Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ReXuvination
Mod that currently completely optimises collision performance in the game.
CHANGELOG
v1.1.0
- Change the system to be instead of excluding layers I only include essential layers, this means that other mods just need to the include layers if they want to add some collisions that arent normally in vanilla.
- Added null checks for mods that access some stuff too early before StartOfRound is created.
v1.0.1
- Fixed an issue with Colliders and enemies not being able doo due to priority.
v1.0.0
- Optimised all I could with every base game collision type, added optimisation patches for the following:
- BridgeTriggerType2
- GrabbableObjectPhysicsTrigger
- InteractTrigger
- KillLocalPlayer
- Landmine
- OutOfBoundsTrigger
- TerrainObstacleTrigger
- ToggleFogTrigger
- CompanyMonsterCollisionDetect.
v0.4.0
- Optimised
EnemyAICollisionDetecteven further by making it so that enemies that don't typically collide with other enemies don't send eachother callbacks unless there actually is an interaction. - i.e. a bunch of hoarding bugs next to eachother won't be spamming eachother unnecessary collision callbacks because they can't collide with eachother anymore.
v0.3.1
- Fixed mod not being properly clientside thanks to ButteryStancakes.
v0.3.0
- Added optimisation patches for
SandSpiderWebTrap,QuicksandTrigger,DoorLockandBridgeTrigger.
v0.2.0
- Added the optimisation patch for
PlayerPhysicsRegions.
v0.1.1
- I forgor to do the thing.
v0.1.0
- Fixed another oopsie with potentially hazards and vehicle interactions with enemies.
v0.0.4
- New Icon.
- Fixed an oopsie that caused enemies to be unable to open doors.
v0.0.3
- Added null check to enemy prefab.
v0.0.2
- Fixed README being stupid with markdown smh.
- Added a blacklist config incase an enemy was being special with it's colliders that are next to EnemyAICollisionDetect components.
v0.0.1
- Initial Release