
Lethal StarRail
I have no idea of what am i doing, but hope you guys enjoy it, and have a great day playing :3
Date uploaded | a week ago |
Version | 0.1.6 |
Download link | ZephyNotScared-Lethal_StarRail-0.1.6.zip |
Downloads | 495 |
Dependency string | ZephyNotScared-Lethal_StarRail-0.1.6 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100


x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.2README
Lethal: Star Rail v0.1.6
Previews
Welcome everyone to Lethal Company x Honkai Star Rail mod
Some features of the model:
- Sometimes, you wanted to express all your fear to your friends by screaming at the top of your lungs, but your character's face still look cold af ??
DON'T WORRY, I HAVE A SOLUTION FOR THAT !!
- Now !! Your character is able to move their mouth as you speak, base on your mic sensitivity, their mouth can open very wide, in order to help you to deliver your emotions more efficiently
- Models also have jiggle physics with them, this is one of the example:
- You want your model to stare at someone, or something, but scared that their eyes might dry out because they haven't blink for once ??
Well, my friends, you don't have to worry about that anymore
- These models also comes from different heights, according to their actual in-game height................... Pompom is cute btw :3
- I don't have any word left :v my brain is blank right now
Contact
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If you have any questions, want to request a model, or want to report a bug, feel free to DM me on Discord, my username is @zephynotscared
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Hope everyone have a great day, and thank you for download this mod
Note
- I just realized, that the order of the suit is by name, from right to left :b
Instructions
- Place contents in
BepInEx/plugins
folder. Ensure that ModelReplacementAPI, More_Suits and TooManySuits mods are also installed.
Credit
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All of these imported models are belong to Mihoyo / Hoyoverse
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Thanks The Goobernator and naqibam for the amazing tutorials and code
CHANGELOG
Changelog
LATEST UPDATE
v.0.1.7
SMALL FIX
- Re-adjust scaling model again, since i now finally realized what the heck did i just do last patch
- Fix Aglaea right arm's ribbon physic isn't physicing
- Small change to the code
NEW FEATURE
- Model is now display 2 random emoji when they're ded
Emoji 1
Emoji 2
MODEL ADDED
- Caelus - Remembrance with E..... Mem
- Stelle - Remembrance, still with Mem
- Topaz with Numby - Suit name: Numpaz, i got the inspiration from Sam Slade ( Topaz's English VA ) pngtuber's image she used on stream
- Mem can blink, but she can't talk ( welp, she can, but it's weird for both speaking at the same time on 1 player, so i disabled her )
NOTE
- Turns out, I've been looking for the wrong scale value the whole time, that's why i always felt somthing is wrong with the height
- There is a chance, when player died, their model might display an overlapped emoji ( which some of them is floating mid air )
- Since i don't know if the Skinwalker mod is affected by this. But apparently, player's voice can also control mimic's mouth when players still alive, even if the mimic is dead
- Model still hovering when playing emote that required player to crouch / sit down
v.0.1.6
NOT QUITE SMALL FIX
- Re-adjust scaling on all models, since some models didn't have a right scale according to their in-game height
- Slightly reduce gravity's force on clothes
- Fix wrong texture on Boothill, Yanqing's sword
MODEL ADDED
You thought I'm out of models to add ?? NAUR, I still have more !!!
- Tribios ( Model made by 烦恼死的夏洛 - Head model, and 填字小檀桌 - Body model )
- March 7th - Nascent Spring
Welp :v two models for now
NOTE
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After a few day of trying, failing and hating on myself for stupid stuff, such as rush - scaling model, blindly assigned texture, etc..... I've finally made a change to the code, that allow me to take model's scale value directly from Unity, instead of dealing with manually input the value, which mean now i can freely scale the model to their exact height based on their in-game height using Unity only, except characters that wearing hat, or having ear, that might need a bit more effort to scale, but it's still fine at the moment
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All characters will have the right height based on their in-game for now, but if you find something wrong, please do let me know, and i will fix it in the next update
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I can remove the janky ahh code to prevent character's feet from sinking deep into the ground when emoting now, YAYY !!!!
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Pompom still have the benefit of jumping into tight space ( bunk bed, on top of the ship's terminal, etc.... )
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btw ..................... SWEET LIBERTY, MY EYES !!!
v.0.1.5
SMALL FIX
- Character's feet now won't sink into the ground now when player's emoting, but some of them might slightly hovered while emoting
- Small change to the code
- Fix wrong scaling on Qingque ( She's suppose to have the same height - maybe taller - than Fu Xuan, but i accidently scale her to Clara's size :3 )
NOTES
- There is a small chance that character's toes curve up in a weird way, then attempt to fix it themself :v i have no idea what cause it atm, maybe it's the character scale ??
