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Decompiled source of men stalker v3.1.2
menstalker_yaboiduckisnickerbar.dll
Decompiled 2 weeks ago#define DEBUG using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using LethalLib.Modules; using Menstalker_ybdkSKB.Configuration; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using menstalker_yaboiduckisnickerbar.NetcodePatcher; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("menstalker_yaboiduckisnickerbar")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Example Enemy for Lethal Company.")] [assembly: AssemblyFileVersion("1.2.2.0")] [assembly: AssemblyInformationalVersion("1.2.2")] [assembly: AssemblyProduct("menstalker_yaboiduckisnickerbar")] [assembly: AssemblyTitle("menstalker_yaboiduckisnickerbar")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Menstalker_ybdkSKB { internal class Menstalker_ybdkSKB : EnemyAI { private enum State { IDLE, STALK, PRERUSH, RUSH, ROAM } private enum SubState { ADVANCE, RETREAT, WATCH } public Transform turnCompass; public Transform attackArea; public int subState = 0; public Vector3 spawnPosition; public AISearchRoutine roamMap; public Vector3 mainEntrancePos; private float defaultTimer_chaseDuration = -1f; private float defaultTimer_targetLost = -1f; private const float defaultTimer_stalkingScared = 30f; private const float defaultTimer_stalkingDetected = 50f; private const float defaultTimer_stalkWithLOS = 15f; private const float defaultTimer_preRushTimeout = 15f; private const float defaultTimer_roamTimeout = 120f; private const float defaultTimer_stunTimeout = 1f; public bool targetLost; private bool isDeadAnimationDone; private bool flag = false; private bool is_stunned = false; private bool can_seePlayer = false; public int clawDamage = 20; private const float longDistance = 14f; public float timer_chaseDuration = -1f; public float timer_targetLost = -1f; public float timer_stalking = 50f; public float timer_stalkWithLOS = 15f; public float timer_preRushTimeout = 15f; public float timer_roamTimeout = 120f; public float timer_stun = 0f; public float timeSinceHittingLocalPlayer = 0f; [Conditional("DEBUG")] private void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)text); } public override void Start() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); spawnPosition = ((Component)this).transform.position; mainEntrancePos = RoundManager.FindMainEntrancePosition(false, false); isDeadAnimationDone = false; targetLost = true; base.targetPlayer = null; defaultTimer_chaseDuration = 25 + StartOfRound.Instance.randomMapSeed % 11; defaultTimer_targetLost = StartOfRound.Instance.randomMapSeed % 6 + 9; timer_targetLost = defaultTimer_targetLost; timer_chaseDuration = defaultTimer_chaseDuration; base.currentBehaviourStateIndex = 0; LogIfDebugBuild("Man-stalker spawned"); } private void computing_death() { if (!isDeadAnimationDone) { base.creatureAnimator.SetBool("isAngry", false); isDeadAnimationDone = true; base.creatureVoice.Stop(); base.creatureVoice.PlayOneShot(base.dieSFX); } base.creatureAnimator.SetBool("isAngry", false); } private void computing_stun() { if (timer_stun > 0f) { timer_stun -= Time.deltaTime; is_stunned = true; } else { is_stunned = false; } } private void computing_timer() { switch (base.currentBehaviourStateIndex) { case 1: if (targetLost) { timer_targetLost -= Time.deltaTime; timer_stalking += Time.deltaTime * 1.5f; } else { timer_stalking -= Time.deltaTime; } if (can_seePlayer) { timer_stalkWithLOS -= Time.deltaTime; } break; case 2: timer_preRushTimeout -= Time.deltaTime; break; case 3: timer_chaseDuration -= Time.deltaTime; if ((double)timeSinceHittingLocalPlayer > 0.75) { base.creatureAnimator.SetBool("isAngry", true); base.creatureAnimator.ResetTrigger("slash"); } else { timeSinceHittingLocalPlayer += Time.deltaTime; } if (!is_stunned) { base.creatureAnimator.SetBool("isAngry", true); base.creatureAnimator.ResetTrigger("stunned"); } break; case 4: timer_roamTimeout -= Time.deltaTime; break; case 0: break; } } public override void Update() { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (base.isEnemyDead) { computing_death(); base.creatureAnimator.ResetTrigger("slash"); return; } computing_stun(); computing_timer(); int currentBehaviourStateIndex = base.currentBehaviourStateIndex; if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 1 || currentBehaviourStateIndex == 3)) { Vector3 val = ((Component)this).transform.position - (((Component)base.targetPlayer).transform.position - ((Component)this).transform.position); turnCompass.LookAt(val); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 1f); } } private void animationManager() { switch (base.currentBehaviourStateIndex) { case 3: if (!((double)timeSinceHittingLocalPlayer < 0.75) && !is_stunned) { base.creatureAnimator.speed = 1f; base.creatureAnimator.SetBool("isAngry", true); } break; case 1: base.creatureAnimator.speed = 1f; base.creatureAnimator.SetBool("isAngry", false); switch (subState) { case 2: base.creatureAnimator.SetBool("forwardWalk", false); base.creatureAnimator.SetBool("backwardWalk", false); break; case 0: base.creatureAnimator.SetBool("forwardWalk", true); base.creatureAnimator.SetBool("backwardWalk", false); break; case 1: base.creatureAnimator.SetBool("forwardWalk", false); base.creatureAnimator.SetBool("backwardWalk", true); break; } break; case 2: case 4: base.creatureAnimator.SetBool("isAngry", false); base.creatureAnimator.SetBool("forwardWalk", false); base.creatureAnimator.SetBool("backwardWalk", false); base.creatureAnimator.speed = 1f; break; case 0: base.creatureAnimator.SetBool("isAngry", false); base.creatureAnimator.SetBool("forwardWalk", true); base.creatureAnimator.SetBool("backwardWalk", false); break; } } private void stop_movement() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) base.agent.speed = 0f; Vector3 velocity = base.agent.velocity; ((Vector3)(ref velocity)).Set(0f, 0f, 0f); } private void reset_variables() { flag = false; targetLost = true; timer_chaseDuration = defaultTimer_chaseDuration; timer_targetLost = -1f; timer_stalking = 50f; timer_stalkWithLOS = 15f; timer_preRushTimeout = 15f; timer_roamTimeout = 120f; } private void SwitchToBehaviourClientRpcAndReset(int nextState) { ((EnemyAI)this).SwitchToBehaviourClientRpc(nextState); reset_variables(); } private void wander() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) base.creatureAnimator.ResetTrigger("slash"); base.creatureVoice.Stop(); if (Vector3.Distance(((Component)this).transform.position, mainEntrancePos) >= 42f) { stop_movement(); } else { setup_moveAndOpen(10f, 1f); } _ = mainEntrancePos; if (0 == 0 && !((Object)(object)((EnemyAI)this).ChooseFarthestNodeFromPosition(mainEntrancePos, false, 0, false, 50, -1) == (Object)null)) { ((EnemyAI)this).SetDestinationToPosition(((Component)((EnemyAI)this).ChooseFarthestNodeFromPosition(mainEntrancePos, false, 0, false, 50, -1)).transform.position, false); SwitchToBehaviourClientRpcAndReset(0); } } private void setup_moveAndOpen(float a, float b) { base.openDoorSpeedMultiplier = b; base.agent.speed = a; } private void force_movingTowardsTarget(PlayerControllerB target_) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).SetMovingTowardsTargetPlayer(target_); if (base.agent.velocity == new Vector3(0f, 0f, 0f) && !((EnemyAI)this).SetDestinationToPosition(((Component)target_).transform.position, false)) { } } public override void DoAIInterval() { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Unknown result type (might be due to invalid IL or missing references) if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } ((EnemyAI)this).DoAIInterval(); animationManager(); if (is_stunned) { stop_movement(); return; } PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); float num = -1f; PlayerControllerB closestPlayer2 = ((EnemyAI)this).GetClosestPlayer(true, false, false); float num2 = -1f; if ((Object)(object)closestPlayer == (Object)null && base.currentBehaviourStateIndex != 1) { wander(); return; } if ((Object)(object)closestPlayer != (Object)null) { num = Vector3.Distance(((Component)closestPlayer).transform.position, ((Component)this).transform.position); } if ((Object)(object)closestPlayer2 != (Object)null) { num2 = Vector3.Distance(((Component)closestPlayer2).transform.position, ((Component)this).transform.position); can_seePlayer = true; } else { num2 = -1f; can_seePlayer = false; } switch (base.currentBehaviourStateIndex) { case 0: base.creatureVoice.Stop(); setup_moveAndOpen(1.5f, 1f); base.targetPlayer = null; if ((Object)(object)closestPlayer != (Object)null && (closestPlayer.isCrouching || !closestPlayer.isSprinting) && Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer).transform.position) <= 14f) { SwitchToBehaviourClientRpcAndReset(1); timer_stalking = 30f; if (roamMap.inProgress) { ((EnemyAI)this).StopSearch(roamMap, true); } } else if ((Object)(object)closestPlayer != (Object)null && ((closestPlayer.isSprinting && (double)Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer).transform.position) <= 