YapYaps Revision
This modpack aims to give each moon a unique and interesting gimmick such as the battleground of Artifice, or the Chaotic facility of Offense.YapYap's Revision is a modpack that aims to make the game and gameplay more unique, while keeping a vanilla feel. Each moon now has their own gimmick. From the Battleground of Artifice to the Alive forest of March, Each moon has a special gimmick that might want to make you go to March instead of Assurance, or Adamance instead of Vow. This modpack is still being worked on, and will continue to be for the next at least few months. This is my first modpack, and probably my only, so do not expect it to be the best. This modpack will continue support until the game is completely done, and I will continue support even then. I am HEAVILY Looking for community feedback. There is a forum in the modding Discord, and you can also DM me if you really feel like it.
Moon Gimmicks
Experimentation: No changes, Perfect.
Assurance: Big hunter. Almost no 1 power enemies. Expect Dogs, Giants, Worms, and Brackens.
Vow: Brackens spawn less, Cadaver Blooms can spawn on occasian, and the scrap pool is overall nicer. The new Aloe enemy spawns here.
Offense: This moon is actually good now. Outside is almost completely safe, but inside the facility is pretty scary. A lot less two-handed items as well.
March: The forest is alive, Way more enemies, but they are weaker. More Blobs, Hoarders, etc, and less Giants. Also increased scrap min/max by 2
Adamance: Interior Cadavers no longer exist. Not as many monsters outside, but some of them are facility monsters like the spider and blob, which hide in the ravine's trees and wait to strike. Also increased scrap min/max by 1.
Embrion: More than double the scrap, and increase the facility size, but the scrap pool consists of stuff like Metal sheets, Engines, and Bolts, with the rare Red soda or Whoopie Cushion relic. This moon is atleast servicable with a scrap density of around 21.
Artifice: Artifice is now a battleground at night with hoarding bugs and blobs outside fighting against baboon hawks, and Spore Lizards running around. Inside is relatively nice though, with the occasional Hoarding bug and blob. The new Boom Birds spawn here.
Gordion: Monsters will now spawn outside such as the Spore Lizards and Backwater Gunkfish as well as critters.
Rend: Interior monsters will now spawn outside, the ones not included in that are monsters that'd be unfair, don't work outside, or would be a waste such as the Barber, Snare Flea, and Coil-heads.
Dine: Dine now resembles the setting of a family who were slaughtered by Butlers and the other monsters. Other items may now spawn that would've maybe been owned by said family, although many of the items will be body parts. Halved the scrap count, Time will go 5% slower on Dine compared to any other moon, and the mansion is now about 10% smaller.
Titan: Less dogs, Better scrap pool, WAY bigger facility, but WAY more scrap, +3 Indoor power, along with minor Enemy Spawn adjustments. No real gimmick needed for this one, as I think it just needs traps to be more spread apart, so this is a good way to do it. Really high potential, but hard to reach that potential.
Trudge: New Moon Trudge is a moon of 61-March. Trudge is known for it's very fast days and the territorial behavior of it's inhabitants. The new leafboy critters will spawn here.
Ingression: New Moon The forest moon of Ingression is Trudge's sister moon. Unlike it's sister moon however, Ingression is known for it's long days and aggresive wildlife due to orbital patterns.
Auralis: New Moon A snowy moon Costing 50 credits, Auralis' inhabitants tend to show concerning intelligence compared to creatures on many other moons.
Intervention: New Moon Snowy city planet costing 300 credits. This planet is in the goldilocks zone of it's star, allowing for all life to exist.
Transmission: New Moon. Used to be inhabited by humans as a base, now lost to time. Creatures here prefer hiding due to the amount of humans they used to see. New Coil-crab critters live here.
Solace: New Moon. Humans that lived here had much wealth. Enemies here would be found in wealthy environments.
Balance Changes
- Trash can lids are now 1 handed. It literally has a handle on it, like come on.
- Baboon Hawks do not spawn in pairs.
- Max Baboon Hawks from 15->12
- Dustpans now exist on Assurance and Embrion
- Cadaver Growths have been completely removed, but like actually this time.
- Cadaver Blooms will now have a rare chance to spawn outside on Adamance and Vow.
- Nutcrackers will now spawn less on Rend
- +1 Outside power on Rend to allow Low-power monsters to spawn more often.
- Dine sports Easter Eggs more often, as well as The rare Teeth spawn.
- Rend can spawn rare body parts.
- March power limits decreased.
This is the mod so far. if you have any suggestions, please DM me on Discord "@YapYap The Destroyer" in the Lethal Company modding server.
Shoutouts: I want to give a shoutout first and foremost to my friend @kingrainy on Discord for Ingression's gimmick, and a lot of feedback, Lufurrius for 27-Trudge, BeanieBe for Ingression and Intervention, AudioKnight for Starlancer AI fix, Auralis, and Solace. Also, Dottys_Gaming for just being a cool dude, and also Meowz. I see you Meowz. I know you are there. Message me on Discord sometime Meowz! I'd be happy to talk to you about the mod.
Still waiting for v85's new monsters
