count and meteor volumes config.
  • Made gal drop items on attack mode switch.
  • Made item dropped register for ship.
  • Allowed gal to follow player through the elevator by herself.
  • Improved triggers for shockwave gal.
  • Remove physics when warping or heading to elevator for shockwave gal.
  • Added snare flea to shockwave gal config.
  • Added bozo rodrigo to readme credits.
  • Fixed sound ranges with plant monster.
  • Fixed item holding rotation with shockwave gal.
  • Added scannode to shockwave gal.
  • Items stick onto the ship when dropped by shockwave gal (while she dropped onto the ship).
  • Fixed multiplayer bug.
  • Shockwave gal has a new behaviour when activated on company, selling up to quota.
  • Added shockwave gal config for always being able to hold 4 items regardless of multiplayer or singleplayer (false by default).

v0.6.1

  • Gave some sounds to the carnivorous plant.
  • Gave redwood kick some sounds too.
  • Fixed some redwood sounds playing only on host.

v0.6.0

  • Biomes disabled by default.
  • Added carnivorous plant.
  • Added reworked redwood titan.
  • Added shockwave gal.
  • Added farming.
    • Added new decor, "plant pot".
    • Added wooden seed, obtained by chopping wood and getting it randomly.
    • Added tomato and golden tomato, sellable to the company.
  • Improved meteor shower visuals drastically (thanks V0xx).
  • Improved biome particles performance.
  • Updated for v64.
  • Improved hoverboard a bit.
  • Improved meteor shower overhead visuals a bit.
  • Fixed Snailcat not being rideable.
  • Fixed Cutiefly not being rideable.
  • New icon for coderebirth!! thanks to Koda.
  • Fixed wooden crates having health similar to metal crates.
  • Fixed scan nodes with wooden and metal crates.
  • Fixed metal crates opening randomly by themselves.
  • Allowed wallets to get smaller if their value somehow decreases.
  • Made flower spawning a bit more spread-y.
  • Added metal crate config for whitelist if need be.
  • Added wooden crate config for whitelist if need be.
  • Gave each item a "min,max" worthiness config.
  • Added config for meteor shower to stop at a normalised time of day.
  • Added some more item crate configs.
  • Added change config for biomes.

v0.5.2

  • Removed redwood from readme for now.
  • Fixed potential meteor shower error.
  • Fixed Coin radar not disappearing on
  • Added coin min and max config.

v0.5.1

  • Fixed biomes not despawning on round leave.

v0.5.0

  • Fixed Sapphire gem colliders.
  • Fixed Sapphire gem tranparency.
  • Fixed nature's mace stuff not doing its thing right with healing players, probably.
  • Adjusted Icy Hammer to only slow 100% on crit and only deal 1 damage.
  • Fixed floating flora (hopefully).
  • Fixed money radar icon not disappearing when picked up.
  • Added biomes (currently do nothing).
  • Improved some patches.
  • Changed the weathers to have a config to not do the powerlevel shenanigans, but currently tornado and meteor shower increase inside power by 6 and decrease outside and daytime by 3.
  • Flora doesn't spawn on catwalks anymore.
  • Gave hoverboard some weight when in held mode.
  • Gave hoverboard collisions for moving it around while not held by you or a player.
  • Hoverboard battery works now when holding shift for a boost.
  • Adjusted snowglobe holding animation, no more bugs wooo.
  • Epic axe can chop trees now.
  • Added emerald meteorites... for real now, i might've lied last time I said that.
  • Accidently adjusted flora, if you see the wrong flora in the wrong biome let me know.
  • Added ruby gem to meteorite.
  • Updated default config.
  • Updated readme images and presentation.
  • Fixed multi-hit bug.
  • Uploaded to fix tornados not working in v62.

v0.4.2

  • Sigh, fixed the tornado stuff for the guy who wants it to spawn naturally as an enemy (WONT WORK IF THE WEATHER IS WIMDY ALREADY).
  • Fixed plant spawning not on navmesh (this is custom moons being bad and adding colliders where there shouldn't be, so wasnt even my fault smh).
  • uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

v0.4.1

  • Spiky Mace by default deals 2 damage now.
  • Icy Hammer slows down enemies and players hit by it temporarily.
  • Nature's Mace heals enemies by 1 hit point and heals players.
  • Improved readme.
  • Added a blacklist moon config for flora (doesn't except placeholders, only moon names).
  • Made LLL and WeatherRegistry a hard dependency.
  • Registered Tornado as an enemy with 0 spawnweights for that one guy.
  • Added I think like 70 more flower types?

v0.4.0

  • Fixed flora not spawning on some custom moons.
  • Metal crate changed to drop non-scrap equipment.
  • Added 18 new flora types

v0.3.3

  • Flora can now be sorted into 3 different types.

v0.3.2

  • Github is now public and contributions/talent/reports/more ideas are appreciated.
  • Configs now accept both custom and modded (custom is more recommended just incase).

v0.3.1

  • Halved the strength of the pull of the tornado by default.
  • Added 20 more plants.
  • Added a metal item crate.
  • Fixed soft dependencies not working properly.
  • Fixed flower config breakages.
  • Added more flower configs.

v0.3.0

  • Add slider config for tornado strength.
  • Added yeet SFX in config for tornado (false by default).
  • Randomised a bit more the strength of the tornado throwing and at what point you'd be thrown.
  • Added a bunch of flora.
  • Decreased overall assetbundle size from 32mb~ to 18mb~.

v0.2.6

  • Lowered tornado power.
  • Fixed scannodes for the new weapons.
  • Lowered default config for meteor shower lol.
  • Fixed tornado throwing you.

v0.2.5

  • Should fix tornado kinematic patch not working.
  • Turned off some spammy logs.
  • Tornado should stray from ship if spawned next to it.
  • Fixed some hoverboard sound with footsteps not playing.

v0.2.4

  • Fixed tornado config properly.
  • Added tornado volume in ship config.
  • Added cutiefly flap sound volume config.
  • Fixed Snailcat and Cutiefly flying routes.
  • Improved tornado looks.
  • Windy tornado can now throw the player.
  • Added compatibility with Surfaced.
  • Fixed hoverboard.
  • Buffed hoverboard.
  • Added compatibility with subtitles API (may not work for some reason).
  • Added 3 new weapons.
  • Added 2 new gems in the meteor shower and made them more common.
  • Water tornado now drowns you.
  • Made weather registry a soft compatibility (required to install but can disable).
  • Hopefully Sync'd some issues with particles when near a tornado.
  • Fixed tornado math pulling you when you're further away.
  • Blood tornado either heals or damages you now randomly.
  • Fire tornado would get weaker when you're on 20 or lower hp.
  • Electric tornado gives a bigger speed boost.
  • Balanced and made tornados weaker overall.
  • Made tornados much faster and properly move around.
  • Tornado weather now decreases total outside power level by 3 and inside by 3.
  • Meteor shower weather now decreases total outside power level by 3 and inside by 3.
  • Made enemies rideable.

v0.2.2

  • Fixed Snowglobe animations.

v0.2.1

  • Fixed company not loading bug.
  • Fixed tornado config -ish.

v0.2.0

  • Fixed tornado not spawning, may need to recreate config.

v0.1.9

  • Fixed being unable to ride truck during tornado.
  • Potentially fixed hoverboard slow issues.

v0.1.8

  • Accidently included something not supposed to be there, caused an error.
  • Potentially fixed item crate error.

v0.1.7

  • Improved hoverboard collisions, I think.
  • Increased range for tornado effects.
  • Tornados will get a bigger update when I'm more free later I promise.
  • Added config to switch wallet between an actual item to the refactored version.
  • Tried to fix bug where only host could pick up the wallet in the new system.
  • Updated version of the mod to play nice in latest version of the game.

v0.1.6

  • Buffed item crate by atleast 3 times.
  • Added config to disable snow globe music (client side).
  • Attempted to fix wallet positioning.
  • Stopped you from being able to pick up multiple wallets.
  • Improved tooltips for wallet.
  • Improved tooltips for hoverboard.
  • Nerfed Tornado power again.

v0.1.5

  • Fixed particle effects not working.
  • Fixed unlimited range on tornados.
  • Fixed tornado audio disappearing when entering and leaving interior.
  • Reduced tornado spawning near ship.

v0.1.4

  • Improved electric, water and potentially other tornado types and gave unique mechanics and changes.
  • Potentially fixed snowglobe not working for everyone's animator.
  • Potentially fixed item crate desyncs and exploit that didn't require digging it up.
  • Added sounds to tornados (provided by Moroxide).
  • Added particle effects to players near tornados (will improve in the future).

v0.1.3

  • Fixed crater textures being weird.
  • Improved tornado particles.
  • Added subtypes for the tornado that don't currently do anything differently special.
  • Removed dependency on custom story logs temporarily until i figure out soft dependencies.
  • Added config for subtypes.

v0.1.2

  • Fixed Snow Globe not having a value.
  • Allowed you to use ladders and special animations while tornado is around.
  • Reverted funny visuals with meteor craters.
  • Fixed item crate sound being global.
  • Made blood tornado do some weird stuff with damaging and healing player.
  • Potentially fixed a wallet bug.

v0.1.1

  • Fixed wallet dropping while using terminal.
  • Fixed item crates not disappearing after opening.
  • Updated item crate scannode.
  • Added compatibility warning with piggy's variety mod (their animator overrides every mod's so it ruins the snow globe).
  • Heavily nerfed how strong the windy weather is.
  • Fixed hoverboard dragging itself to a specific position sometimes.
  • Allowed cover to exist for windy weather
  • windy and meteors can now be disabled in config

v0.1.0

  • Added new item, SnowGlobe.
  • Added configs for SnowGlobe.
  • Added a loooooot of configs.
  • Improved Weather performance
  • Added warning for CentralConfig being in the same pack.
  • Added new outside object that can spawn in sometimes.
  • Removed collision from snailcat.
  • Improved meteor spawning location.
  • Added new shop item, hoverboard.
  • Added config and chance for critical hit from code rebirth weapons.
  • Added tornado.
  • Updated readme.
  • Updated all icons.
  • Updated meteorite Crystals.
  • Improved how wallet works, it's a player upgrade now.

v0.0.3

  • Added moon blacklist config for the weather.
  • Added Volume config for the weather.
  • Lowered Coin spawnage from just 10, to 0 to 10
  • Made Epic Axe bigger.
  • Fixed spawnweight configs not applying.
  • Fixed MeteorShower spawning on company.
  • Made a google forms for issues and idea applications into the readme.
  • Improved crater fire.
  • Got rid of crater and replaced it with a better texture on the ground.
  • Fixed issues with desync'd items.
  • Improved a lot on meteors by increasing size, messing with the particle system, please report any fps drops.

v0.0.2

  • Fixed weather not turning off when heading to main menu/other reasons.
  • Fixed wallet not working.
  • Fixed coin tooltip not showing.

v0.0.1

  • Initial release