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Decompiled source of RealisticRecharging v1.1.0
realistic_recharge.dll
Decompiled a year agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("realistic_recharge")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Lethal Company Realistic Recharging mod.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+fe1a3d906a5bf947864e46292f79ed716b4669e6")] [assembly: AssemblyProduct("realistic_recharge")] [assembly: AssemblyTitle("realistic_recharge")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace realistic_recharge { [BepInPlugin("realistic_recharge", "realistic_recharge", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("realistic_recharge").PatchAll(typeof(Plugin).Assembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin realistic_recharge is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "realistic_recharge"; public const string PLUGIN_NAME = "realistic_recharge"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace MetalRecharging.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class InteractPerformedPatch { private static bool _swappingTwoHandedValue; [HarmonyPatch("Interact_performed")] [HarmonyPrefix] internal static void InteractPerformedPrefix(PlayerControllerB __instance) { if (!((Object)(object)__instance.hoveringOverTrigger == (Object)null) && __instance.twoHanded) { Transform parent = ((Component)__instance.hoveringOverTrigger).transform.parent; if (!((Object)(object)parent == (Object)null) && !(((Object)((Component)parent).gameObject).name != "ChargeStationTrigger")) { _swappingTwoHandedValue = true; __instance.twoHanded = false; } } } [HarmonyPatch("Interact_performed")] [HarmonyPostfix] internal static void InteractPerformedPostfix(PlayerControllerB __instance) { if (_swappingTwoHandedValue) { _swappingTwoHandedValue = false; __instance.twoHanded = true; } } } [HarmonyPatch(typeof(ItemCharger))] internal class ItemChargerPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static bool ItemChargerUpdate(ItemCharger __instance, ref float ___updateInterval, ref InteractTrigger ___triggerScript) { if ((Object)(object)NetworkManager.Singleton == (Object)null) { return false; } if (___updateInterval > 1f) { ___updateInterval = 0f; if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer == (Object)null || (!currentlyHeldObjectServer.itemProperties.isConductiveMetal && !currentlyHeldObjectServer.itemProperties.requiresBattery)) { ___triggerScript.interactable = false; ___triggerScript.disabledHoverTip = "(Requires battery-powered or metal item)"; } else { ___triggerScript.interactable = true; } ___triggerScript.twoHandedItemAllowed = true; return false; } } ___updateInterval += Time.deltaTime; return false; } [HarmonyPatch("ChargeItem")] [HarmonyPostfix] private static void ItemChargerCharge(ItemCharger __instance, ref Coroutine ___chargeItemCoroutine) { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer != (Object)null && !currentlyHeldObjectServer.itemProperties.requiresBattery && currentlyHeldObjectServer.itemProperties.isConductiveMetal) { __instance.PlayChargeItemEffectServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId); if (___chargeItemCoroutine != null) { ((MonoBehaviour)__instance).StopCoroutine(___chargeItemCoroutine); } if (GameNetworkManager.Instance.localPlayerController.AllowPlayerDeath()) { ___chargeItemCoroutine = ((MonoBehaviour)__instance).StartCoroutine(ItemChargerDelayed(__instance, currentlyHeldObjectServer)); } } } private static IEnumerator ItemChargerDelayed(ItemCharger __instance, GrabbableObject itemToCharge) { __instance.zapAudio.Play(); yield return (object)new WaitForSeconds(0.75f); __instance.chargeStationAnimator.SetTrigger("zap"); GameNetworkManager.Instance.localPlayerController.KillPlayer(Vector3.zero, true, (CauseOfDeath)11, 0, default(Vector3)); } } }