Decompiled source of LethalImpact MANTIS v0.1.0

Lethal_Impact-ME.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using CSync.Extensions;
using CSync.Lib;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Lethal_Impact.Loader;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ModelReplacement.AvatarBodyUpdater;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Lethal_Impact-ME")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lethal_Impact-ME")]
[assembly: AssemblyTitle("Lethal_Impact-ME")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Lethal_Impact
{
	public class ModelScript : MonoBehaviour
	{
		[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
		private static class ResetModelScale
		{
			private static bool Prefix(PlayerControllerB player, Type type)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero)
				{
					((Component)player.gameplayCamera).transform.localPosition = Vector3.zero;
				}
				if (((Component)player).gameObject.transform.localScale != Vector3.one)
				{
					((Component)player).gameObject.transform.localScale = Vector3.one;
				}
				return true;
			}
		}

		private ModelScript modelScript = null;

		protected VoicePlayerState voice;

		public PlayerControllerB player;

		private PlayerControllerB nearbyPlayer = null;

		private readonly Harmony harmony = new Harmony("Zephy.Lethal_Impact.Script");

		private static bool harmonyPatched;

		private float distanceToPlayer = 30f;

		private string modelName;

		private Vector3 rootScale = Vector3.zero;

		private Vector3 LastPosition = Vector3.zero;

		public Vector3 modCamPos = Vector3.zero;

		private bool isModdedCamHeight = false;

		private bool StopSpamLog = false;

		private readonly Dictionary<string, int> blendshapeIndex = new Dictionary<string, int>();

		private Transform eyeBone;

		private Transform dummyEyeBone;

		private Vector3 DefaultEye_EulerAngles;

		private float DesireAngle;

		private float blendShapeValue = 0f;

		private bool isRandomEnable = true;

		private int mouthIndex = -1;

		private int eyesIndex = -1;

		private int OnScare = -1;

		private int random = 0;

		private float interval = 0f;

		private float timer = 0f;

		private readonly List<string> eyesName = new List<string> { "まばたき" };

		private readonly List<string> mouthName = new List<string> { "あ" };

		private readonly List<string> faceEmotion = new List<string> { "OnScare", "OnDeath 1", "OnDeath 2" };

		private readonly Dictionary<string, Vector3> SpecialScaleList = new Dictionary<string, Vector3>
		{
			{
				"Aponia",
				new Vector3(0.98f, 0.98f, 0.98f)
			},
			{
				"Mobius",
				new Vector3(0.94f, 0.94f, 0.94f)
			},
			{
				"Kosma",
				Vector3.one
			},
			{
				"Vill-V",
				new Vector3(0.98f, 0.98f, 0.98f)
			},
			{
				"YaeSakura",
				new Vector3(0.98f, 0.98f, 0.98f)
			}
		};

		public bool isHelmetDisable => Lethal_Impact_Config.disableHelmet.Value;

		public bool isAllowHardcore => Lethal_Impact_Config.allowHardcore.Value;

		public bool isDeveloperMode => Lethal_Impact_Config.developerMode.Value;

		public float sensitivity => Lethal_Impact_Config.voiceSensitivity.Value;

		public bool DisableMask => Lethal_Impact_Config.DisableMask.Value;

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}

		public void Model_Initialize(OffsetBuilder offsetBuilder)
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)offsetBuilder != (Object)null)
			{
				modelName = ((Object)offsetBuilder).name;
				Regex regex = new Regex("^(\\w+)[_-].*");
				Match match = regex.Match(((Object)offsetBuilder).name);
				voiceRecognize();
				if (SpecialScaleList.ContainsKey(((Object)offsetBuilder).name))
				{
					((Component)player).gameObject.transform.localScale = SpecialScaleList[((Object)offsetBuilder).name];
				}
				else if (match.Success)
				{
					string value = match.Groups[1].Value;
					((Component)player).gameObject.transform.localScale = (SpecialScaleList.ContainsKey(value) ? SpecialScaleList[value] : offsetBuilder.rootScale);
				}
				else
				{
					((Component)player).gameObject.transform.localScale = offsetBuilder.rootScale;
				}
				rootScale = ((Component)player).gameObject.transform.localScale;
				if (rootScale.x > 1f || rootScale.y > 1f || rootScale.z > 1f)
				{
					isModdedCamHeight = true;
					((Component)player).gameObject.transform.localScale = Vector3.one;
					modCamPos = new Vector3(0f, 0.2f, 0f);
					rootScale = ((Component)player).gameObject.transform.localScale;
				}
				else
				{
					isModdedCamHeight = false;
					modCamPos = Vector3.zero;
					rootScale = ((Component)player).gameObject.transform.localScale;
				}
			}
		}

		private void Accessories_Init()
		{
			string text = modelName;
			string text2 = text;
			if (text2 == "Kalpas")
			{
				((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(blendshapeIndex["Mask_disable"], DisableMask ? 100f : 0f);
			}
		}

		private void CheckScaling()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			//IL_00b7: Expected O, but got Unknown
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			if (!player.inTerminalMenu)
			{
				if (rootScale != Vector3.zero && rootScale != ((Component)player).gameObject.transform.localScale)
				{
					((Component)player).gameObject.transform.localScale = rootScale;
				}
				if (isModdedCamHeight && ((Component)player.gameplayCamera).transform.localPosition != modCamPos && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
				{
					Transform transform = ((Component)player.gameplayCamera).transform;
					transform.localPosition += modCamPos;
				}
			}
		}

		private Dictionary<string, Transform> GetBoneMap(Transform[] OriginalBone)
		{
			Dictionary<string, Transform> dictionary = new Dictionary<string, Transform>();
			foreach (Transform val in OriginalBone)
			{
				if ((Object)(object)val != (Object)null && !dictionary.ContainsKey(((Object)val).name))
				{
					dictionary.Add(((Object)val).name, val);
				}
			}
			return dictionary;
		}

		private void voiceRecognize()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}

		private void UsingMouthMovement()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				voiceRecognize();
				return;
			}
			float num = Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 0.2f, 0f, 50f), 0f, 50f);
			float num2 = ((voice.IsSpeaking && !player.isPlayerDead) ? num : 0f);
			if (mouthIndex != -1)
			{
				((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(mouthIndex, num2);
			}
		}

		private void IsBlinking(bool blink)
		{
			if (!blink)
			{
				return;
			}
			interval += Time.deltaTime;
			SkinnedMeshRenderer componentInChildren = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>();
			componentInChildren.SetBlendShapeWeight(eyesIndex, 0f);
			if (!isRandomEnable)
			{
				blendShapeValue += Time.deltaTime * 5000f;
				if (random == Mathf.FloorToInt(interval) && interval % 1f < 0.3f)
				{
					componentInChildren.SetBlendShapeWeight(eyesIndex, Mathf.Clamp(blendShapeValue, 0f, 100f));
				}
			}
			else
			{
				random = Random.Range(0, 5);
				isRandomEnable = false;
			}
			if (interval > 5f)
			{
				interval = 0f;
				blendShapeValue = 0f;
			}
		}

		private void GetNearbyPlayers()
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			PlayerControllerB[] array = allPlayerScripts;
			foreach (PlayerControllerB val in array)
			{
				if (val.playerClientId != player.playerClientId)
				{
					float num = Vector3.Distance(((Component)val).transform.position, ((Component)player).transform.position);
					if (num < 30f && ((Object)nearbyPlayer == (Object)null || num < distanceToPlayer))
					{
						nearbyPlayer = val;
						distanceToPlayer = num;
					}
				}
			}
			if ((Object)nearbyPlayer != (Object)null)
			{
				ProceedNearbyPlayer(nearbyPlayer);
			}
		}

		private void ProceedNearbyPlayer(PlayerControllerB _nearbyPlayer)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			Transform[] bodyParts = _nearbyPlayer.bodyParts;
			Transform[] array = bodyParts;
			foreach (Transform val in array)
			{
				if (!(((Object)val).name == "spine.004") || modelName == null)
				{
					continue;
				}
				if (LastPosition == Vector3.zero)
				{
					LastPosition = ((Component)_nearbyPlayer).transform.position;
				}
				if (_nearbyPlayer.performingEmote || LastPosition != ((Component)_nearbyPlayer).transform.position)
				{
					LookAtTarget(val.position + new Vector3(0f, 0.25f, 0f), !player.performingEmote && !player.isSprinting);
					LastPosition = ((Component)_nearbyPlayer).transform.position;
					if (timer != 0f)
					{
						timer = 0f;
					}
				}
				else
				{
					timer += Time.deltaTime;
					if (timer < 5f)
					{
						LookAtTarget(val.position + new Vector3(0f, 0.25f, 0f), !player.performingEmote && !player.isSprinting);
					}
					else
					{
						LookAtTarget(val.position + new Vector3(0f, 0.25f, 0f), active: false);
					}
				}
			}
		}

		private void LookAtTarget(Vector3 targetPosition, bool active)
		{
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)eyeBone == (Object)null)
			{
				if (!StopSpamLog)
				{
					Debug.LogError((object)"Cannot find eyes bone rig, skipping looking at function");
					StopSpamLog = true;
				}
			}
			else if (active)
			{
				Vector3 val = targetPosition - ((Component)player.gameplayCamera).transform.position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				DesireAngle = Vector3.Angle(((Component)player.gameplayCamera).transform.forward, normalized);
				float num = Vector3.Distance(((Component)player).transform.position, targetPosition);
				if (isDeveloperMode)
				{
					Debug.Log((object)$"Angle between this player and nearby player : {DesireAngle}");
				}
				if (num < 4.5f && Mathf.Abs(DesireAngle) > 0f && Mathf.Abs(DesireAngle) < 45f)
				{
					dummyEyeBone.position = eyeBone.position;
					dummyEyeBone.LookAt(targetPosition);
					if (dummyEyeBone.localEulerAngles.x > 270f && dummyEyeBone.localEulerAngles.x < 286f)
					{
						eyeBone.localRotation = Quaternion.Slerp(eyeBone.localRotation, dummyEyeBone.localRotation, Time.deltaTime * 10f);
					}
					eyeBone.localRotation = Quaternion.Slerp(eyeBone.localRotation, dummyEyeBone.localRotation, Time.deltaTime * 10f);
				}
				else
				{
					eyeBone.localRotation = Quaternion.Slerp(eyeBone.localRotation, Quaternion.Euler(DefaultEye_EulerAngles), Time.deltaTime * 5f);
				}
			}
			else
			{
				eyeBone.localRotation = Quaternion.Slerp(eyeBone.localRotation, Quaternion.Euler(DefaultEye_EulerAngles), Time.deltaTime * 5f);
			}
		}

		private void Awake()
		{
			if (!harmonyPatched)
			{
				harmony.PatchAll(typeof(ModelScript));
				harmonyPatched = true;
			}
			modelScript = this;
		}

		private void OnEnable()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0020: Expected O, but got Unknown
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && isHelmetDisable && ((Component)player.localVisor).transform.localScale != Vector3.zero)
			{
				((Component)player.localVisor).transform.localScale = Vector3.zero;
			}
		}

		private void OnDisable()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0020: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				if (((Component)player).gameObject.transform.localScale != Vector3.one)
				{
					((Component)player).gameObject.transform.localScale = Vector3.one;
				}
				if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero)
				{
					((Component)player.gameplayCamera).transform.localPosition = Vector3.zero;
				}
				if (isHelmetDisable && ((Component)player.localVisor).transform.localScale != new Vector3(0.36f, 0.49f, 0.49f))
				{
					((Component)player.localVisor).transform.localScale = new Vector3(0.36f, 0.49f, 0.49f);
				}
			}
		}

		private void Start()
		{
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Expected O, but got Unknown
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			SkinnedMeshRenderer component = ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>();
			if (component.sharedMesh.blendShapeCount > 0)
			{
				for (int i = 0; i < component.sharedMesh.blendShapeCount; i++)
				{
					blendshapeIndex.Add(component.sharedMesh.GetBlendShapeName(i), i);
				}
				eyesIndex = (blendshapeIndex.ContainsKey("まばたき") ? blendshapeIndex["まばたき"] : (-1));
				mouthIndex = (blendshapeIndex.ContainsKey("あ") ? blendshapeIndex["あ"] : (-1));
				OnScare = (blendshapeIndex.ContainsKey("OnScare") ? blendshapeIndex["OnScare"] : (-1));
			}
			if (GetBoneMap(((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().bones) != null && GetBoneMap(player.bodyParts) != null)
			{
				if (GetBoneMap(((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().bones).ContainsKey("EyeLook"))
				{
					GameObject val = new GameObject("dummyBone");
					dummyEyeBone = val.transform;
					eyeBone = GetBoneMap(((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().bones)["EyeLook"];
					DefaultEye_EulerAngles = eyeBone.localEulerAngles;
					dummyEyeBone.parent = eyeBone.parent;
					dummyEyeBone.rotation = eyeBone.rotation;
					dummyEyeBone.position = eyeBone.position;
				}
				else if (isDeveloperMode)
				{
					HUDManager.Instance.DisplayTip("MODEL WARNING:", "Model is missing eye's control rig", true, false, "LC_Tip1");
					Debug.LogError((object)(modelName + " is missing eye's control rig"));
				}
			}
			Accessories_Init();
		}

		private void Update()
		{
			if (!player.isPlayerDead)
			{
				CheckScaling();
				GetNearbyPlayers();
				if (mouthIndex != -1)
				{
					UsingMouthMovement();
				}
				IsBlinking(eyesIndex != -1);
			}
		}

		[HarmonyPatch(typeof(Terminal), "BeginUsingTerminal")]
		[HarmonyPostfix]
		private static void EnableModelAdjust()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			ModelScript modelScript = Object.FindObjectOfType<ModelScript>();
			if ((Object)(object)modelScript != (Object)null && !modelScript.isAllowHardcore)
			{
				((Component)localPlayerController).gameObject.transform.localScale = Vector3.one;
				((Component)localPlayerController.gameplayCamera).transform.localPosition = Vector3.zero;
			}
		}

		[HarmonyPatch(typeof(BodyReplacementBase), "OnDeath")]
		[HarmonyPrefix]
		private static void FaceEmoteOnDeath()
		{
			ModelScript modelScript = Object.FindObjectOfType<ModelScript>();
			SkinnedMeshRenderer component = ((Component)modelScript).gameObject.GetComponent<SkinnedMeshRenderer>();
			int blendShapeIndex = component.sharedMesh.GetBlendShapeIndex(modelScript.faceEmotion[1]);
			int blendShapeIndex2 = component.sharedMesh.GetBlendShapeIndex(modelScript.faceEmotion[2]);
			int blendShapeIndex3 = component.sharedMesh.GetBlendShapeIndex(modelScript.eyesName[0]);
			if (blendShapeIndex3 == -1)
			{
				return;
			}
			if (component.sharedMesh.GetBlendShapeIndex("Mask_disable") != -1)
			{
				component.SetBlendShapeWeight(component.sharedMesh.GetBlendShapeIndex("Mask_disable"), 0f);
			}
			if (blendShapeIndex != -1 && blendShapeIndex2 != -1)
			{
				if (component.GetBlendShapeWeight(blendShapeIndex) != 100f && component.GetBlendShapeWeight(blendShapeIndex2) != 100f)
				{
					component.SetBlendShapeWeight((Random.Range(1, 10) % 2 == 0) ? blendShapeIndex : blendShapeIndex2, 100f);
				}
			}
			else if (blendShapeIndex != -1)
			{
				if (component.GetBlendShapeWeight(blendShapeIndex) != 100f)
				{
					component.SetBlendShapeWeight(blendShapeIndex, 100f);
				}
			}
			else
			{
				component.SetBlendShapeWeight(blendShapeIndex3, 100f);
			}
		}
	}
	[BepInPlugin("Zephy.LethalImpact_ME", "Lethal Impact - MANTIS Edition", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance;

		public static Lethal_Impact_Config config;

		private void Awake()
		{
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Expected O, but got Unknown
			config = new Lethal_Impact_Config(((BaseUnityPlugin)this).Config);
			Assets.PopulateAssets();
			Dictionary<string, Type> dictionary = new Dictionary<string, Type>();
			dictionary.Add("Aponia", typeof(APONIA));
			dictionary.Add("Eden", typeof(EDEN));
			dictionary.Add("Elysia", typeof(ELYSIA));
			dictionary.Add("FuHua", typeof(FUHUA));
			dictionary.Add("Griseo", typeof(GRISEO));
			dictionary.Add("Kalpas", typeof(KALPAS));
			dictionary.Add("Kevin", typeof(KEVIN));
			dictionary.Add("Kosma", typeof(KOSMA));
			dictionary.Add("Mobius", typeof(MOBIUS));
			dictionary.Add("Pardofelis", typeof(PARDOFELIS));
			dictionary.Add("Su", typeof(SU));
			dictionary.Add("Vill-V", typeof(VILL_V));
			dictionary.Add("YaeSakura", typeof(YAESAKURA));
			Dictionary<string, Type> dictionary2 = dictionary;
			foreach (KeyValuePair<string, Type> item in dictionary2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(item.Key, item.Value);
			}
			Harmony val = new Harmony("Zephy.LethalImpact_ME");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Zephy.LethalImpact_ME is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "Lethal_Impact-ME";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
	public class Lethal_Impact_Config : SyncedConfig2<Lethal_Impact_Config>
	{
		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		public static ConfigEntry<bool> disableHelmet { get; private set; }

		[field: SyncedEntryField]
		public static SyncedEntry<bool> allowHardcore { get; private set; }

		[field: SyncedEntryField]
		public static SyncedEntry<bool> DisableMask { get; private set; }

		public static ConfigEntry<bool> developerMode { get; private set; }

		public Lethal_Impact_Config(ConfigFile config)
			: base("Zephy.Lethal_Impact_ME")
		{
			voiceSensitivity = config.Bind<float>("Features Setting", "Sensitivity Value", 50f, "NEED TO REJOIN SESSION TO APPLY CHANGE.\n\nChange mic sensitivity value for mouth to open");
			disableHelmet = config.Bind<bool>("Features Setting", "Disable helmet", true, "NEED TO REJOIN SESSION TO APPLY CHANGE.\n\nRemove helmet on player.\n\nRemove all the crack and blur on screen, make the visual clearer");
			allowHardcore = SyncedBindingExtensions.BindSyncedEntry<bool>(config, "Features Setting", "Allow hardcore", false, "NEED TO REJOIN SESSION TO APPLY CHANGE.\n\nApply accurate height when using terminal.\n\nCause model become too tall or too short to use terminal.");
			DisableMask = SyncedBindingExtensions.BindSyncedEntry<bool>(config, "Model Settings", "Disable helmet", false, "NEED TO REJOIN SESSION TO APPLY CHANGE.\n\nRemove Kalpas mask.");
			developerMode = config.Bind<bool>("Developer Mode", "Confirm", false, "Enable developer mode.\n\nThis one is purely for me to check if any features is wrong or off");
			ConfigManager.Register<Lethal_Impact_Config>((SyncedConfig2<Lethal_Impact_Config>)(object)this);
		}
	}
}
namespace Lethal_Impact.Loader
{
	public class APONIA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aponia";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class EDEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Eden";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class ELYSIA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Elysia";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class FUHUA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FuHua";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class GRISEO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Griseo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class KALPAS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kalpas";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class KEVIN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kevin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class KOSMA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kosma";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class MOBIUS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Mobius";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class PARDOFELIS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pardofelis";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class SU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Su";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class VILL_V : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Vill-V";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class YAESAKURA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "YaeSakura";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}