
ReXuvination
Mod that tries to optimise various things in the game.
CHANGELOG
v0.4.0
- Optimised
EnemyAICollisionDetect
even further by making it so that enemies that don't typically collide with other enemies don't send eachother callbacks unless there actually is an interaction. - i.e. a bunch of hoarding bugs next to eachother won't be spamming eachother unnecessary collision callbacks because they can't collide with eachother anymore.
v0.3.1
- Fixed mod not being properly clientside thanks to ButteryStancakes.
v0.3.0
- Added optimisation patches for
SandSpiderWebTrap
,QuicksandTrigger
,DoorLock
andBridgeTrigger
.
v0.2.0
- Added the optimisation patch for
PlayerPhysicsRegions
.
v0.1.1
- I forgor to do the thing.
v0.1.0
- Fixed another oopsie with potentially hazards and vehicle interactions with enemies.
v0.0.4
- New Icon.
- Fixed an oopsie that caused enemies to be unable to open doors.
v0.0.3
- Added null check to enemy prefab.
v0.0.2
- Fixed README being stupid with markdown smh.
- Added a blacklist config incase an enemy was being special with it's colliders that are next to EnemyAICollisionDetect components.
v0.0.1
- Initial Release