Decompiled source of MarvelRivals DarkPhoenix v0.1.1

Lethal_Marvel_Rivals_Build.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using LethalMarvel.AssetLoader;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ModelReplacement.AvatarBodyUpdater;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Lethal_Marvel_Rivals_Build")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lethal_Marvel_Rivals_Build")]
[assembly: AssemblyTitle("Lethal_Marvel_Rivals_Build")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalMarvel
{
	public class ModelScript : MonoBehaviour
	{
		[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
		private static class ResetModelScale
		{
			private static bool Prefix(PlayerControllerB player, Type type)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero)
				{
					((Component)player.gameplayCamera).transform.localPosition = Vector3.zero;
				}
				if (((Component)player).gameObject.transform.localScale != Vector3.one)
				{
					((Component)player).gameObject.transform.localScale = Vector3.one;
				}
				return true;
			}
		}

		private ModelScript modelScript = null;

		protected VoicePlayerState voice;

		public PlayerControllerB player;

		private readonly Harmony harmony = new Harmony("LethalMarvel_ModelScripts");

		private static bool harmonyPatched;

		private readonly Dictionary<string, int> blendshapeIndex = new Dictionary<string, int>();

		private bool isRandomEnable = true;

		private int mouthIndex = -1;

		private int eyesIndex = -1;

		private float blendShapeValue = 0f;

		private int random = 0;

		private float interval = 0f;

		private readonly List<string> eyesName = new List<string> { "Blink" };

		public bool isHelmetDisable => Plugin.disableHelmet.Value;

		public bool isAllowHardcore => Plugin.allowHardcore.Value;

		public float sensitivity => Plugin.voiceSensitivity.Value;

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}

		public void Model_Initialize(OffsetBuilder offsetBuilder)
		{
			if ((Object)(object)offsetBuilder != (Object)null)
			{
				voiceRecognize();
			}
		}

		private void voiceRecognize()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}

		private void UsingMouthMovement()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				voiceRecognize();
				return;
			}
			float num = Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 0.2f, 0f, 50f), 0f, 50f);
			float num2 = ((voice.IsSpeaking && !player.isPlayerDead) ? num : 0f);
			if (mouthIndex != -1)
			{
				((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(mouthIndex, num2);
			}
		}

		private void IsBlinking(bool blink)
		{
			if (!blink)
			{
				return;
			}
			interval += Time.deltaTime;
			((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, 0f);
			if (!isRandomEnable)
			{
				blendShapeValue += Time.deltaTime * 5000f;
				if (random == Mathf.FloorToInt(interval) && interval % 1f < 0.3f)
				{
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, Mathf.Clamp(blendShapeValue, 0f, 100f));
				}
			}
			else
			{
				random = Random.Range(0, 5);
				isRandomEnable = false;
			}
			if (interval > 5f)
			{
				interval = 0f;
				blendShapeValue = 0f;
				if (!isRandomEnable)
				{
					isRandomEnable = true;
				}
			}
		}

		private void Awake()
		{
			if (!harmonyPatched)
			{
				harmony.PatchAll(typeof(ModelScript));
				harmonyPatched = true;
			}
			modelScript = this;
		}

		private void OnEnable()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0020: Expected O, but got Unknown
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && isHelmetDisable && ((Component)player.localVisor).transform.localScale != Vector3.zero)
			{
				((Component)player.localVisor).transform.localScale = Vector3.zero;
			}
		}

		private void OnDisable()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0020: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero)
				{
					((Component)player.gameplayCamera).transform.localPosition = Vector3.zero;
				}
				if (isHelmetDisable && ((Component)player.localVisor).transform.localScale != new Vector3(0.36f, 0.49f, 0.49f))
				{
					((Component)player.localVisor).transform.localScale = new Vector3(0.36f, 0.49f, 0.49f);
				}
			}
		}

		private void Start()
		{
			Mesh sharedMesh = ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().sharedMesh;
			if (sharedMesh.blendShapeCount > 0)
			{
				for (int i = 0; i < sharedMesh.blendShapeCount; i++)
				{
					blendshapeIndex.Add(sharedMesh.GetBlendShapeName(i), i);
				}
				eyesIndex = (blendshapeIndex.ContainsKey("Blink") ? blendshapeIndex["Blink"] : (-1));
				mouthIndex = (blendshapeIndex.ContainsKey("Talk") ? blendshapeIndex["Talk"] : (-1));
			}
		}

		private void Update()
		{
			if (!player.isPlayerDead)
			{
				if (mouthIndex != -1)
				{
					UsingMouthMovement();
				}
				IsBlinking(eyesIndex != -1);
			}
		}

		[HarmonyPatch(typeof(BodyReplacementBase), "OnDeath")]
		[HarmonyPrefix]
		private static void FaceEmoteOnDeath()
		{
			ModelScript modelScript = Object.FindObjectOfType<ModelScript>();
			SkinnedMeshRenderer component = ((Component)modelScript).gameObject.GetComponent<SkinnedMeshRenderer>();
			int blendShapeIndex = component.sharedMesh.GetBlendShapeIndex(modelScript.eyesName[0]);
			if (blendShapeIndex != -1)
			{
				component.SetBlendShapeWeight(blendShapeIndex, 100f);
			}
		}
	}
	[BepInPlugin("Zephy.Lethal_MarvelRivals", "Marvel Rivals - Dark Phoenix", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance;

		public static ConfigFile config;

		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		public static ConfigEntry<bool> allowHardcore { get; private set; }

		public static ConfigEntry<bool> disableHelmet { get; private set; }

		private static void InitConfig()
		{
			voiceSensitivity = config.Bind<float>("Features Setting", "Sensitivity Value", 50f, "Change mic sensitivity value for mouth to open");
			allowHardcore = config.Bind<bool>("Features Setting", "Allow hardcore", false, "Apply accurate height when using terminal.\n\nCause model become too tall or too short to use terminal.");
			disableHelmet = config.Bind<bool>("Features Setting", "Disable helmet", true, "Remove helmet on player.\n\nRemove all the crack and blur on screen, make the visual clearer");
		}

		private void Awake()
		{
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			Dictionary<string, Type> dictionary = new Dictionary<string, Type>();
			dictionary.Add("JeanGrey_DarkPhoenix", typeof(JEANGREY_DARKPHOENIX));
			Dictionary<string, Type> dictionary2 = dictionary;
			foreach (KeyValuePair<string, Type> item in dictionary2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(item.Key, item.Value);
			}
			Harmony val = new Harmony("Zephy.Lethal_MarvelRivals");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Zephy.Lethal_MarvelRivals is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "LethalMarvel";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace LethalMarvel.AssetLoader
{
	public class JEANGREY_DARKPHOENIX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "JeanGrey_DarkPhoenix";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript;
			modelScript.player = ((BodyReplacementBase)this).controller;
			modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}