Summary
This modpack includes several mods that make the game overall harder but balances out with some mods that make the game easier, in addition immersion was a goal so there are not "many" goofy mods installed. A short list includes modes such as brutalcompanyminus;lethalresonance; lategame upgrades; Meltdown; Seven new moons with Four new interiors that can spawn on any moon. There are several new monsters as well. Updates will keep coming for the time being.
Everything should be configurable to ones taste.
Expect about a 25% drop in frames. This is according to my own computers performance.
Changelog
V 1.0.8
- Removed Config files from mods that were deleted in the past, should help bloat.
- Fixed issue where interiors were not spawning.
- Event rarities from brutalcompanyminus have been updated and only 2 can happen at a time.
- Arachnophilia mod has been added.
- Meltdown music has been added.
- Immortal snail has been added.
- Peepers has been added.
- Office interior has been added.
- Lucille Johnson (bomb) has been added.
- mental hospital interior has been added.
- Removed helmet cameras as when in the ship frames would be severely impacted.
V 1.0.7
- Removed cullfactory mod as it conflicted with sewer interior generation, where screen would flicker or stay black when inside.
- Dynamicdeadline was added in to replace the extended deadline feature that was removed with lethalexpansions removal.
- Shotgun was buffed, inner spread pellets moved increased from 3 to 6 and outer spread pellets increased from 7 to 14.
- Brutalcompanyplus was removed due to ai issues within the facility of entities who were spawned in from an event
- brutalcompanyminus has been added to replace brutalcompanyplus.
- Removed quota rollover to balannce out the dynamicdealine mod.
- Added day length to hopefully allow contracts to be more tempting
- brutalcompanyminus now contraols loot value and map sizing.
V 1.0.6
- Removed Lethalexpansion as lethalexpansion core was already included and creating conflicts
- Modded moons should be landable just like vanilla moons, and now display in the terminal
- Mods with updates available have been updated.
- Facility meltdown has been added back
- Mods have been updated to latest versions
V 1.0.5
- Added Polarus modded moon
- Added Atlantica modded moon
- Added Gratar modded moon
- Added Asteroid13 modded moon
- Removed Aquatis modded moon
- Removed Orion modded moon
- Removed Celest modded moon
V 1.0.3
- Fixed an issue where exp would reset after host left game.
- Coil Head stare mod was taken away due to an issue where coil heads would move even when looked at for some players, hopefully this fixes it.
- Meltdown mod was taken away due to an issue where non-host players would see the aparatus right by the ship. Upon picking up the aparatus the 2 minute meltdown would occur, however the aparatus acts as a ghost item and can not be dropped onced picked up.
- Contracts are now cheaper (200/250) and give better rewrads (600).
- Push mod was taken away due to a key binding conflict where when someone would try to force off a snareflea from anothers head they would get pushed away as well.
- Braken horrifying mod was taken away due to noises being controlled by lethal resonance.
- Lategame perks that overlapped with personal perks were removed, acts as a way for people to spec into a unique roll and a overall rebalance. In conjunction all individual perks were given back as options.
- Cabinet storage mod was added to help reduce the amount of items that move or get lost when stored in the vanilla shelves upon leaving a game. another work around it to just drop oyur items on the ground instead of storing them.
- EXP gain was reduced by 10% due to immense exp gain at higher quotas.
- Updated mods that had new verison out
V 1.0.2
- Test update.
- Just general config changes, hopefully.
V 1.0.0
- Initial release of modpack to the public.
- Expect some issues or incombatibilities with mods.
- Attempts will be made to smoothen out the experience for the future when issues are found.