using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalThings.MonoBehaviours;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DisableLethalThingsDartScanNodes
{
[HarmonyPatch(typeof(Dart))]
internal static class PatchDart
{
private static IEnumerable<CodeInstruction> DartAssignNewNodesTranspiler(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
yield return instruction;
if (instruction.opcode == OpCodes.Callvirt)
{
break;
}
}
yield return new CodeInstruction(OpCodes.Ret, (object)null);
}
[HarmonyTranspiler]
[HarmonyPatch("HUDManager_AssignNewNodes")]
private static IEnumerable<CodeInstruction> DartAssignNewNodesTranspiler2(IEnumerable<CodeInstruction> instructions)
{
IEnumerable<CodeInstruction> enumerable = DartAssignNewNodesTranspiler(instructions);
foreach (CodeInstruction item in enumerable)
{
Debug.Log((object)item);
yield return item;
}
}
}
[BepInPlugin("Zaggy1024.DisableLethalThingsDartScanNodes", "DisableLethalThingsDartScanNodes", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public const string MOD_NAME = "DisableLethalThingsDartScanNodes";
public const string MOD_UNIQUE_NAME = "Zaggy1024.DisableLethalThingsDartScanNodes";
public const string MOD_VERSION = "0.0.1";
private readonly Harmony harmony = new Harmony("Zaggy1024.DisableLethalThingsDartScanNodes");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"DisableLethalThingsDartScanNodes starting up:");
harmony.PatchAll(typeof(PatchDart));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched LethalThings to stop checking for darts to add them to the HUD.");
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}