BeyondTheQuota
A mod that adds more moons and interiors, where will you go next?Version 3.0.6 - Small Content Update & Hotfix
Changes:
- Changed 75 Coast's third fire exit.
- Optimized out of bounds on all moons so there's left navmesh or culling.
- Fixed a collision issue in the Foundation interior's entrance tile.
- Re-added sound effects to air fan in the basement interior and fire exit lights.
- Fixed visible AI nodes and radar map in the Foundation interior.
- Fixed an issue where you could see enemies through the dented door blocker in the foundation interior.
Version 3.0.5 - Hotfix
Changes:
- Reduced all lights for the interiors. This being fade distances which improves optimization.
- Changed update mode to "On Enable" for all lights.
- Changed mode from real time to mixed for all lights (I might've missed a few, there we so many).
- Compressed all custom made models.
- Fixed an issue where lights could go through walls into other tiles in the Halen manor interior.
- Fixed kitchen blockers in the Halen manor interior.
- Added collision to ceiling in tiles for Halen manor.
- Removed useless stinger triggers from all main entrance tiles.
- Removed the blocked door blocker from the Foundation interior and replaced it with the dented door blocker.
- Optimized the collapsed door blocker for the Foundation interior.
- Fixed floor materials for the Basement.
- Removed the old satellite dish mesh from the Coast exterior on the main building. (thanks Jacuj)
- Removed the old boat model in the scene background on Coast and replaced it with an optimized one. (thanks explodingturtle)
- Slightly modified the coast exterior building a touch.
Version 3.0.4 - Hotfix
- Nothing of note, more optimization.
Version 3.0.3 - Hotfix
Changes:
- Nothing of note, more optimization.
Version 3.0.2 - Hotfix
Changes:
- Fixed off centered doors in the basement interior.
- Fixed sideways blockers and backwards fire exits that dropped players into the void.
- Re-added spawnable map objects to Coast.
- Improved optimization via the reduction of texture sizes and crunch compression.
- Turned all WAV files to OGG files for sounds.
- Facility and Manor flows from the base game were removed from the dungeon flows on Grand, Coast, and Rime to reduce size of the file and fix optimization.
Version 3.0.1 - Hotfix
Changes:
- Fixed the purple trigger field appearing visible in the Halen Manor interior. bug-reports and bug-reports (thank you for letting me know)
- Fixed clipping walls in the Halen Manor small staircase room tile.
- Fixed collision issues with walls in Halen Manor hallway tile.
- Fixed dropship on 4 Grand, it's been moved to a new spot.
- Missing dirt floor was fixed in the Garden tile of Halen Manor (I don't know why that was happening since I fixed it the first time, if it persists let me know).
- Deleted invisible walls, these were apparently invisible meshes or something. If they're still there, I apologize, I tried finding these things and if they still show up, I'll try to get rid of it.
- The Foundation was optimized, none of the rooms are probuilder meshes anymore.
- The file size is now 1.49 GiB, I still need to reduce it as I didn't do this prior, so apologies for the excessively large file sizes.
It isn't really an excuse but this is my first time making mods, so issues are bound to happen and I will do my best find and squash them.
Version 3.0.0 - PUBLIC FULL RELEASE
Moon Additions & Changes
- Added 2 new moons.
- Tier 1: 4 Grand.
- Tier 3: 86 Rime.
- 86 Rime costs 550 credits in order to travel to on the terminal.
- 75 Coast was tweaked in some areas.
- Main entrance has been moved from the top of the building to the bottom, removing the catwalk staircase from the top.
- Changed the main building's look a bit.
- The area near main entrance leading into the valley was changed to a grass area.
- Added 1 new fire exit.
- All previous grass meshes and shrubs were replaced with the game's vanilla grass types to better optimization and reduce lag for some users.
- The entrance doors animations now work.
- Added textures to the crashed boat.
- The ocean now has proper textures and no longer moves strangely.
- The water colliders also work as well.
- Fixed collision issues with the fire exit cube at the East forest fire exit.
- Fixed collision with fences near west fire exit.
- Added custom day ambience.
Interior Additions
- Added 3 new interiors.
- Halen Manor
- The Basement
- Rime Foundation
- These can be found on any moon except for March.
Enemy Changes
Primary enemies (tweaks shown are for Coast), I will be using symbols to tell you new additions (+), increases (^), and decreases (-) in spawn chances:
- Indoor
- (^) Backwater Gunkfish to 16.5%.
- (^) Snare flea to 15.1%.
- (-) Cadavers to 14%.
- (^) Spore lizard to 13.8%
- (+) Bunker spider at 12.7%.
- (^) Hygrodere to 9.4%
- (-) Bracken to 4.8%.
- (-) Thumper to 3.9%.
- (-) Masked to 3.9%.
- (-) Coil-head to 3.1%.
- (-) Maneater to 1%.
- (-) Ghost girl to 0.8%.
- (+) Barber at 0.7%.
- (-) Jester to 0.3%.
- Outdoor
- (-) Eyeless dogs to 29.2%.
- (^) Forest giants to 25%.
- (^) Earth leviathans to 20.8%.
- (-) Feiopars to 16.7%.
- (^) Old birds to 8.3% (max spawned is 2 from time to time).
- Daytime
- (-) Giant sapsucker to 11.1%.
- (^) Circuit bees to 28.6%.
Other
- Each moon now has it owns unique level ambience.
- Reduced Coast's eclipsed spawn cycle and normal spawn cycle from 4 to 3.
Version 2.5.0 (BETA)
Moon Changes
- Overhauled the moon 75 Coast, the only moon available.
- Update eastern forest area and it's fire exit.
- Updated western area, added parkour area, and fixed the fire exit.
- Added several new environment details to the map, including abandoned cars and trucks, rocks, grass, trees, etc.
- Changed the water texture from Adamance to Vow's.
- Updated moon "Hazard Level" from B to B+.
Enemy Changes
- Primary Enemies:
- Cadaver Growth chances increased from 15.5% to 18%.
- Backwater Gunkfish chances increased from 1.5% to 15.8%.
- Snare flea chances increased from 5.6% to 13%.
- Spore Lizard was added to the spawn roster with a 11.2% chance.
- Bracken chances reduced from 12.39% to 9.9%.
- Thumper chances increased from 3.5% to 7.2%.
- Hyrogdere chances increased from 1.2% to 8.5%.
- Coil-Head reduced from 8.2% to 6.7%.
- Masked reduced from 5.5% to 4.9%.
- Ghost Girl reduced from 3.6% to 2.5%.
- Maneater reduced from 8% to 1.6%.
- Jester was added to the spawn roster with a 0.5% chance.
- Added Eyeless dogs at a 35% chance.
- Tweaked Earth Leviathans to 25% from 10%.
- Re-added Feiopars with a 20% chance to spawn.
- Increased Forest Giant spawns from 11.3% to 15%.
- Reduced Old Bird spawns by .2%, now at 5% on the nose.
- Increased Circuit Bees chances to 27.7%.
- Increased Giant Sapsucker spawn chances from 3.2% to 13.8%.
- Misc. enemies/hazards. Fixed landmines and turrets bugs, they should now spawn.
Technical
- The interior chances were changed.
- Facility at 60%.
- Mineshaft at 30%.
- Mansion at 10%.
- Changed Eclipsed weather spawn cycle from 3 to 4.
- Added a video clip preview.
- Fixed description bugs so all the text now fits on the terminal screen for 75 Coast.
- Changed min scrap value to 500 and max to 900.
VERSION 2.1.0 (BETA) - Bug Fixes
- Fixed entity spawning bug.
- Reduced weather chances.
VERSION 2.1.0 (BETA) - Bug Fixes
- Fixed entity spawning bug.
- Fixed clipping issues.
VERSION 2.0.0 (BETA) - Bug Fixes
- Fixed a few issues regarding where players were able to clip through objects such as cars, military vehicles, pipes, and the main building.
- Removed glitched trees, grass, and other.
- Increased tree spawning frequency.
- Increased factory spawn rate by 10%.
- Reduced Mineshaft chances by 5%.
- Reduced Mansion chances by 3%.
- Removed Feiopars' chances to spawn on 75-Coast.
- Replaced with Eyeless Dogs.
- Fixed description bugs.
- Cadaver Growths' % Chance under "Special Enemy" to max.
VERSION 1.0.0 (BETA) - Released on: 2026/5/22
The mod is available for beta testing and one moon is available: 75-Coast. Have fun! More moons on the way, stay tuned! -Zerowe