- Because of the scale, Pompom is the only character that can jump into the bunk bed next to the ship console, and on top of the terminal :3 quite an advantage imo
- Maybe i'll do a slight rework on clothes physics, since this game's gravity is no joke '-' some of the character's ribbon is sagging so bad because of the base game gravity :v
MODEL ADDED
- Anaxa
- Hyacine
- Mydei
- Tribbie
- Trianne
- Trinnon
I think that's all of the current Honkai: Star Rail character, aside of character with skin, BIG HITBOX ROBOT / SUIT ( Hello Svarog and Sam ), some models that i need times to find ( Tribios, and that fine-looking ghost that appeared as a HSR mod - replace Feixiao sometimes ), also Mem. I'll need some times to find and import them into Lethal Company eventually
Thanks everyone for downloading this mod :3 If you have any suggestions, ideas, or bug reports, feels free to DM me in Discord, I'm gladly to hear feedback from everyone, and have fun playing this mod
v0.1.4
NEW FEATURE
- Player can now enable / disable the visor in the config, locate at BepInEx/config
SMALL FIX
- Changelog latest update will be moved on top for better update tracking
- Reduced Jade's dress clipping through her back ( It still clipping regardless )
- Fixed Xueyi's back hair physics
- Reduce Caelus's coat clipping through his back ( But it still clipping if you do a very aggressive emote )
MODEL ADDED
- Aglaea
- Castorice
- Feixiao
- Fugue
- Jiaoqiu ( OHH DANG !!! I though i had to add a seperate parameter only for Jiaoqiu's eyes for a second there , but glad that he's also have blinking, which is weird btw )
- Lingsha
- March 7th - The Hunt
- Moze
- Phainon
- Rappa
- Sunday
- Yunli
- The Herta
v0.1.3
NEW FEATURES
- Character's POV is now available, thanks KinkyDeathMagic and GoblinKingShmee for giving me some ideas on how to do this, although it's quite janky atm
- Character's height won't affect player when using Terminal. BUT !! If you want it to be more realistic, or you're really crazy just like me :b You can disable accurate height on terminal in the config file, locate at BepInEx/config.
- I forgot to mention this earlier :b But you can adjust your mic sensitivity inside the config file to your
- Wearing this mod's suit will disable player's visor
SMALL FIX
- Ajust location and scale of all models
- Small change on code
- Fix weird body part in some models
- Another minor spelling fix ( Me so dumb dumb )
NOTE
- Because of the new scale and location on models. On normal emote, it's still fine, but if you use TooManyEmotes mod, you can see the character's feet sinking into the ground. I'll find a solution for this issue and try to fix it in the future update
MODEL ADDED
- Boothill
- Caelus - Harmony
- Firefly
- Jade
- Robin
- Stelle - Harmony
Welp, the POV thing does take some time :v but now it's done, i can go full send on importing more model :3 wait for me
v0.1.2
SMALL FIX
- Small fix on Stelle back hair physics
- Fix some minor spelling mistake on README (Me dumb dumb)
- Small change to the code
NOTE
- Character's POV is under construction at the moment, i still need some times to figure out the conflict with TooManyEmotes mod appeared back when i applied the code for testing, it worked at first, but then start to move the camera out of character after emoting in 3rd person
MODEL ADDED:
- Acheron
- Acheron - Emanator Form ( With a tiny sword :b )
- Argenti
- Aventurine
- Aventurine - With Hats n Glass
- Black Swan
- Ratio
- Gallagher
- Hanya
- Huohuo
- Misha
- Ruan Mei
- Sparkle
- Xueyi
v0.1.1
I did an oopsie by putting the moresuits folder onto wrong place '-' To apologize, i've added 12 more models :b
SMALL FIX:
- Open back all the default suit that came with MoreSuits mod
- Seperate Changelog for better progress tracking
- Adjust blinking speed
- Fixed wrong moresuits's folder being put in wrong place , now it should be at the correct directory
- Small change to the code
MODEL ADDED:
- Blade
- Dan Heng - Imbibitor Lunae
- Fu Xuan
- Guinaifen
- Jingliu
- Kafka
- L U K A
- Luocha
- Lynx
- Silver Wolf
- Yukong
- Topaz
v0.1.0
Currently, i'm following FluoriteSi's model list for better progress tracking, so these are models that i managed to import, i'll update as fast as possible :3
MODEL ADDED:
- Stelle
- Caelus
- March 7th - Preservation
- Dan Heng
- Welt
- Himeko
- Clara
- Bronya
- Seele
- Asta
- Arlan
- Bailu
- Gepard
- Herta
- Hook
- Jing Yuan
- Natasha
- Pela
- Sampo
- Sushang
- Qingque
- Serval
- Yanking
- Pompom