
Lethal Company
Sections
Categories
Other filters
Filters
Sections
Categories
Other filters
1-20 of 1065 results
Mod To Make Entities Less Racist. Everyone that can die will die by most if not all traps.
Configurable monster spawning inside the Company building on 71-Gordion: timers, weights, caps, floor balance, outdoor/indoor pools. Integrates with ToilHead, StarlancerAIFix and BCME.
Adds a new enemy that leeches off blood to gain blood magic abilities and transform into it's true form
A mod that aims to allow almost every inside creature to escape to the outside so that nowhere is safe, a fork that is getting updated by me, xCeezyx is the king.
A harmless stationary Lethal Company enemy that gets noisier over time, especially when watched or shared in the same room.
A Moon + Interior combo made from a reworked port of Charlotte's Labyrinth from Puella Magi Madoka Magica Portable. Features visuals from the game, as well as new models, areas, and mechanics; all adjusted to function with Lethal Company!
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Extends Lategame Upgrades' Hunter upgrade so everything killable drops a sample: Ghost Girl, Masked mimics, Nutcracker, Butler, and configurable extras. Jars look and act exactly like the built-in samples, tinted per enemy.
1-20 of 1065 results