Decompiled source of men stalker v1.0.1

ExampleEnemy.dll

Decompiled a day ago
#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExampleEnemy.Configuration;
using ExampleEnemy.NetcodePatcher;
using GameNetcodeStuff;
using LethalLib.Modules;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("ExampleEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Example Enemy for Lethal Company.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExampleEnemy")]
[assembly: AssemblyTitle("ExampleEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace ExampleEnemy
{
	internal class ExampleEnemy : EnemyAI
	{
		private enum State
		{
			IDLE,
			STALK,
			PRERUSH,
			RUSH,
			ROAM
		}

		public Transform turnCompass;

		public Transform attackArea;

		private bool isDeadAnimationDone;

		public Vector3 spawnPosition;

		public AISearchRoutine roamMap = null;

		public float targetLostCooldown = 0f;

		private float targetLostTime;

		public bool targetLost;

		private const int stalkingCooldownScared = 50;

		private const int stalkingCooldownDetected = 40;

		public float stalkingCooldown = 40f;

		private int chaseDuration;

		public float currentChase = 0f;

		private const float distanceMult = 1f;

		private const float closeDistance = 7f;

		private const float longDistance = 14f;

		private bool flag = false;

		public float timeSinceHittingLocalPlayer;

		private const int preRushTimeout = 35;

		private const int roamTimeout = 45;

		private float TimeTick = 0f;

		private const float stunTime = 1f;

		public float stunCooldown = 0f;

		public int subState = 0;

		public Vector3 mainEntrancePos;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			base.targetPlayer = null;
			spawnPosition = ((Component)this).transform.position;
			targetLost = true;
			chaseDuration = 20 + StartOfRound.Instance.randomMapSeed % 11;
			targetLostTime = StartOfRound.Instance.randomMapSeed % 6 + 10;
			targetLostCooldown = targetLostTime;
			LogIfDebugBuild("Man-stalker Spawned");
			timeSinceHittingLocalPlayer = 0f;
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			mainEntrancePos = RoundManager.FindMainEntrancePosition(false, false);
		}

		public override void Update()
		{
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_0296: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
				base.creatureAnimator.SetBool("isAngry", false);
				return;
			}
			if (targetLost && base.currentBehaviourStateIndex == 1)
			{
				targetLostCooldown -= Time.deltaTime;
				stalkingCooldown += Time.deltaTime;
			}
			if (!targetLost && base.currentBehaviourStateIndex == 1)
			{
				stalkingCooldown -= Time.deltaTime;
			}
			if (stunCooldown > 0f)
			{
				stunCooldown -= Time.deltaTime;
			}
			else if (base.currentBehaviourStateIndex == 3 && stunCooldown < 0f)
			{
				base.creatureAnimator.SetBool("isAngry", true);
				base.creatureAnimator.ResetTrigger("stunned");
			}
			if (base.currentBehaviourStateIndex == 3)
			{
				currentChase += Time.deltaTime;
			}
			if ((double)timeSinceHittingLocalPlayer < 0.75)
			{
				timeSinceHittingLocalPlayer += Time.deltaTime;
			}
			else if (base.currentBehaviourStateIndex == 3 && (double)timeSinceHittingLocalPlayer > 0.75)
			{
				base.creatureAnimator.SetBool("isAngry", true);
				base.creatureAnimator.ResetTrigger("slash");
			}
			if (base.currentBehaviourStateIndex == 2 || base.currentBehaviourStateIndex == 4)
			{
				TimeTick += Time.deltaTime;
			}
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 1 || currentBehaviourStateIndex == 3))
			{
				Vector3 val = ((Component)base.targetPlayer.gameplayCamera).transform.position - ((Component)base.agent).transform.position;
				turnCompass.LookAt(((Component)base.agent).transform.position - val);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
		}

		private void animationManager()
		{
			if (base.currentBehaviourStateIndex != 3)
			{
				base.creatureAnimator.SetBool("isAngry", false);
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 3:
				if ((double)timeSinceHittingLocalPlayer < 0.75)
				{
					LogIfDebugBuild("COOLDOWN ATTACK");
					break;
				}
				if (stunCooldown > 0f)
				{
					LogIfDebugBuild("COOLDOWN STUN");
					break;
				}
				base.creatureAnimator.speed = 1f;
				base.creatureAnimator.SetBool("isAngry", true);
				break;
			case 1:
				base.creatureAnimator.speed = 1f;
				base.creatureAnimator.SetBool("isAngry", false);
				if (subState == 2)
				{
					base.creatureAnimator.SetBool("forwardWalk", false);
					base.creatureAnimator.SetBool("backwardWalk", false);
				}
				else if (subState == 0)
				{
					base.creatureAnimator.SetBool("forwardWalk", true);
					base.creatureAnimator.SetBool("backwardWalk", false);
				}
				else if (subState == 1)
				{
					base.creatureAnimator.SetBool("forwardWalk", false);
					base.creatureAnimator.SetBool("backwardWalk", true);
				}
				break;
			case 2:
			case 4:
				base.creatureAnimator.SetBool("forwardWalk", true);
				base.creatureAnimator.SetBool("backwardWalk", false);
				base.creatureAnimator.speed = 2f;
				break;
			case 0:
				base.creatureAnimator.SetBool("forwardWalk", false);
				base.creatureAnimator.SetBool("backwardWalk", false);
				break;
			}
		}

		public override void DoAIInterval()
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_06cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_06e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0700: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02af: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0419: Unknown result type (might be due to invalid IL or missing references)
			//IL_04db: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0503: Unknown result type (might be due to invalid IL or missing references)
			//IL_050b: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_057a: Unknown result type (might be due to invalid IL or missing references)
			//IL_058e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				base.creatureAnimator.SetBool("isAngry", false);
				return;
			}
			if (stunCooldown > 0f || base.stunNormalizedTimer > 0f)
			{
				base.agent.velocity = new Vector3(0f, 0f, 0f);
			}
			PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
			PlayerControllerB closestPlayer2 = ((EnemyAI)this).GetClosestPlayer(true, false, false);
			float num = 0f;
			if ((Object)(object)closestPlayer2 != (Object)null)
			{
				num = Vector3.Distance(((Component)closestPlayer2).transform.position, ((Component)this).transform.position);
			}
			Vector3 val;
			if ((Object)(object)closestPlayer == (Object)null)
			{
				base.agent.speed = 10f;
				if (Vector3.Distance(((Component)this).transform.position, mainEntrancePos) >= 140f)
				{
					base.agent.speed = 0f;
					val = base.agent.velocity;
					((Vector3)(ref val)).Set(0f, 0f, 0f);
				}
				else
				{
					((EnemyAI)this).SetDestinationToPosition(((Component)((EnemyAI)this).ChooseFarthestNodeFromPosition(mainEntrancePos, false, 0, false)).transform.position, false);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
				return;
			}
			float num2 = Vector3.Distance(((Component)closestPlayer).transform.position, ((Component)this).transform.position);
			animationManager();
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
			{
				base.creatureVoice.Stop();
				base.openDoorSpeedMultiplier = 1f;
				base.agent.speed = 5f;
				PlayerControllerB closestPlayer3 = ((EnemyAI)this).GetClosestPlayer(false, true, true);
				base.targetPlayer = null;
				if ((closestPlayer3.isCrouching || (!closestPlayer3.isSprinting && !closestPlayer3.isCrouching)) && Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer3).transform.position) <= 7f)
				{
					if (roamMap.inProgress)
					{
						((EnemyAI)this).StopSearch(roamMap, true);
					}
					base.movingTowardsTargetPlayer = true;
					base.targetPlayer = closestPlayer3;
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
					stalkingCooldown = 50f;
				}
				else if ((closestPlayer3.isSprinting && Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer3).transform.position) <= 14f) || (Object)(object)closestPlayer2 != (Object)null)
				{
					if (roamMap.inProgress)
					{
						((EnemyAI)this).StopSearch(roamMap, true);
					}
					base.targetPlayer = closestPlayer3;
					base.movingTowardsTargetPlayer = true;
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
					stalkingCooldown = 40f;
				}
				else if ((Object)(object)base.targetPlayer == (Object)null && !roamMap.inProgress)
				{
					base.movingTowardsTargetPlayer = false;
					((EnemyAI)this).StartSearch(spawnPosition, roamMap);
				}
				break;
			}
			case 1:
				subState = 1;
				if (stalkingCooldown < 0f)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					break;
				}
				base.openDoorSpeedMultiplier = 1f;
				if (num2 > 35f && (Object)(object)closestPlayer2 == (Object)null)
				{
					subState = 0;
					base.agent.speed = 3f;
					base.targetPlayer = closestPlayer;
					((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
					if (base.agent.velocity == new Vector3(0f, 0f, 0f) && ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false))
					{
						LogIfDebugBuild("");
					}
					targetLost = true;
					if (targetLostCooldown < 0f)
					{
						((EnemyAI)this).SwitchToBehaviourClientRpc(0);
						targetLostCooldown = targetLostTime;
						targetLost = true;
						stalkingCooldown = 40f;
					}
					break;
				}
				targetLost = false;
				targetLostCooldown = targetLostTime;
				if (num2 <= 2f)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(3);
					break;
				}
				if ((double)num2 < 21.0)
				{
					if (num2 < 10f)
					{
						val = ((Component)this).transform.position - ((Component)closestPlayer).transform.position;
						Vector3 velocity = ((Vector3)(ref val)).normalized * 3f;
						base.agent.velocity = velocity;
					}
					base.agent.speed = 10f;
					AvoidClosestPlayer(21f, avoidLOS: true);
					break;
				}
				if (num < 28f && (Object)(object)closestPlayer2 != (Object)null)
				{
					base.agent.speed = 8f;
					AvoidClosestPlayer(28f, avoidLOS: true);
					break;
				}
				if (base.agent.velocity == new Vector3(0f, 0f, 0f))
				{
					subState = 2;
				}
				base.agent.speed = 0f;
				base.moveTowardsDestination = false;
				base.movingTowardsTargetPlayer = false;
				if ((Object)(object)closestPlayer2 != (Object)null)
				{
					base.targetPlayer = closestPlayer2;
				}
				else
				{
					base.targetPlayer = closestPlayer;
				}
				break;
			case 2:
				base.openDoorSpeedMultiplier = 1f;
				base.agent.speed = 8f;
				if (TimeTick > 35f)
				{
					TimeTick = 0f;
					((EnemyAI)this).SwitchToBehaviourClientRpc(3);
					break;
				}
				if (num2 < 2f)
				{
					TimeTick = 0f;
					((EnemyAI)this).SwitchToBehaviourClientRpc(3);
				}
				if (num2 < 14f)
				{
					AvoidClosestPlayer(14f, avoidLOS: true);
				}
				break;
			case 3:
				base.agent.speed = 15f;
				scareLocalPlayer();
				base.openDoorSpeedMultiplier = 0.15f;
				if (base.enemyHP <= 2)
				{
					base.openDoorSpeedMultiplier = 2f;
				}
				((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
				if (base.agent.velocity == new Vector3(0f, 0f, 0f) && ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false))
				{
					LogIfDebugBuild("");
				}
				if (!flag || num2 > 14f)
				{
					currentChase = 0f;
					break;
				}
				flag = true;
				if (currentChase > (float)chaseDuration && (Object)(object)closestPlayer2 == (Object)null && num2 > 14f)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(4);
					flag = false;
					currentChase = 0f;
				}
				break;
			case 4:
				if (num2 < 1.5f)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(3);
				}
				base.agent.speed = 10f;
				AvoidClosestPlayer(14f, avoidLOS: true);
				if (num2 > 28f && (Object)(object)closestPlayer2 == (Object)null && TimeTick > 45f)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
				break;
			default:
				LogIfDebugBuild("Error : invalid behavior index");
				break;
			}
		}

		public void AvoidClosestPlayer(float optimalDistance, bool avoidLOS)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			Transform val = ((EnemyAI)this).ChooseFarthestNodeFromPosition(((Component)base.targetPlayer).transform.position, avoidLOS, 0, true);
			if ((Object)(object)val != (Object)null && base.mostOptimalDistance > optimalDistance && Physics.Linecast(((Component)val).transform.position, ((Component)base.targetPlayer.gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1))
			{
				base.targetNode = val;
				((EnemyAI)this).SetDestinationToPosition(base.targetNode.position, false);
			}
		}

		public void scareLocalPlayer()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			if (Vector3.Distance(((Component)this).transform.position, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position) < 14f)
			{
				GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true);
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if (base.currentBehaviourStateIndex == 3 && !(timeSinceHittingLocalPlayer < 0.75f) && !(stunCooldown > 0f) && !base.isEnemyDead)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null)
				{
					base.creatureAnimator.SetBool("isAngry", false);
					DoAnimationClientRpc("slash");
					base.creatureSFX.PlayOneShot(base.currentBehaviourState.SFXClip);
					LogIfDebugBuild("Player " + val.playerUsername + " hit by dust stalker");
					timeSinceHittingLocalPlayer = 0f;
					val.DamagePlayer(35, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
		{
			if (base.isEnemyDead || stunCooldown > 0f)
			{
				return;
			}
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX);
			base.enemyHP -= force;
			if (((NetworkBehaviour)this).IsOwner)
			{
				if (base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
					return;
				}
				base.creatureAnimator.SetBool("isAngry", false);
				DoAnimationClientRpc("stunned");
				stunCooldown = 1f;
				base.creatureVoice.PlayOneShot(base.dieSFX);
				((EnemyAI)this).SwitchToBehaviourClientRpc(3);
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3924887832u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3924887832u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void SwingAttackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2359772908u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2359772908u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			LogIfDebugBuild("SwingAttackHitClientRPC");
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					LogIfDebugBuild("Swing attack hit player!");
					timeSinceHittingLocalPlayer = 0f;
					val4.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ExampleEnemy()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3924887832u, new RpcReceiveHandler(__rpc_handler_3924887832));
			NetworkManager.__rpc_func_table.Add(2359772908u, new RpcReceiveHandler(__rpc_handler_2359772908));
		}

		private static void __rpc_handler_3924887832(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ExampleEnemy)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2359772908(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ExampleEnemy)(object)target).SwingAttackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "ExampleEnemy";
		}
	}
	[BepInPlugin("snickerbarYaboiDucki.ExampleEnemy", "ExampleEnemy", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string pluginName = "Dust stalker (Hostile entity)";

		public const string ModGUID = "snickerbarYaboiDucki.ExampleEnemy";

		public const string pluginVersion = "1.0.0";

		internal static ManualLogSource Logger;

		public static AssetBundle ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig((BaseUnityPlugin)(object)this);
			InitializeNetworkBehaviours();
			string path = "modassets";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("ExampleEnemy 1");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("duskStalkerTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("duskStalkerTK");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), (SpawnType)0, val2, val3);
			Logger.LogInfo((object)"Plugin ExampleEnemy is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ExampleEnemy";

		public const string PLUGIN_NAME = "ExampleEnemy";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace ExampleEnemy.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public PluginConfig(BaseUnityPlugin plugin)
		{
			SpawnWeight = plugin.Config.Bind<int>("Man stalker", "Spawn weight", 20, "The spawn chance weight for ExampleEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			ClearUnusedEntries(plugin);
		}

		private void ClearUnusedEntries(BaseUnityPlugin plugin)
		{
			PropertyInfo property = ((object)plugin.Config).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(plugin.Config, null);
			dictionary.Clear();
			plugin.Config.Save();
		}
	}
}
namespace ExampleEnemy.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}