Lethal Company
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ZeRowe-BeyondTheQuota-3.1.2
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Version 3.0.6 - Small Content Update & Hotfix

Changes:

  • Changed 75 Coast's third fire exit.
  • Optimized out of bounds on all moons so there's left navmesh or culling.
  • Fixed a collision issue in the Foundation interior's entrance tile.
  • Re-added sound effects to air fan in the basement interior and fire exit lights.
  • Fixed visible AI nodes and radar map in the Foundation interior.
  • Fixed an issue where you could see enemies through the dented door blocker in the foundation interior.

Version 3.0.5 - Hotfix

Changes:

  • Reduced all lights for the interiors. This being fade distances which improves optimization.
  • Changed update mode to "On Enable" for all lights.
  • Changed mode from real time to mixed for all lights (I might've missed a few, there we so many).
  • Compressed all custom made models.
  • Fixed an issue where lights could go through walls into other tiles in the Halen manor interior.
  • Fixed kitchen blockers in the Halen manor interior.
  • Added collision to ceiling in tiles for Halen manor.
  • Removed useless stinger triggers from all main entrance tiles.
  • Removed the blocked door blocker from the Foundation interior and replaced it with the dented door blocker.
  • Optimized the collapsed door blocker for the Foundation interior.
  • Fixed floor materials for the Basement.
  • Removed the old satellite dish mesh from the Coast exterior on the main building. (thanks Jacuj)
  • Removed the old boat model in the scene background on Coast and replaced it with an optimized one. (thanks explodingturtle)
  • Slightly modified the coast exterior building a touch.

Version 3.0.4 - Hotfix

  • Nothing of note, more optimization.

Version 3.0.3 - Hotfix

Changes:

  • Nothing of note, more optimization.

Version 3.0.2 - Hotfix

Changes:

  • Fixed off centered doors in the basement interior.
  • Fixed sideways blockers and backwards fire exits that dropped players into the void.
  • Re-added spawnable map objects to Coast.
  • Improved optimization via the reduction of texture sizes and crunch compression.
  • Turned all WAV files to OGG files for sounds.
  • Facility and Manor flows from the base game were removed from the dungeon flows on Grand, Coast, and Rime to reduce size of the file and fix optimization.

Version 3.0.1 - Hotfix

Changes:

  • Fixed the purple trigger field appearing visible in the Halen Manor interior. ⁠bug-reports⁠ and ⁠bug-reports⁠ (thank you for letting me know)
  • Fixed clipping walls in the Halen Manor small staircase room tile.
  • Fixed collision issues with walls in Halen Manor hallway tile.
  • Fixed dropship on 4 Grand, it's been moved to a new spot.
  • Missing dirt floor was fixed in the Garden tile of Halen Manor (I don't know why that was happening since I fixed it the first time, if it persists let me know).
  • Deleted invisible walls, these were apparently invisible meshes or something. If they're still there, I apologize, I tried finding these things and if they still show up, I'll try to get rid of it.
  • The Foundation was optimized, none of the rooms are probuilder meshes anymore.
  • The file size is now 1.49 GiB, I still need to reduce it as I didn't do this prior, so apologies for the excessively large file sizes.

It isn't really an excuse but this is my first time making mods, so issues are bound to happen and I will do my best find and squash them.

Version 3.0.0 - PUBLIC FULL RELEASE

Moon Additions & Changes

  • Added 2 new moons.
    • Tier 1: 4 Grand.
    • Tier 3: 86 Rime.
      • 86 Rime costs 550 credits in order to travel to on the terminal.
  • 75 Coast was tweaked in some areas.
    • Main entrance has been moved from the top of the building to the bottom, removing the catwalk staircase from the top.
    • Changed the main building's look a bit.
    • The area near main entrance leading into the valley was changed to a grass area.
    • Added 1 new fire exit.
    • All previous grass meshes and shrubs were replaced with the game's vanilla grass types to better optimization and reduce lag for some users.
    • The entrance doors animations now work.
    • Added textures to the crashed boat.
    • The ocean now has proper textures and no longer moves strangely.
      • The water colliders also work as well.
    • Fixed collision issues with the fire exit cube at the East forest fire exit.
    • Fixed collision with fences near west fire exit.
    • Added custom day ambience.

Interior Additions

  • Added 3 new interiors.
    • Halen Manor
    • The Basement
    • Rime Foundation
  • These can be found on any moon except for March.

Enemy Changes

Primary enemies (tweaks shown are for Coast), I will be using symbols to tell you new additions (+), increases (^), and decreases (-) in spawn chances:

  • Indoor
    • (^) Backwater Gunkfish to 16.5%.
    • (^) Snare flea to 15.1%.
    • (-) Cadavers to 14%.
    • (^) Spore lizard to 13.8%
    • (+) Bunker spider at 12.7%.
    • (^) Hygrodere to 9.4%
    • (-) Bracken to 4.8%.
    • (-) Thumper to 3.9%.
    • (-) Masked to 3.9%.
    • (-) Coil-head to 3.1%.
    • (-) Maneater to 1%.
    • (-) Ghost girl to 0.8%.
    • (+) Barber at 0.7%.
    • (-) Jester to 0.3%.
  • Outdoor
    • (-) Eyeless dogs to 29.2%.
    • (^) Forest giants to 25%.
    • (^) Earth leviathans to 20.8%.
    • (-) Feiopars to 16.7%.
    • (^) Old birds to 8.3% (max spawned is 2 from time to time).
  • Daytime
    • (-) Giant sapsucker to 11.1%.
    • (^) Circuit bees to 28.6%.

Other

  • Each moon now has it owns unique level ambience.
  • Reduced Coast's eclipsed spawn cycle and normal spawn cycle from 4 to 3.

Version 2.5.0 (BETA)

Moon Changes

  • Overhauled the moon 75 Coast, the only moon available.
    • Update eastern forest area and it's fire exit.
    • Updated western area, added parkour area, and fixed the fire exit.
    • Added several new environment details to the map, including abandoned cars and trucks, rocks, grass, trees, etc.
    • Changed the water texture from Adamance to Vow's.
  • Updated moon "Hazard Level" from B to B+.

Enemy Changes

  • Primary Enemies:
    • Cadaver Growth chances increased from 15.5% to 18%.
    • Backwater Gunkfish chances increased from 1.5% to 15.8%.
    • Snare flea chances increased from 5.6% to 13%.
    • Spore Lizard was added to the spawn roster with a 11.2% chance.
    • Bracken chances reduced from 12.39% to 9.9%.
    • Thumper chances increased from 3.5% to 7.2%.
    • Hyrogdere chances increased from 1.2% to 8.5%.
    • Coil-Head reduced from 8.2% to 6.7%.
    • Masked reduced from 5.5% to 4.9%.
    • Ghost Girl reduced from 3.6% to 2.5%.
    • Maneater reduced from 8% to 1.6%.
    • Jester was added to the spawn roster with a 0.5% chance.
    • Added Eyeless dogs at a 35% chance.
    • Tweaked Earth Leviathans to 25% from 10%.
    • Re-added Feiopars with a 20% chance to spawn.
    • Increased Forest Giant spawns from 11.3% to 15%.
    • Reduced Old Bird spawns by .2%, now at 5% on the nose.
    • Increased Circuit Bees chances to 27.7%.
    • Increased Giant Sapsucker spawn chances from 3.2% to 13.8%.
  • Misc. enemies/hazards. Fixed landmines and turrets bugs, they should now spawn.

Technical

  • The interior chances were changed.
    • Facility at 60%.
    • Mineshaft at 30%.
    • Mansion at 10%.
  • Changed Eclipsed weather spawn cycle from 3 to 4.
  • Added a video clip preview.
  • Fixed description bugs so all the text now fits on the terminal screen for 75 Coast.
  • Changed min scrap value to 500 and max to 900.

VERSION 2.1.0 (BETA) - Bug Fixes

  • Fixed entity spawning bug.
  • Reduced weather chances.

VERSION 2.1.0 (BETA) - Bug Fixes

  • Fixed entity spawning bug.
  • Fixed clipping issues.

VERSION 2.0.0 (BETA) - Bug Fixes

  • Fixed a few issues regarding where players were able to clip through objects such as cars, military vehicles, pipes, and the main building.
  • Removed glitched trees, grass, and other.
  • Increased tree spawning frequency.
  • Increased factory spawn rate by 10%.
    • Reduced Mineshaft chances by 5%.
    • Reduced Mansion chances by 3%.
  • Removed Feiopars' chances to spawn on 75-Coast.
    • Replaced with Eyeless Dogs.
  • Fixed description bugs.
  • Cadaver Growths' % Chance under "Special Enemy" to max.

VERSION 1.0.0 (BETA) - Released on: 2026/5/22

The mod is available for beta testing and one moon is available: 75-Coast. Have fun! More moons on the way, stay tuned! -Zerowe

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