Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Anderdingus v1.0.5
Yebeka.Anderdingus.dll
Decompiled 2 weeks ago#define DEBUG using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Anderdingus.Configuration; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using Yebeka.Anderdingus.NetcodePatcher; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Yebeka.Anderdingus")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4c7b90c70da44bbcc93498a78a4b77abd680d808")] [assembly: AssemblyProduct("Anderdingus")] [assembly: AssemblyTitle("Yebeka.Anderdingus")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Anderdingus { public class AnderdingusAI : EnemyAI { private enum State { SearchingForPlayer, ChasingPlayer, InvestigatingLastSeen, TempState, MovingToInvestigate } public Transform turnCompass = null; public Transform attackArea = null; public AudioClip hauntSFX = null; public AudioClip spotPlayerSFX = null; private float timeSinceHittingLocalPlayer; private Random enemyRandom = null; private bool isDeadAnimationDone; private Vector3 lastSeenPlayerPos; private float timeSinceSeeingPlayer; private float timeSinceLastNoise; private float chaseVoiceTimer; private float syncTargetTimer; private float timeInSearchState; private float timeInChase; private float timeInTempState; private Vector3 investigateLookPoint; private float investigateLookTimer; private PlayerControllerB? hauntedPlayer; private float hauntTimer; private float nextHauntInterval; [Conditional("DEBUG")] private void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)text); } public override void Start() { //IL_0113: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); LogIfDebugBuild("[BEHAVIOR DEBUG] Anderdingus Spawned & Start() Called"); timeSinceHittingLocalPlayer = 0f; base.creatureAnimator.SetTrigger("startWalk"); timeSinceSeeingPlayer = 0f; timeSinceLastNoise = 2f; timeInSearchState = 0f; timeInChase = 0f; timeInTempState = 0f; investigateLookTimer = 0f; enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex); EnemyAICollisionDetect[] componentsInChildren = ((Component)this).GetComponentsInChildren<EnemyAICollisionDetect>(); foreach (EnemyAICollisionDetect val in componentsInChildren) { if ((Object)(object)val.mainScript == (Object)null) { val.mainScript = (EnemyAI)(object)this; } } if (base.openDoorSpeedMultiplier <= 0f) { base.openDoorSpeedMultiplier = 2f; } isDeadAnimationDone = false; chaseVoiceTimer = 3f; base.currentBehaviourStateIndex = 0; if (((NetworkBehaviour)this).IsOwner) { ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); int maxValue = StartOfRound.Instance.connectedPlayersAmount + 1; int num = enemyRandom.Next(0, maxValue); hauntedPlayer = StartOfRound.Instance.allPlayerScripts[num]; hauntTimer = 0f; nextHauntInterval = (float)enemyRandom.NextDouble() * 30f + 30f; } } public override void Update() { //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_031f: Unknown result type (might be due to invalid IL or missing references) //IL_0324: Unknown result type (might be due to invalid IL or missing references) //IL_0329: Unknown result type (might be due to invalid IL or missing references) //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_0395: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (base.isEnemyDead) { if (!isDeadAnimationDone) { isDeadAnimationDone = true; base.creatureVoice.Stop(); base.creatureVoice.PlayOneShot(base.dieSFX); } return; } timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceLastNoise += Time.deltaTime; if (base.currentBehaviourStateIndex == 1 || base.currentBehaviourStateIndex == 2) { timeSinceSeeingPlayer += Time.deltaTime; } ManageHaunting(); if (base.stunNormalizedTimer <= 0f) { Vector3 val; switch (base.currentBehaviourStateIndex) { case 1: if (timeSinceSeeingPlayer <= 1f) { base.agent.updateRotation = false; if (!