Mod is compatible with v80 (no longer works with previous versions)
Tour Bus scan node no longer lingers after exploding
Fixed the Tour Bus using the wrong terminal entry
0.3.0 Tour Bus Release
Added Tour Bus
Added configs for Tourists : Tour Bus spawn threshold, Min group size, Max group size
Tourists can no longer pathfind under the ship
Tourists now use collisions instead of range to explode (this should prevent them from exploding when right behind a player)
Tourists that are being looked at can no longer be pushed by tourists outside view range
Fixed the tourists' texture having parasite white pixels
Tourists now have a working map dot
0.2.3 Bugfix
Fixed the issue that would crash the game whenever a client joined
Fixed the images in the readme not displaying
0.2.2 v73 compatibility
Mod is now compatible with v73 (no longer compatible with v72 and lower)
Added alternative behavior for the Spark Tower (enable it in the config)
Added a small spark targeting players entering the range of the Spark Tower
Tourists now are attracted to bright items from the following mods : Chillax Scraps, Emergency Dice
0.2.1 v70 Maintenance
Added config to toggle "Punch It" playing when taking the apparatus with FacilityMeltdown installed
Modified the track to not cut abruptly when the facility explodes, and made it an ogg
Spark Towers' collisions now disable on ship leaving
Tourists no longer explode when colliding with entities if they're not being looked at
Fixed the Spark Towers having bright white parasite pixels on their texture
0.2.0 Tourist Release (The "We're So Back" update)
Added Tourist
Updated Spark Tower texture
Unpowered Spark Towers now have collisions
The Spark Tower can no longer be moved or rotated by other entities
Spark Towers now require line of sight to smite players, but not to detect them
With Facility Meltdown and SoundAPI installed, taking the apparatus now plays the "Punch It" soundtrack. This is not toggleable for now, but a config will be added soon
Updated terminal nodes
The antennas on the Spark Towers now seem to be able to receive and transmit an odd signal
0.1.5 Improvements
Delayed the warning particle effect to match the SFX better
Added slight pitch randomness to the warning SFX
Lightning visual now emits from the tower, just a visual change
0.1.4 Balancing
Added per-moon spawn weight configuration
Added general power level configuration
Added general max count configuration
Increased the volume of the warning SFX, and modified its falloff curve to be louder at the edge of the detection range
Added a particle effect that plays alongside the warning SFX to highlight which tower has been triggered
Slightly increased the base attack threshold
0.1.3 Bugfix
Removed the scan node on the nest prefab to avoid the terminal breaking
Increased prefab width and added a spawnDenialPoint to prevent rocks from generating over the towers
0.1.2 Bugfix
Fixed the warning audio only playing for the host
0.1.1 Bugfix
Fixed the bug that'd spawn a truck when looking at the terminal node, thanks Xu Xiaolan