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Decompiled source of DisableLethalThingsDartScanNodes v0.0.1
DisableLethalThingsDartScanNodes.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LethalThings.MonoBehaviours; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DisableLethalThingsDartScanNodes { [HarmonyPatch(typeof(Dart))] internal static class PatchDart { private static IEnumerable<CodeInstruction> DartAssignNewNodesTranspiler(IEnumerable<CodeInstruction> instructions) { foreach (CodeInstruction instruction in instructions) { yield return instruction; if (instruction.opcode == OpCodes.Callvirt) { break; } } yield return new CodeInstruction(OpCodes.Ret, (object)null); } [HarmonyTranspiler] [HarmonyPatch("HUDManager_AssignNewNodes")] private static IEnumerable<CodeInstruction> DartAssignNewNodesTranspiler2(IEnumerable<CodeInstruction> instructions) { IEnumerable<CodeInstruction> enumerable = DartAssignNewNodesTranspiler(instructions); foreach (CodeInstruction item in enumerable) { Debug.Log((object)item); yield return item; } } } [BepInPlugin("Zaggy1024.DisableLethalThingsDartScanNodes", "DisableLethalThingsDartScanNodes", "0.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public const string MOD_NAME = "DisableLethalThingsDartScanNodes"; public const string MOD_UNIQUE_NAME = "Zaggy1024.DisableLethalThingsDartScanNodes"; public const string MOD_VERSION = "0.0.1"; private readonly Harmony harmony = new Harmony("Zaggy1024.DisableLethalThingsDartScanNodes"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"DisableLethalThingsDartScanNodes starting up:"); harmony.PatchAll(typeof(PatchDart)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched LethalThings to stop checking for darts to add them to the HUD."); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }