using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using LethalMarvel.AssetLoader;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ModelReplacement.AvatarBodyUpdater;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Lethal_Marvel_Rivals_Build")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lethal_Marvel_Rivals_Build")]
[assembly: AssemblyTitle("Lethal_Marvel_Rivals_Build")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LethalMarvel
{
public class ModelScript : MonoBehaviour
{
[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
private static class ResetModelScale
{
private static bool Prefix(PlayerControllerB player, Type type)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero)
{
((Component)player.gameplayCamera).transform.localPosition = Vector3.zero;
}
if (((Component)player).gameObject.transform.localScale != Vector3.one)
{
((Component)player).gameObject.transform.localScale = Vector3.one;
}
return true;
}
}
private ModelScript modelScript = null;
protected VoicePlayerState voice;
public PlayerControllerB player;
private readonly Harmony harmony = new Harmony("LethalMarvel_ModelScripts");
private static bool harmonyPatched;
private readonly Dictionary<string, int> blendshapeIndex = new Dictionary<string, int>();
private bool isRandomEnable = true;
private int mouthIndex = -1;
private int eyesIndex = -1;
private float blendShapeValue = 0f;
private int random = 0;
private float interval = 0f;
private readonly List<string> eyesName = new List<string> { "Blink" };
public bool isHelmetDisable => Plugin.disableHelmet.Value;
public bool isAllowHardcore => Plugin.allowHardcore.Value;
public float sensitivity => Plugin.voiceSensitivity.Value;
private float Map(float value, float min1, float max1, float min2, float max2)
{
float num = (value - min1) / (max1 - min1);
return num * (max2 - min2) + min2;
}
public void Model_Initialize(OffsetBuilder offsetBuilder)
{
if ((Object)(object)offsetBuilder != (Object)null)
{
voiceRecognize();
}
}
private void voiceRecognize()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0044: Expected O, but got Unknown
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
private void UsingMouthMovement()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null)
{
return;
}
if (voice == null)
{
voiceRecognize();
return;
}
float num = Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 0.2f, 0f, 50f), 0f, 50f);
float num2 = ((voice.IsSpeaking && !player.isPlayerDead) ? num : 0f);
if (mouthIndex != -1)
{
((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(mouthIndex, num2);
}
}
private void IsBlinking(bool blink)
{
if (!blink)
{
return;
}
interval += Time.deltaTime;
((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, 0f);
if (!isRandomEnable)
{
blendShapeValue += Time.deltaTime * 5000f;
if (random == Mathf.FloorToInt(interval) && interval % 1f < 0.3f)
{
((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, Mathf.Clamp(blendShapeValue, 0f, 100f));
}
}
else
{
random = Random.Range(0, 5);
isRandomEnable = false;
}
if (interval > 5f)
{
interval = 0f;
blendShapeValue = 0f;
if (!isRandomEnable)
{
isRandomEnable = true;
}
}
}
private void Awake()
{
if (!harmonyPatched)
{
harmony.PatchAll(typeof(ModelScript));
harmonyPatched = true;
}
modelScript = this;
}
private void OnEnable()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0020: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && isHelmetDisable && ((Component)player.localVisor).transform.localScale != Vector3.zero)
{
((Component)player.localVisor).transform.localScale = Vector3.zero;
}
}
private void OnDisable()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0020: Expected O, but got Unknown
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
if ((Object)player == (Object)StartOfRound.Instance.localPlayerController)
{
if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero)
{
((Component)player.gameplayCamera).transform.localPosition = Vector3.zero;
}
if (isHelmetDisable && ((Component)player.localVisor).transform.localScale != new Vector3(0.36f, 0.49f, 0.49f))
{
((Component)player.localVisor).transform.localScale = new Vector3(0.36f, 0.49f, 0.49f);
}
}
}
private void Start()
{
Mesh sharedMesh = ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().sharedMesh;
if (sharedMesh.blendShapeCount > 0)
{
for (int i = 0; i < sharedMesh.blendShapeCount; i++)
{
blendshapeIndex.Add(sharedMesh.GetBlendShapeName(i), i);
}
eyesIndex = (blendshapeIndex.ContainsKey("Blink") ? blendshapeIndex["Blink"] : (-1));
mouthIndex = (blendshapeIndex.ContainsKey("Talk") ? blendshapeIndex["Talk"] : (-1));
}
}
private void Update()
{
if (!player.isPlayerDead)
{
if (mouthIndex != -1)
{
UsingMouthMovement();
}
IsBlinking(eyesIndex != -1);
}
}
[HarmonyPatch(typeof(BodyReplacementBase), "OnDeath")]
[HarmonyPrefix]
private static void FaceEmoteOnDeath()
{
ModelScript modelScript = Object.FindObjectOfType<ModelScript>();
SkinnedMeshRenderer component = ((Component)modelScript).gameObject.GetComponent<SkinnedMeshRenderer>();
int blendShapeIndex = component.sharedMesh.GetBlendShapeIndex(modelScript.eyesName[0]);
if (blendShapeIndex != -1)
{
component.SetBlendShapeWeight(blendShapeIndex, 100f);
}
}
}
[BepInPlugin("Zephy.Lethal_MarvelRivals", "Marvel Rivals - Dark Phoenix", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
public static ConfigFile config;
public static ConfigEntry<float> voiceSensitivity { get; private set; }
public static ConfigEntry<bool> allowHardcore { get; private set; }
public static ConfigEntry<bool> disableHelmet { get; private set; }
private static void InitConfig()
{
voiceSensitivity = config.Bind<float>("Features Setting", "Sensitivity Value", 50f, "Change mic sensitivity value for mouth to open");
allowHardcore = config.Bind<bool>("Features Setting", "Allow hardcore", false, "Apply accurate height when using terminal.\n\nCause model become too tall or too short to use terminal.");
disableHelmet = config.Bind<bool>("Features Setting", "Disable helmet", true, "Remove helmet on player.\n\nRemove all the crack and blur on screen, make the visual clearer");
}
private void Awake()
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
Dictionary<string, Type> dictionary = new Dictionary<string, Type>();
dictionary.Add("JeanGrey_DarkPhoenix", typeof(JEANGREY_DARKPHOENIX));
Dictionary<string, Type> dictionary2 = dictionary;
foreach (KeyValuePair<string, Type> item in dictionary2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(item.Key, item.Value);
}
Harmony val = new Harmony("Zephy.Lethal_MarvelRivals");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Zephy.Lethal_MarvelRivals is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "LethalMarvel";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace LethalMarvel.AssetLoader
{
public class JEANGREY_DARKPHOENIX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "JeanGrey_DarkPhoenix";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
modelScript.player = ((BodyReplacementBase)this).controller;
modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}