Summary
This modpack includes several mods that make the game overall harder but balances out with some mods that make the game easier, in addition immersion was a goal so there are not goofy mods installed. The goofiest one would be the emotes Mod. A short list includes modes such as brutalcompany; quota rollover; lethalresonance; lategame upgrades; Six new moons with two new interiors that can spawn on any moon.
Everything should be configurable to ones taste.
Changelog
V 1.0.3
- Fixed an issue where exp would reset after host left game.
- Coil Head stare mod was taken away due to an issue where coil heads would move even when looked at for some players, hopefully this fixes it.
- Meltdown mod was taken away due to an issue where non-host players would see the aparatus right by the ship. Upon picking up the aparatus the 2 minute meltdown would occur, however the aparatus acts as a ghost item and can not be dropped onced picked up.
- Contracts are now cheaper (200/250) and give better rewrads (600).
- Push mod was taken away due to a key binding conflict where when someone would try to force off a snareflea from anothers head they would get pushed away as well.
- Braken horrifying mod was taken away due to noises being controlled by lethal resonance.
- Lategame perks that overlapped with personal perks were removed, acts as a way for people to spec into a unique roll and a overall rebalance. In conjunction all individual perks were given back as options.
- Cabinet storage mod was added to help reduce the amount of items that move or get lost when stored in the vanilla shelves upon leaving a game. another work around it to just drop oyur items on the ground instead of storing them.
- EXP gain was reduced by 10% due to immense exp gain at higher quotas.
- Updated mods that had new verison out
V 1.0.2
- Test update.
- Just general config changes, hopefully.
V 1.0.0
- Initial release of modpack to the public.
- Expect some issues or incombatibilities with mods.
- Attempts will be made to smoothen out the experience for the future when issues are found.