31.5) || (Object)(object)closestPlayer2 != (Object)null)) { SwitchToBehaviourClientRpcAndReset(1); timer_stalking = 50f; if (roamMap != null && roamMap.inProgress) { ((EnemyAI)this).StopSearch(roamMap, true); } } else if ((Object)(object)closestPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer).transform.position) <= 56f) { setup_moveAndOpen(2f, 1f); force_movingTowardsTarget(closestPlayer); } else if ((Object)(object)base.targetPlayer == (Object)null && base.agent.velocity == new Vector3(0f, 0f, 0f)) { roamMap = null; ((EnemyAI)this).StartSearch(spawnPosition, roamMap); } break; case 1: subState = 1; if ((num > 38.5f && (Object)(object)closestPlayer2 == (Object)null) || (Object)(object)closestPlayer == (Object)null) { targetLost = true; if (timer_targetLost < 0f) { SwitchToBehaviourClientRpcAndReset(4); break; } subState = 0; setup_moveAndOpen(4f, 1f); if ((Object)(object)closestPlayer != (Object)null) { force_movingTowardsTarget(closestPlayer); } break; } targetLost = false; timer_targetLost = defaultTimer_targetLost; if (timer_stalking < 0f) { if (timer_stalkWithLOS < 0f) { SwitchToBehaviourClientRpcAndReset(2); } else if ((double)num < 11.200000000000001) { setup_moveAndOpen(8f, 1f); AvoidClosestPlayer(11.48f, avoidLOS: false, closestPlayer); } else if (num > 14f && (Object)(object)closestPlayer2 == (Object)null) { setup_moveAndOpen(5f, 1f); if (!((Object)(object)closestPlayer == (Object)null)) { force_movingTowardsTarget(closestPlayer); } } else if ((Object)(object)closestPlayer2 != (Object)null || (double)num > 11.200000000000001) { stop_movement(); subState = 2; } } else if (num <= 2f) { SwitchToBehaviourClientRpcAndReset(3); } else if ((Object)(object)closestPlayer2 != (Object)null && num2 < 28f) { subState = 1; setup_moveAndOpen(12f, 1f); AvoidClosestPlayer(28f, avoidLOS: true, closestPlayer); } else if (num < 14f) { subState = 1; setup_moveAndOpen(11f, 1f); AvoidClosestPlayer(14f, avoidLOS: true, closestPlayer); } else if (num < 19.6f) { subState = 1; setup_moveAndOpen(5f, 0f); AvoidClosestPlayer(14f, avoidLOS: true, closestPlayer); } else { subState = 2; setup_moveAndOpen(0f, 1f); stop_movement(); base.moveTowardsDestination = false; base.movingTowardsTargetPlayer = false; } break; case 2: setup_moveAndOpen(8f, 1f); if (timer_preRushTimeout < 0f || num < 2f) { SwitchToBehaviourClientRpcAndReset(3); } else if (num < 14f) { AvoidClosestPlayer(14f, avoidLOS: true, closestPlayer); } break; case 3: scareLocalPlayer(); setup_moveAndOpen(10.5f, 0.15f); if (base.enemyHP <= 2) { base.openDoorSpeedMultiplier = 2f; } force_movingTowardsTarget(closestPlayer); if (!flag && (Object)(object)closestPlayer2 == (Object)null) { timer_chaseDuration = defaultTimer_chaseDuration; break; } flag = true; if (timer_chaseDuration < 0f && (Object)(object)closestPlayer2 == (Object)null && num > 14f) { SwitchToBehaviourClientRpcAndReset(4); } break; case 4: base.creatureVoice.Stop(); if (num < 1.5f) { SwitchToBehaviourClientRpcAndReset(3); } setup_moveAndOpen(14f, 1f); AvoidClosestPlayer(14f, avoidLOS: true, closestPlayer); if (num > 28f && (Object)(object)closestPlayer2 == (Object)null && timer_roamTimeout < 0f) { SwitchToBehaviourClientRpcAndReset(0); } break; default: LogIfDebugBuild("Error : invalid behavior index"); break; } } public void AvoidClosestPlayer(float optimalDistance, bool avoidLOS, PlayerControllerB closestPlayer) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) Transform val = ((EnemyAI)this).ChooseFarthestNodeFromPosition(((Component)closestPlayer).transform.position, avoidLOS, 0, false, 50, -1); if ((Object)(object)val != (Object)null && base.mostOptimalDistance > optimalDistance && Physics.Linecast(((Component)val).transform.position, ((Component)closestPlayer.gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) { base.targetNode = val; ((EnemyAI)this).SetDestinationToPosition(base.targetNode.position, false); } } public void scareLocalPlayer() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) if (Vector3.Distance(((Component)this).transform.position, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position) < 14f) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true); } } public override void OnCollideWithPlayer(Collider other) { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer < 0.75f) && !(timer_stun > 0f) && !base.isEnemyDead && base.currentBehaviourStateIndex == 3) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null) { base.creatureAnimator.SetBool("isAngry", false); DoAnimationClientRpc("slash"); base.creatureSFX.PlayOneShot(base.currentBehaviourState.SFXClip); timeSinceHittingLocalPlayer = 0f; val.DamagePlayer(clawDamage, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); LogIfDebugBuild("Player " + val.playerUsername + " hit by dust stalker"); } } } public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { if (base.isEnemyDead || timer_stun > 0f) { return; } ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID = -1); base.enemyHP -= force; if (((NetworkBehaviour)this).IsOwner) { if (base.enemyHP <= 0 && !base.isEnemyDead) { ((EnemyAI)this).KillEnemyOnOwnerClient(false); return; } base.creatureAnimator.SetBool("isAngry", false); DoAnimationClientRpc("stunned"); base.creatureVoice.PlayOneShot(base.dieSFX); timer_stun = 1f; ((EnemyAI)this).SwitchToBehaviourClientRpc(3); } } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3719444039u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3719444039u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; LogIfDebugBuild("Animation: " + animationName); base.creatureAnimator.SetTrigger(animationName); } } [ClientRpc] public void SwingAttackHitClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(121933789u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 121933789u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; LogIfDebugBuild("SwingAttackHitClientRPC"); int num = 8; Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num); if (array.Length == 0) { return; } Collider[] array2 = array; foreach (Collider val3 in array2) { PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false); if ((Object)(object)val4 != (Object)null) { LogIfDebugBuild("Swing attack hit player!"); timeSinceHittingLocalPlayer = 0f; val4.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } protected override void __initializeRpcs() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown ((NetworkBehaviour)this).__registerRpc(3719444039u, new RpcReceiveHandler(__rpc_handler_3719444039), "DoAnimationClientRpc"); ((NetworkBehaviour)this).__registerRpc(121933789u, new RpcReceiveHandler(__rpc_handler_121933789), "SwingAttackHitClientRpc"); ((EnemyAI)this).__initializeRpcs(); } private static void __rpc_handler_3719444039(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)1; ((Menstalker_ybdkSKB)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_121933789(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((Menstalker_ybdkSKB)(object)target).SwingAttackHitClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "Menstalker_ybdkSKB"; } } [BepInPlugin("snickerbarYaboiDucki.menstalker_yaboiduckisnickerbar", "menstalker_yaboiduckisnickerbar", "1.2.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public const string pluginName = "Men stalker (Hostile entity)"; public const string ModGUID = "snickerbarYaboiDucki.menstalker_yaboiduckisnickerbar"; public const string pluginVersion = "1.2.2"; internal static ManualLogSource Logger; public static AssetBundle ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig((BaseUnityPlugin)(object)this); InitializeNetworkBehaviours(); string path = "yaboiduckimenstalkerassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset<EnemyType>("Menstalker_type"); TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("duskStalkerTN"); TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("duskStalkerTK"); NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), (SpawnType)0, val2, val3); Logger.LogInfo((object)"Plugin menstalker_yaboiduckisnickerbar is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } public static class PluginInfo { public const string PLUGIN_GUID = "menstalker_yaboiduckisnickerbar"; public const string PLUGIN_NAME = "menstalker_yaboiduckisnickerbar"; public const string PLUGIN_VERSION = "1.2.2"; } } namespace Menstalker_ybdkSKB.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(BaseUnityPlugin plugin) { SpawnWeight = plugin.Config.Bind<int>("Man stalker", "Spawn weight", 20, "The spawn chance weight for ExampleEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(plugin); } private void ClearUnusedEntries(BaseUnityPlugin plugin) { PropertyInfo property = ((object)plugin.Config).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(plugin.Config, null); dictionary.Clear(); plugin.Config.Save(); } } } namespace __GEN { internal class NetworkVariableSerializationHelper { [RuntimeInitializeOnLoadMethod] internal static void InitializeSerialization() { } } } namespace menstalker_yaboiduckisnickerbar.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }