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Decompiled source of LethalImpact MANTIS v0.1.0
Lethal_Impact-ME.dll
Decompiled 7 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using CSync.Extensions; using CSync.Lib; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Lethal_Impact.Loader; using Microsoft.CodeAnalysis; using ModelReplacement; using ModelReplacement.AvatarBodyUpdater; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Lethal_Impact-ME")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Lethal_Impact-ME")] [assembly: AssemblyTitle("Lethal_Impact-ME")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Lethal_Impact { public class ModelScript : MonoBehaviour { [HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")] private static class ResetModelScale { private static bool Prefix(PlayerControllerB player, Type type) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero) { ((Component)player.gameplayCamera).transform.localPosition = Vector3.zero; } if (((Component)player).gameObject.transform.localScale != Vector3.one) { ((Component)player).gameObject.transform.localScale = Vector3.one; } return true; } } private ModelScript modelScript = null; protected VoicePlayerState voice; public PlayerControllerB player; private PlayerControllerB nearbyPlayer = null; private readonly Harmony harmony = new Harmony("Zephy.Lethal_Impact.Script"); private static bool harmonyPatched; private float distanceToPlayer = 30f; private string modelName; private Vector3 rootScale = Vector3.zero; private Vector3 LastPosition = Vector3.zero; public Vector3 modCamPos = Vector3.zero; private bool isModdedCamHeight = false; private bool StopSpamLog = false; private readonly Dictionary<string, int> blendshapeIndex = new Dictionary<string, int>(); private Transform eyeBone; private Transform dummyEyeBone; private Vector3 DefaultEye_EulerAngles; private float DesireAngle; private float blendShapeValue = 0f; private bool isRandomEnable = true; private int mouthIndex = -1; private int eyesIndex = -1; private int OnScare = -1; private int random = 0; private float interval = 0f; private float timer = 0f; private readonly List<string> eyesName = new List<string> { "まばたき" }; private readonly List<string> mouthName = new List<string> { "あ" }; private readonly List<string> faceEmotion = new List<string> { "OnScare", "OnDeath 1", "OnDeath 2" }; private readonly Dictionary<string, Vector3> SpecialScaleList = new Dictionary<string, Vector3> { { "Aponia", new Vector3(0.98f, 0.98f, 0.98f) }, { "Mobius", new Vector3(0.94f, 0.94f, 0.94f) }, { "Kosma", Vector3.one }, { "Vill-V", new Vector3(0.98f, 0.98f, 0.98f) }, { "YaeSakura", new Vector3(0.98f, 0.98f, 0.98f) } }; public bool isHelmetDisable => Lethal_Impact_Config.disableHelmet.Value; public bool isAllowHardcore => Lethal_Impact_Config.allowHardcore.Value; public bool isDeveloperMode => Lethal_Impact_Config.developerMode.Value; public float sensitivity => Lethal_Impact_Config.voiceSensitivity.Value; public bool DisableMask => Lethal_Impact_Config.DisableMask.Value; private float Map(float value, float min1, float max1, float min2, float max2) { float num = (value - min1) / (max1 - min1); return num * (max2 - min2) + min2; } public void Model_Initialize(OffsetBuilder offsetBuilder) { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)offsetBuilder != (Object)null) { modelName = ((Object)offsetBuilder).name; Regex regex = new Regex("^(\\w+)[_-].*"); Match match = regex.Match(((Object)offsetBuilder).name); voiceRecognize(); if (SpecialScaleList.ContainsKey(((Object)offsetBuilder).name)) { ((Component)player).gameObject.transform.localScale = SpecialScaleList[((Object)offsetBuilder).name]; } else if (match.Success) { string value = match.Groups[1].Value; ((Component)player).gameObject.transform.localScale = (SpecialScaleList.ContainsKey(value) ? SpecialScaleList[value] : offsetBuilder.rootScale); } else { ((Component)player).gameObject.transform.localScale = offsetBuilder.rootScale; } rootScale = ((Component)player).gameObject.transform.localScale; if (rootScale.x > 1f || rootScale.y > 1f || rootScale.z > 1f) { isModdedCamHeight = true; ((Component)player).gameObject.transform.localScale = Vector3.one; modCamPos = new Vector3(0f, 0.2f, 0f); rootScale = ((Component)player).gameObject.transform.localScale; } else { isModdedCamHeight = false; modCamPos = Vector3.zero; rootScale = ((Component)player).gameObject.transform.localScale; } } } private void Accessories_Init() { string text = modelName; string text2 = text; if (text2 == "Kalpas") { ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(blendshapeIndex["Mask_disable"], DisableMask ? 100f : 0f); } } private void CheckScaling() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown //IL_00b7: Expected O, but got Unknown //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) if (!player.inTerminalMenu) { if (rootScale != Vector3.zero && rootScale != ((Component)player).gameObject.transform.localScale) { ((Component)player).gameObject.transform.localScale = rootScale; } if (isModdedCamHeight && ((Component)player.gameplayCamera).transform.localPosition != modCamPos && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { Transform transform = ((Component)player.gameplayCamera).transform; transform.localPosition += modCamPos; } } } private Dictionary<string, Transform> GetBoneMap(Transform[] OriginalBone) { Dictionary<string, Transform> dictionary = new Dictionary<string, Transform>(); foreach (Transform val in OriginalBone) { if ((Object)(object)val != (Object)null && !dictionary.ContainsKey(((Object)val).name)) { dictionary.Add(((Object)val).name, val); } } return dictionary; } private void voiceRecognize() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } private void UsingMouthMovement() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null) { return; } if (voice == null) { voiceRecognize(); return; } float num = Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 0.2f, 0f, 50f), 0f, 50f); float num2 = ((voice.IsSpeaking && !player.isPlayerDead) ? num : 0f); if (mouthIndex != -1) { ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(mouthIndex, num2); } } private void IsBlinking(bool blink) { if (!blink) { return; } interval += Time.deltaTime; SkinnedMeshRenderer componentInChildren = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>(); componentInChildren.SetBlendShapeWeight(eyesIndex, 0f); if (!isRandomEnable) { blendShapeValue += Time.deltaTime * 5000f; if (random == Mathf.FloorToInt(interval) && interval % 1f < 0.3f) { componentInChildren.SetBlendShapeWeight(eyesIndex, Mathf.Clamp(blendShapeValue, 0f, 100f)); } } else { random = Random.Range(0, 5); isRandomEnable = false; } if (interval > 5f) { interval = 0f; blendShapeValue = 0f; } } private void GetNearbyPlayers() { //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; PlayerControllerB[] array = allPlayerScripts; foreach (PlayerControllerB val in array) { if (val.playerClientId != player.playerClientId) { float num = Vector3.Distance(((Component)val).transform.position, ((Component)player).transform.position); if (num < 30f && ((Object)nearbyPlayer == (Object)null || num < distanceToPlayer)) { nearbyPlayer = val; distanceToPlayer = num; } } } if ((Object)nearbyPlayer != (Object)null) { ProceedNearbyPlayer(nearbyPlayer); } } private void ProceedNearbyPlayer(PlayerControllerB _nearbyPlayer) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) Transform[] bodyParts = _nearbyPlayer.bodyParts; Transform[] array = bodyParts; foreach (Transform val in array) { if (!(((Object)val).name == "spine.004") || modelName == null) { continue; } if (LastPosition == Vector3.zero) { LastPosition = ((Component)_nearbyPlayer).transform.position; } if (_nearbyPlayer.performingEmote || LastPosition != ((Component)_nearbyPlayer).transform.position) { LookAtTarget(val.position + new Vector3(0f, 0.25f, 0f), !player.performingEmote && !player.isSprinting); LastPosition = ((Component)_nearbyPlayer).transform.position; if (timer != 0f) { timer = 0f; } } else { timer += Time.deltaTime; if (timer < 5f) { LookAtTarget(val.position + new Vector3(0f, 0.25f, 0f), !player.performingEmote && !player.isSprinting); } else { LookAtTarget(val.position + new Vector3(0f, 0.25f, 0f), active: false); } } } } private void LookAtTarget(Vector3 targetPosition, bool active) { //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)eyeBone == (Object)null) { if (!StopSpamLog) { Debug.LogError((object)"Cannot find eyes bone rig, skipping looking at function"); StopSpamLog = true; } } else if (active) { Vector3 val = targetPosition - ((Component)player.gameplayCamera).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; DesireAngle = Vector3.Angle(((Component)player.gameplayCamera).transform.forward, normalized); float num = Vector3.Distance(((Component)player).transform.position, targetPosition); if (isDeveloperMode) { Debug.Log((object)$"Angle between this player and nearby player : {DesireAngle}"); } if (num < 4.5f && Mathf.Abs(DesireAngle) > 0f && Mathf.Abs(DesireAngle) < 45f) { dummyEyeBone.position = eyeBone.position; dummyEyeBone.LookAt(targetPosition); if (dummyEyeBone.localEulerAngles.x > 270f && dummyEyeBone.localEulerAngles.x < 286f) { eyeBone.localRotation = Quaternion.Slerp(eyeBone.localRotation, dummyEyeBone.localRotation, Time.deltaTime * 10f); } eyeBone.localRotation = Quaternion.Slerp(eyeBone.localRotation, dummyEyeBone.localRotation, Time.deltaTime * 10f); } else { eyeBone.localRotation = Quaternion.Slerp(eyeBone.localRotation, Quaternion.Euler(DefaultEye_EulerAngles), Time.deltaTime * 5f); } } else { eyeBone.localRotation = Quaternion.Slerp(eyeBone.localRotation, Quaternion.Euler(DefaultEye_EulerAngles), Time.deltaTime * 5f); } } private void Awake() { if (!harmonyPatched) { harmony.PatchAll(typeof(ModelScript)); harmonyPatched = true; } modelScript = this; } private void OnEnable() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0020: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && isHelmetDisable && ((Component)player.localVisor).transform.localScale != Vector3.zero) { ((Component)player.localVisor).transform.localScale = Vector3.zero; } } private void OnDisable() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0020: Expected O, but got Unknown //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) if ((Object)player == (Object)StartOfRound.Instance.localPlayerController) { if (((Component)player).gameObject.transform.localScale != Vector3.one) { ((Component)player).gameObject.transform.localScale = Vector3.one; } if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero) { ((Component)player.gameplayCamera).transform.localPosition = Vector3.zero; } if (isHelmetDisable && ((Component)player.localVisor).transform.localScale != new Vector3(0.36f, 0.49f, 0.49f)) { ((Component)player.localVisor).transform.localScale = new Vector3(0.36f, 0.49f, 0.49f); } } } private void Start() { //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Expected O, but got Unknown //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer component = ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>(); if (component.sharedMesh.blendShapeCount > 0) { for (int i = 0; i < component.sharedMesh.blendShapeCount; i++) { blendshapeIndex.Add(component.sharedMesh.GetBlendShapeName(i), i); } eyesIndex = (blendshapeIndex.ContainsKey("まばたき") ? blendshapeIndex["まばたき"] : (-1)); mouthIndex = (blendshapeIndex.ContainsKey("あ") ? blendshapeIndex["あ"] : (-1)); OnScare = (blendshapeIndex.ContainsKey("OnScare") ? blendshapeIndex["OnScare"] : (-1)); } if (GetBoneMap(((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().bones) != null && GetBoneMap(player.bodyParts) != null) { if (GetBoneMap(((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().bones).ContainsKey("EyeLook")) { GameObject val = new GameObject("dummyBone"); dummyEyeBone = val.transform; eyeBone = GetBoneMap(((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().bones)["EyeLook"]; DefaultEye_EulerAngles = eyeBone.localEulerAngles; dummyEyeBone.parent = eyeBone.parent; dummyEyeBone.rotation = eyeBone.rotation; dummyEyeBone.position = eyeBone.position; } else if (isDeveloperMode) { HUDManager.Instance.DisplayTip("MODEL WARNING:", "Model is missing eye's control rig", true, false, "LC_Tip1"); Debug.LogError((object)(modelName + " is missing eye's control rig")); } } Accessories_Init(); } private void Update() { if (!player.isPlayerDead) { CheckScaling(); GetNearbyPlayers(); if (mouthIndex != -1) { UsingMouthMovement(); } IsBlinking(eyesIndex != -1); } } [HarmonyPatch(typeof(Terminal), "BeginUsingTerminal")] [HarmonyPostfix] private static void EnableModelAdjust() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; ModelScript modelScript = Object.FindObjectOfType<ModelScript>(); if ((Object)(object)modelScript != (Object)null && !modelScript.isAllowHardcore) { ((Component)localPlayerController).gameObject.transform.localScale = Vector3.one; ((Component)localPlayerController.gameplayCamera).transform.localPosition = Vector3.zero; } } [HarmonyPatch(typeof(BodyReplacementBase), "OnDeath")] [HarmonyPrefix] private static void FaceEmoteOnDeath() { ModelScript modelScript = Object.FindObjectOfType<ModelScript>(); SkinnedMeshRenderer component = ((Component)modelScript).gameObject.GetComponent<SkinnedMeshRenderer>(); int blendShapeIndex = component.sharedMesh.GetBlendShapeIndex(modelScript.faceEmotion[1]); int blendShapeIndex2 = component.sharedMesh.GetBlendShapeIndex(modelScript.faceEmotion[2]); int blendShapeIndex3 = component.sharedMesh.GetBlendShapeIndex(modelScript.eyesName[0]); if (blendShapeIndex3 == -1) { return; } if (component.sharedMesh.GetBlendShapeIndex("Mask_disable") != -1) { component.SetBlendShapeWeight(component.sharedMesh.GetBlendShapeIndex("Mask_disable"), 0f); } if (blendShapeIndex != -1 && blendShapeIndex2 != -1) { if (component.GetBlendShapeWeight(blendShapeIndex) != 100f && component.GetBlendShapeWeight(blendShapeIndex2) != 100f) { component.SetBlendShapeWeight((Random.Range(1, 10) % 2 == 0) ? blendShapeIndex : blendShapeIndex2, 100f); } } else if (blendShapeIndex != -1) { if (component.GetBlendShapeWeight(blendShapeIndex) != 100f) { component.SetBlendShapeWeight(blendShapeIndex, 100f); } } else { component.SetBlendShapeWeight(blendShapeIndex3, 100f); } } } [BepInPlugin("Zephy.LethalImpact_ME", "Lethal Impact - MANTIS Edition", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static Plugin Instance; public static Lethal_Impact_Config config; private void Awake() { //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Expected O, but got Unknown config = new Lethal_Impact_Config(((BaseUnityPlugin)this).Config); Assets.PopulateAssets(); Dictionary<string, Type> dictionary = new Dictionary<string, Type>(); dictionary.Add("Aponia", typeof(APONIA)); dictionary.Add("Eden", typeof(EDEN)); dictionary.Add("Elysia", typeof(ELYSIA)); dictionary.Add("FuHua", typeof(FUHUA)); dictionary.Add("Griseo", typeof(GRISEO)); dictionary.Add("Kalpas", typeof(KALPAS)); dictionary.Add("Kevin", typeof(KEVIN)); dictionary.Add("Kosma", typeof(KOSMA)); dictionary.Add("Mobius", typeof(MOBIUS)); dictionary.Add("Pardofelis", typeof(PARDOFELIS)); dictionary.Add("Su", typeof(SU)); dictionary.Add("Vill-V", typeof(VILL_V)); dictionary.Add("YaeSakura", typeof(YAESAKURA)); Dictionary<string, Type> dictionary2 = dictionary; foreach (KeyValuePair<string, Type> item in dictionary2) { ModelReplacementAPI.RegisterSuitModelReplacement(item.Key, item.Value); } Harmony val = new Harmony("Zephy.LethalImpact_ME"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Zephy.LethalImpact_ME is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Lethal_Impact-ME"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } public class Lethal_Impact_Config : SyncedConfig2<Lethal_Impact_Config> { public static ConfigEntry<float> voiceSensitivity { get; private set; } public static ConfigEntry<bool> disableHelmet { get; private set; } [field: SyncedEntryField] public static SyncedEntry<bool> allowHardcore { get; private set; } [field: SyncedEntryField] public static SyncedEntry<bool> DisableMask { get; private set; } public static ConfigEntry<bool> developerMode { get; private set; } public Lethal_Impact_Config(ConfigFile config) : base("Zephy.Lethal_Impact_ME") { voiceSensitivity = config.Bind<float>("Features Setting", "Sensitivity Value", 50f, "NEED TO REJOIN SESSION TO APPLY CHANGE.\n\nChange mic sensitivity value for mouth to open"); disableHelmet = config.Bind<bool>("Features Setting", "Disable helmet", true, "NEED TO REJOIN SESSION TO APPLY CHANGE.\n\nRemove helmet on player.\n\nRemove all the crack and blur on screen, make the visual clearer"); allowHardcore = SyncedBindingExtensions.BindSyncedEntry<bool>(config, "Features Setting", "Allow hardcore", false, "NEED TO REJOIN SESSION TO APPLY CHANGE.\n\nApply accurate height when using terminal.\n\nCause model become too tall or too short to use terminal."); DisableMask = SyncedBindingExtensions.BindSyncedEntry<bool>(config, "Model Settings", "Disable helmet", false, "NEED TO REJOIN SESSION TO APPLY CHANGE.\n\nRemove Kalpas mask."); developerMode = config.Bind<bool>("Developer Mode", "Confirm", false, "Enable developer mode.\n\nThis one is purely for me to check if any features is wrong or off"); ConfigManager.Register<Lethal_Impact_Config>((SyncedConfig2<Lethal_Impact_Config>)(object)this); } } } namespace Lethal_Impact.Loader { public class APONIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Aponia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class EDEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Eden"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class ELYSIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Elysia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class FUHUA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FuHua"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class GRISEO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Griseo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class KALPAS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kalpas"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class KEVIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kevin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class KOSMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kosma"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class MOBIUS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mobius"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class PARDOFELIS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pardofelis"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class SU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Su"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class VILL_V : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Vill-V"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } public class YAESAKURA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YaeSakura"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }