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Decompiled source of ExplosiveWhoopieCushion v1.0.0
ExplosiveFarts.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using ExplosiveFartsMod.patches; using HarmonyLib; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("netstandard")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.CoreModule")] [assembly: AssemblyCompany("ExplosiveFarts")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Explosive Farts")] [assembly: AssemblyTitle("ExplosiveFarts")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExplosiveFartsMod { [BepInPlugin("Zmodding-ExplosiveFartsMod", "ExplosiveFartsMod", "1.0.0")] public class Main : BaseUnityPlugin { private static Main instance; private const string GUID = "Zmodding-ExplosiveFartsMod"; private const string NAME = "ExplosiveFartsMod"; private const string VERSION = "1.0.0"; internal static ManualLogSource cout; private readonly Harmony harmony = new Harmony("Zmodding-ExplosiveFartsMod"); private void Awake() { cout = ((BaseUnityPlugin)this).Logger; if ((Object)(object)instance == (Object)null) { instance = this; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Zmodding-ExplosiveFartsMod is loaded!"); harmony.PatchAll(typeof(Main)); harmony.PatchAll(typeof(ExplosiveFarts)); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ExplosiveFarts"; public const string PLUGIN_NAME = "Explosive Farts"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ExplosiveFartsMod.patches { [HarmonyPatch(typeof(WhoopieCushionItem))] internal class ExplosiveFarts { [HarmonyPatch("Fart")] [HarmonyILManipulator] private static void ExplodeFart(ILContext il) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) Main.cout.LogInfo((object)"recieved"); ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdfld<WhoopieCushionItem>(x, "timesPlayingInOneSpot") }); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<WhoopieCushionItem>>((Action<WhoopieCushionItem>)delegate(WhoopieCushionItem self) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) Landmine.SpawnExplosion(((Component)self).transform.position, true, 4f, 12f, 50, 100f, (GameObject)null, false); }); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }