Summary
This modpack includes several mods that make the game overall harder but balances out with some mods that make the game easier, in addition immersion was a goal so there are not "many" goofy mods installed. A short list includes modes such as brutalcompanyminus;lethalresonance; lategame upgrades; Meltdown; new moons with Three new interiors that can spawn. There are several new monsters as well. Updates will keep coming for the time being.
Everything should be configurable to ones taste.
Important: A fresh install should be made per update released.
Changelog
V 1.4.2
- Removed utility belt item
- fixed deep sewers interior spawn chance
- reduced trap spawn chances globally
- enemy spawns didn't save to config, hopefully fixed
- Carnivorous plant removed
- dynamic deadline added
V 1.4.1
- Removed several older mods causing errors on loadup which should have fixed not being able to quit out of the game
- removed the janitor and trash interior spawn
V1.3.9
- Removed The fiend
- Removed Flamingo scp
- Moved over to official lethallevelloader
- interior spawns controlled by lethallevelloader
- lethalcompanycore removed
- facility meltdown removed
- lethalquantities removed with monster spawns controlled by lethalcompany variables
V 1.3.8
- Gambling odds changed to realistic. Previously was on fun causing players to gather thousands on the first quota.
- Issue where the company had weather modifiers, should be fixed.
- added in several different creatures to the spawn pool.
- Removed HDlethalcompany as it was found to be causing mic issues among some players.
- Config updates, mostly on how moon pricing works. Now there is general costs depending on what moon you are on. Concept being that easier moons are closer and harder moons are further within space, and gas isn't free.
V 1.3.7
- Removed graphicsapi that was used with diversity, was causing an issue where players couldn't join one another
- Added in spiderpositionfix which should help reduce lag caused by spiders
- New enemies added into the spawn pool on moons depending on difficulty
V 1.3.1
- Removed the right hand side tooltip for wearableitemsapi
- Moons now have more custom entities and interiors assigned to them.
V 1.3.0
- Removed the janitor enemy and the trash can props
- Trees spawning from brutal company should be disabled
- lategame upgrades per apparatus is 2 instead of 1 now
- Peeper item added
- usualscrap mod added
- shopping cart scrap added
- Changed lategmae medkits to heal 100 health instead of 20
V 1.2.8
- Removed dynamic days mod
- Added in mod to by extra days
- lategame upgrades can only be obtained via apparatus
- ship storage added
- cabinet storage removed
- black mesa mod added
- reserved slots for walkie and flashlight added
- added ship malfunctions
- added mirage mod(masked enemy revamped)
- added the thing creature
V 1.2.7
- Changes enemy spawns on bozoros
- removed lethalhands
V 1.2.6
- Variant Giant spawns have been modified. Wont be seen on bozoros
- Chicken SCP has been removed
- only the toy store should spawn on bozoros now
- SCP-178 has been removed from the spawn pool, would break players who used them
- Laser trap has been removed, would only show up for the host.
- Huggy enemy has been removed, would get easily stuck.
- Brackens should kill normally now, disabled behavior from diversity
- Gambling stats have been changed from fun to OP
- Control Company has been removed
V 1.2.5
- Decided to start showing changes again for my own sake
- Halved the chance for the redwood giant to spawn on all moons, felt that it was to common of an enemy
- Have made the meteor shower rarer, 100 to 20. In addition raised the scrap value to 3x and scrap amount to 2x
- Eclipsed weather is now rarer, 100 to 10. In addition raised the scrap value to 3.5x and scrap amount to 2.5x
- removed the ship props added by code rebirth.
- bear traps are rarer
- Crates are overall rarer
- removed duck song enemy
- meteors no longer hit the ship
- made tesla gates slightly rarer
- Added Bozoros Moon, Tried to have interior and enemies be related
V 1.2.0
- Hotfix to have update 55 work properly
V 1.1.9
- Removed nightmare foxy
- Fiend has been made rarer
- removed Wesley moons
- all lategame upgrades have been enabled
- added scp3199
- added tombs interior
- removed loadstone
- removed aracnophibia
V 1.1.8
- Removed duplicate shipwwindows mod
- Removed hexibettershotgun
- Rebalanced lethalhands
- Added Loadstone
- Added lethalfixes
V 1.1.7
- Updated Available Mods
- Added Morecompany
- Added lethalhands, press J to utilize
- Added Imperium for personal testing
- Added meleefixes
- added galaxy news radio
- added ship windows
- added butteryfixes
- added tolian moons
- added wesleys moons
- Removed freddy
- Removed expansion assets
- Removed LC masked fix
- Removed masked enemy overhall
- removed meltdownmusic
- removed removed moreblood
- removed dark souls snail
V 1.1.6
- Updated available mods
- Oldred moon added
- Fission moon added
- Desolation moon added
- Gloom moon added
- Junic moon added
- Custompostprocessingai mod taken out
- Csync by owen removed, replaced by another Csync mod
- Freddy Frueger monster added
- Config updates for brutalcompany minus
V 1.1.5
- Updated mods that were available
- snail explosion can kill players nearby
- The sorting of moons is by price now
- Config updates
V 1.1.3
- Advancedcompany is back!
- More company has been removed
- lethalcompanyvariables has been removed
- lategame perks are now reverted back to how they were on verison 1.1.1
- latecompany has been added, do not know how this one was removed in the first place
- bettersaves removed, could only have one save file
V 1.1.2
- Advancedcompany is no longer in the mod store as its been taken down
- Morecompany mod installed to allow larger lobbies again, also adds in cosmetics.
- Locker enemy has been added
- Added lethalcomanyvariables to give players more options on how they wish to play, replaces advancedcompany options
- lethalsnap has been added, take some polaroids!
- all lategame perks have been given back since personal perks are now gone from advanced company.
- dynamic deadline should hopefully be harder now, might require a new run
V 1.1.1
- The immortal snail now plays dark souls music when looked at.
- maskedairevamp has been taken out, mimic would try to pick up an item and fail creating a massive wall of errors.
- interiors now have custom moons they can spawn on. dungeon on B teirs;sewer on A teirs; mental hospital on S teirs.
- updated mods to their most recent versions.
- it is known that the fiend also creates a massive wall of errors when trying to break down doors.
V 1.1.0
- brutalcompanyminus configs changed, the chance for another event to happen is now 10% instead of 50%.
- quality company mod has been added.
- customsounds and soundapi have been removed as lethal resonance now uses another mod instead.
- noise suppresion mod has been removed
- lethal meltdown music should definitely play now
V 1.0.9
- Office interior was removed
- metldown music was fixed
- Polarus moon was removed
- lucille johnson enermy was removed
- no sell limit mod was added, no limit at company terminal when selling
- lethalconfig mod was added, adds in game config settings
- The fiend was added, new monster
V 1.0.8
- Removed Config files from mods that were deleted in the past, should help bloat.
- Fixed issue where interiors were not spawning.
- Event rarities from brutalcompanyminus have been updated and only 2 can happen at a time.
- Arachnophilia mod has been added.
- Meltdown music has been added.
- Immortal snail has been added.
- Peepers has been added.
- Office interior has been added.
- Lucille Johnson (bomb) has been added.
- mental hospital interior has been added.
- Removed helmet cameras as when in the ship frames would be severely impacted.
V 1.0.7
- Removed cullfactory mod as it conflicted with sewer interior generation, where screen would flicker or stay black when inside.
- Dynamicdeadline was added in to replace the extended deadline feature that was removed with lethalexpansions removal.
- Shotgun was buffed, inner spread pellets moved increased from 3 to 6 and outer spread pellets increased from 7 to 14.
- Brutalcompanyplus was removed due to ai issues within the facility of entities who were spawned in from an event
- brutalcompanyminus has been added to replace brutalcompanyplus.
- Removed quota rollover to balannce out the dynamicdealine mod.
- Added day length to hopefully allow contracts to be more tempting
- brutalcompanyminus now contraols loot value and map sizing.
V 1.0.6
- Removed Lethalexpansion as lethalexpansion core was already included and creating conflicts
- Modded moons should be landable just like vanilla moons, and now display in the terminal
- Mods with updates available have been updated.
- Facility meltdown has been added back
- Mods have been updated to latest versions
V 1.0.5
- Added Polarus modded moon
- Added Atlantica modded moon
- Added Gratar modded moon
- Added Asteroid13 modded moon
- Removed Aquatis modded moon
- Removed Orion modded moon
- Removed Celest modded moon
V 1.0.3
- Fixed an issue where exp would reset after host left game.
- Coil Head stare mod was taken away due to an issue where coil heads would move even when looked at for some players, hopefully this fixes it.
- Meltdown mod was taken away due to an issue where non-host players would see the aparatus right by the ship. Upon picking up the aparatus the 2 minute meltdown would occur, however the aparatus acts as a ghost item and can not be dropped onced picked up.
- Contracts are now cheaper (200/250) and give better rewrads (600).
- Push mod was taken away due to a key binding conflict where when someone would try to force off a snareflea from anothers head they would get pushed away as well.
- Braken horrifying mod was taken away due to noises being controlled by lethal resonance.
- Lategame perks that overlapped with personal perks were removed, acts as a way for people to spec into a unique roll and a overall rebalance. In conjunction all individual perks were given back as options.
- Cabinet storage mod was added to help reduce the amount of items that move or get lost when stored in the vanilla shelves upon leaving a game. another work around it to just drop oyur items on the ground instead of storing them.
- EXP gain was reduced by 10% due to immense exp gain at higher quotas.
- Updated mods that had new verison out
V 1.0.2
- Test update.
- Just general config changes, hopefully.
V 1.0.0
- Initial release of modpack to the public.
- Expect some issues or incombatibilities with mods.
- Attempts will be made to smoothen out the experience for the future when issues are found.