((Object)(object)base.targetPlayer != (Object)null)) { break; } Vector3 val2 = ((Component)base.targetPlayer).transform.position + Vector3.up * 1.5f; if ((Object)(object)base.targetPlayer.gameplayCamera != (Object)null && (Object)(object)((Component)base.targetPlayer.gameplayCamera).transform != (Object)null) { val2 = ((Component)base.targetPlayer.gameplayCamera).transform.position; } if ((Object)(object)turnCompass != (Object)null) { turnCompass.LookAt(val2); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 8f * Time.deltaTime); break; } val = val2 - ((Component)this).transform.position; Vector3 normalized2 = ((Vector3)(ref val)).normalized; normalized2.y = 0f; if (normalized2 != Vector3.zero) { ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.LookRotation(normalized2), 8f * Time.deltaTime); } } else { base.agent.updateRotation = true; } break; case 2: { base.agent.updateRotation = false; investigateLookTimer -= Time.deltaTime; if (((NetworkBehaviour)this).IsOwner && investigateLookTimer <= 0f) { investigateLookTimer = 0.5f + (float)enemyRandom.NextDouble(); investigateLookPoint = ((Component)this).transform.position + new Vector3((float)enemyRandom.NextDouble() * 10f - 5f, 0f, (float)enemyRandom.NextDouble() * 10f - 5f); SyncInvestigatePointClientRpc(investigateLookPoint, investigateLookTimer); } val = investigateLookPoint - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; normalized.y = 0f; if (normalized != Vector3.zero) { ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.LookRotation(normalized), 5f * Time.deltaTime); } break; } default: base.agent.updateRotation = true; break; } } if (base.stunNormalizedTimer > 0f) { base.agent.speed = 0f; } } private void ManageHaunting() { //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) if (((NetworkBehaviour)this).IsOwner && !base.isEnemyDead && (Object)(object)hauntedPlayer != (Object)null && !hauntedPlayer.isPlayerDead && hauntedPlayer.isInsideFactory) { hauntTimer += Time.deltaTime; if (hauntTimer >= nextHauntInterval) { hauntTimer = 0f; nextHauntInterval = (float)enemyRandom.NextDouble() * 15f + 45f; float num = (float)enemyRandom.NextDouble() * 5f + 10f; float num2 = (float)enemyRandom.NextDouble() * MathF.PI * 2f; Vector3 val = new Vector3(Mathf.Cos(num2), 0f, Mathf.Sin(num2)) * num; Vector3 position = ((Component)hauntedPlayer).transform.position + val; PlayHauntSoundClientRpc(position); } } } public override void DoAIInterval() { //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_04e8: Unknown result type (might be due to invalid IL or missing references) //IL_05db: Unknown result type (might be due to invalid IL or missing references) //IL_07c9: Unknown result type (might be due to invalid IL or missing references) //IL_07db: Unknown result type (might be due to invalid IL or missing references) //IL_07e1: Unknown result type (might be due to invalid IL or missing references) //IL_07a1: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_07f8: Unknown result type (might be due to invalid IL or missing references) //IL_0803: Unknown result type (might be due to invalid IL or missing references) //IL_0521: Unknown result type (might be due to invalid IL or missing references) //IL_064f: Unknown result type (might be due to invalid IL or missing references) //IL_065a: Unknown result type (might be due to invalid IL or missing references) //IL_0614: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02d7: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_06ce: Unknown result type (might be due to invalid IL or missing references) //IL_06d3: Unknown result type (might be due to invalid IL or missing references) //IL_06d5: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_0422: Unknown result type (might be due to invalid IL or missing references) //IL_0428: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_044a: Unknown result type (might be due to invalid IL or missing references) //IL_0739: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03b9: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_03c0: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead || !((NetworkBehaviour)this).IsOwner) { return; } bool flag = base.currentBehaviourStateIndex == 1; base.agent.autoBraking = !flag; base.agent.stoppingDistance = (flag ? 0f : 1f); base.movingTowardsTargetPlayer = flag; switch (base.currentBehaviourStateIndex) { case 0: base.agent.speed = 3.5f; timeInSearchState += base.AIIntervalTime; if (FoundClosestPlayerInRange(25f, 2f)) { timeInSearchState = 0f; timeInChase = 0f; chaseVoiceTimer = 3f; ((EnemyAI)this).StopSearch(base.currentSearch, true); PlaySpotSoundClientRpc(); UpdateTargetClientRpc((int)base.targetPlayer.playerClientId, ((Component)base.targetPlayer).transform.position); PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(1); } break; case 1: { timeInChase += base.AIIntervalTime; chaseVoiceTimer -= base.AIIntervalTime; if (chaseVoiceTimer <= 0f) { chaseVoiceTimer = 3f + (float)enemyRandom.NextDouble() * 3f; PlayVoiceLineClientRpc(); } base.agent.speed = Mathf.Clamp(5f + timeInChase * 0.35f, 8f, 13f); if ((Object)(object)base.targetPlayer == (Object)null) { PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); break; } float num = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position); if (num > 100f) { timeInTempState = 0f; investigateLookTimer = 0f; PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(3); break; } Vector3 val2; if (num <= 2.5f) { val2 = ((Component)base.targetPlayer).transform.position; base.agent.Warp(((Component)base.targetPlayer).transform.position); } else { Vector3 val3 = ((Component)base.targetPlayer).transform.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val3)).normalized; val2 = ((Component)base.targetPlayer).transform.position + normalized * 2f; } if (((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer.gameplayCamera).transform.position, 90f, 40, -1f, (Transform)null)) { syncTargetTimer += base.AIIntervalTime; if (timeSinceSeeingPlayer > 0.5f || syncTargetTimer > 0.5f) { syncTargetTimer = 0f; UpdateTargetClientRpc((int)base.targetPlayer.playerClientId, ((Component)base.targetPlayer).transform.position); } else { timeSinceSeeingPlayer = 0f; lastSeenPlayerPos = ((Component)base.targetPlayer).transform.position; } ((EnemyAI)this).SetDestinationToPosition(val2, false); } else if (timeSinceSeeingPlayer <= 2f) { lastSeenPlayerPos = ((Component)base.targetPlayer).transform.position; ((EnemyAI)this).SetDestinationToPosition(val2, false); } else { ((EnemyAI)this).SetDestinationToPosition(lastSeenPlayerPos, false); if (Vector3.Distance(((Component)this).transform.position, lastSeenPlayerPos) < 1.5f || Vector3.Distance(((Component)this).transform.position, base.agent.destination) < 0.5f) { investigateLookTimer = 0f; timeInTempState = 4f + (float)enemyRandom.NextDouble() * 6f; PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(2); } } break; } case 2: base.agent.speed = 0f; timeInTempState -= base.AIIntervalTime; if ((Object)(object)base.targetPlayer != (Object)null && ((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer.gameplayCamera).transform.position, 90f, 40, -1f, (Transform)null)) { UpdateTargetClientRpc((int)base.targetPlayer.playerClientId, ((Component)base.targetPlayer).transform.position); chaseVoiceTimer = 3f; timeInTempState = 0f; PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(1); } else if (timeInTempState <= 0f) { timeInTempState = 0f; investigateLookTimer = 0f; PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(3); } break; case 3: base.agent.speed = 6f; timeInTempState += base.AIIntervalTime; if ((Object)(object)base.targetPlayer != (Object)null && ((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer.gameplayCamera).transform.position, 50f, 40, -1f, (Transform)null)) { UpdateTargetClientRpc((int)base.targetPlayer.playerClientId, ((Component)base.targetPlayer).transform.position); timeInChase = 0f; chaseVoiceTimer = 3f; PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(1); break; } if (Vector3.Distance(((Component)this).transform.position, base.agent.destination) < 1.5f || investigateLookTimer <= 0f) { investigateLookTimer = 2.5f; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor((float)enemyRandom.NextDouble() * 30f - 15f, 0f, (float)enemyRandom.NextDouble() * 30f - 15f); ((EnemyAI)this).SetDestinationToPosition(lastSeenPlayerPos + val, false); } else { investigateLookTimer -= base.AIIntervalTime; } if (timeInTempState > 12f) { timeInSearchState = 0f; timeInTempState = 0f; PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); } break; case 4: base.agent.speed = 4.5f; if (FoundClosestPlayerInRange(25f, 2f)) { timeInChase = 0f; chaseVoiceTimer = 3f; UpdateTargetClientRpc((int)base.targetPlayer.playerClientId, ((Component)base.targetPlayer).transform.position); PlaySpotSoundClientRpc(); PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(1); break; } ((EnemyAI)this).SetDestinationToPosition(lastSeenPlayerPos, false); if (Vector3.Distance(((Component)this).transform.position, lastSeenPlayerPos) < 1.5f || Vector3.Distance(((Component)this).transform.position, base.agent.destination) < 0.5f) { investigateLookTimer = 0f; timeInTempState = 4f + (float)enemyRandom.NextDouble() * 6f; PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(2); } break; } } private bool FoundClosestPlayerInRange(float range, float senseRange) { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f, false, false, true); if ((Object)(object)base.targetPlayer == (Object)null) { ((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f, false, false, true); range = senseRange; } return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range; } public override void OnCollideWithPlayer(Collider other) { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer < 1f) && base.currentBehaviourStateIndex != 3) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null) { timeSinceHittingLocalPlayer = 0f; val.DamagePlayer(35, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID); if (base.isEnemyDead || base.stunNormalizedTimer > 0f || !((NetworkBehaviour)this).IsOwner || timeSinceLastNoise < 1.5f || noiseLoudness < 0.25f || (base.currentBehaviourStateIndex != 0 && base.currentBehaviourStateIndex != 3 && base.currentBehaviourStateIndex != 2)) { return; } float num = Vector3.Distance(((Component)this).transform.position, noisePosition); float num2 = 20f * noiseLoudness; bool flag = Physics.Linecast(((Component)this).transform.position, noisePosition, 256); if (base.currentBehaviourStateIndex == 2) { num2 = Mathf.Max(num2 * 2f, 25f); if (flag && num > 25f) { num2 /= 2f; } } else if (flag) { num2 /= 2f; } else if (num < 10f) { num2 = Mathf.Max(num2, 10f); } if (num < num2) { timeSinceLastNoise = 0f; if (base.currentBehaviourStateIndex == 0) { ((EnemyAI)this).StopSearch(base.currentSearch, true); } lastSeenPlayerPos = noisePosition; if (base.currentBehaviourStateIndex != 4 && base.currentBehaviourStateIndex != 2) { PlayVoiceLineClientRpc(); ((EnemyAI)this).SwitchToBehaviourState(4); } else if (base.currentBehaviourStateIndex == 2) { ((EnemyAI)this).SwitchToBehaviourState(4); } else { ((EnemyAI)this).SetDestinationToPosition(lastSeenPlayerPos, false); } } } public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); if (!base.isEnemyDead) { } } [ClientRpc] public void PlaySpotSoundClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3880278754u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3880278754u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; if ((Object)(object)spotPlayerSFX != (Object)null) { base.creatureVoice.PlayOneShot(spotPlayerSFX); } } } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3301273424u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3301273424u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; base.creatureAnimator.SetTrigger(animationName); } } [ClientRpc] public void PlayHauntSoundClientRpc(Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Expected O, but got Unknown //IL_00fa: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(943223559u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 943223559u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; if (!((Object)(object)hauntSFX == (Object)null)) { GameObject val3 = new GameObject("AnderdingusHauntAudio"); val3.transform.position = position; AudioSource val4 = val3.AddComponent<AudioSource>(); val4.clip = hauntSFX; val4.spatialBlend = 1f; val4.rolloffMode = (AudioRolloffMode)1; val4.minDistance = 5f; val4.maxDistance = 30f; val4.dopplerLevel = 0f; val4.Play(); Object.Destroy((Object)(object)val3, hauntSFX.length + 0.1f); } } } [ClientRpc] public void UpdateTargetClientRpc(int playerId, Vector3 lastSeenPos) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3017976578u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref lastSeenPos); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3017976578u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; base.targetPlayer = StartOfRound.Instance.allPlayerScripts[playerId]; timeSinceSeeingPlayer = 0f; lastSeenPlayerPos = lastSeenPos; } } } [ClientRpc] public void SyncInvestigatePointClientRpc(Vector3 lookPoint, float time) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1190953912u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref lookPoint); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref time, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1190953912u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; investigateLookPoint = lookPoint; investigateLookTimer = time; } } } [ClientRpc] public void PlayVoiceLineClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3146437861u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3146437861u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; if ((Object)(object)hauntSFX != (Object)null) { base.creatureVoice.PlayOneShot(hauntSFX); } } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } protected override void __initializeRpcs() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown ((NetworkBehaviour)this).__registerRpc(3880278754u, new RpcReceiveHandler(__rpc_handler_3880278754), "PlaySpotSoundClientRpc"); ((NetworkBehaviour)this).__registerRpc(3301273424u, new RpcReceiveHandler(__rpc_handler_3301273424), "DoAnimationClientRpc"); ((NetworkBehaviour)this).__registerRpc(943223559u, new RpcReceiveHandler(__rpc_handler_943223559), "PlayHauntSoundClientRpc"); ((NetworkBehaviour)this).__registerRpc(3017976578u, new RpcReceiveHandler(__rpc_handler_3017976578), "UpdateTargetClientRpc"); ((NetworkBehaviour)this).__registerRpc(1190953912u, new RpcReceiveHandler(__rpc_handler_1190953912), "SyncInvestigatePointClientRpc"); ((NetworkBehaviour)this).__registerRpc(3146437861u, new RpcReceiveHandler(__rpc_handler_3146437861), "PlayVoiceLineClientRpc"); ((EnemyAI)this).__initializeRpcs(); } private static void __rpc_handler_3880278754(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((AnderdingusAI)(object)target).PlaySpotSoundClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3301273424(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)1; ((AnderdingusAI)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_943223559(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Vector3 position = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref position); target.__rpc_exec_stage = (__RpcExecStage)1; ((AnderdingusAI)(object)target).PlayHauntSoundClientRpc(position); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3017976578(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); Vector3 lastSeenPos = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref lastSeenPos); target.__rpc_exec_stage = (__RpcExecStage)1; ((AnderdingusAI)(object)target).UpdateTargetClientRpc(playerId, lastSeenPos); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1190953912(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Vector3 lookPoint = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref lookPoint); float time = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref time, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((AnderdingusAI)(object)target).SyncInvestigatePointClientRpc(lookPoint, time); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3146437861(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((AnderdingusAI)(object)target).PlayVoiceLineClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "AnderdingusAI"; } } [BepInPlugin("Yebeka.Anderdingus", "Anderdingus", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static AssetBundle? ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config); InitializeNetworkBehaviours(); string path = "modassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset<EnemyType>("AnderdingusObj"); TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("AnderdingusTN"); TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("AnderdingusTK"); if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null || (Object)(object)val3 == (Object)null) { Logger.LogError((object)"Failed to load EnemyType or Terminal assets."); return; } NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3); Logger.LogInfo((object)"Plugin Yebeka.Anderdingus is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } public static class PluginInfo { public const string PLUGIN_GUID = "Yebeka.Anderdingus"; public const string PLUGIN_NAME = "Anderdingus"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Anderdingus.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(ConfigFile cfg) { SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for Anderdingus, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(cfg); } private void ClearUnusedEntries(ConfigFile cfg) { PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null); dictionary.Clear(); cfg.Save(); } } } namespace __GEN { internal class NetworkVariableSerializationHelper { [RuntimeInitializeOnLoadMethod] internal static void InitializeSerialization() { } } } namespace Yebeka.Anderdingus.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }